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- Did you know that transports and planes never heal?
This is how you can suddenly have HUGE losses or kills in naval bombings because the damage is applied and the wing loses as many planes as it takes to cover the damage done.
- What was the agility/air defense design being used?
If you overloaded the planes and had a design with a low agility and low air defense you were just throwing people into a meat grinder. Made that mistake myself with a few designs.....
- Which air frame is being used?
Different air frame have different options, like only the light air frames get dive brakes which increase their defense while naval attacking. This helps prevent ships doing damage to the planes. Large frames Naval Bomber are ONLY good as scouts, any time they go in combat you lose too many and they take too long to build.
- Which air doctrine and naval doctrine trees were you using?
Certain trees giving better bonuses for naval attacks, including hit bonuses.
- What was your reliability and air safety like?
I take any air safety and reliability choices I see because when you have 1000s of planes those "small percentages chances" become quite frequent. Had a game last week using medium fighters, I was killing like 10 enemy fighters a day with no losses, but was losing planes to reliability and air safety often enough I could not get an advantage over the AI.
- Did you train the pilots first or just throw them out fresh?
Raising the pilot skills two levels makes a HUGE difference in how often you hit and take damage. I have noticed when you send out the fresh pilots they cant hit @#$%. Train them up and then they become effective. Also too many losses from combat, reliability, and air safety can lower the wing's level.
- Did you use any Aces?
Aces make a HUGE difference to a singular air wing, then that wing helps generate more aces.
If you already know some of this, do not feel offended, it was more for anyone else reading the topic as they maybe can learn something from it.
Honestly though, I kinda stopped building naval bombers and only use them to port strike them annoying gits hiding in a port while projecting naval supremacy into an ocean zone. Mostly because the expense of resources, manpower, and fuel was just better spent on the navy in my opinion. Unless you are playing a country with an abundance of aluminum and rubber.
This happens because the AI cannot repair them or are stuck in a long queue to repair due to lack of shipyards set to repair or a low level port trying to repair a huge amount of ships.
The AI will also hide in port if they cannot see your fleets to send out the fleets set to strike force.
You bungled OP.
But I do always get a laugh out of this sort of thing:
All these people who are supposed HUGE FANS been PLAYING FOR YEARS make a minor mistake or run into a tiny bug and suddenly it's I'M DONE DEAD GAME GARBAGE
Probably a stupid question:
When i set naval bombers on patrol AND naval strike. Will they fly patrols till they find sometihng and than attack? Or are they stuck on land because the naval strike has higher priority
If multiple missions are selected in this case, naval strike will be prioritized when enemy ships are spotted otherwise they will keep scouting.
If the naval weapon is second it will got to 100 in a wing.
Put 100 to 300 of these naval forces by sea and if you can defend them with fighters, you will crush his ships .