Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 'aircraft' have already been 'built' and are simply awaiting 'delivery': presumably either by road, rail, cargo ship or direct flight (if within range) - all of which have a logically predictable delivery time based on distance and speed of the mode of transport.
There is no reasonable, logical, or rational reason why it should ever take 30 days for a pre-built aircraft to make it's way from storage in Tokyo to an airbase in Kanto, Japan (unless a trade union is somehow involved - and fascist regimes know all too well how best to deal with THAT bottleneck). Even at 10 knots, a cargo ship could easily make the 1268 nautical mile journey from Tokyo Harbour to Saipan in under a week.
This arbitrary code change is demonstrative of either laziness and/or stupidity and/or an unprofessional approach to QA and UX regression testing.
To me, the navy and aircraft training stuff seems completely broken when compared to the army side of things, in the sense you can send a sub off to battle (or plane) with ZERO crew training, and they perform 70-80-90% as well as the Training, Experienced, Veteran crews, which is obviously not true.
I guessed the 30 day delay MAY be related to this training, but turns out it's all down to the delivery mechanics and not?
Why the discrepancy vs Army?
but
you can just split existing wings to instantly create ready to go combat air units, skipping the deployment timer
bugs paradroped tanks not in paratrooper div but in tanks div and other