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if you see "leg infantry" no
if you're unsure mouse over the modifier in question to see if it applies to motorized, you'll see a truck icon
motorized are technically infantry, but are classed differently, not like mountaineers being both infantry and special forces
you can also check in the division designer by mousing over the small brown boxes by the hardness bar to see what category various battalions are in if you're curious
just make an empty template and add 1 of any such unit and hover over the boxes to see, the ratios given also tell you how much of a boost from military high command modifiers you'll actually receive
a unit that is half trucks and half infantry will get 50% of any buffs to either of those 2 types from high command, national spirits, and other bonuses
doctrinal buffs are usually on a battalion level applying to the base stats of each battalion rather than the division as a whole such as from high command
- Cavalry Leader and Cavalry Expert should only apply to Cavalry Divisions. I don't think it needs much explaining that cavalry and truck transported infantry serve very different roles. Cavalry fights on horseback and trucks just transport infantry to fight in their normal role as infantry.
- Combined Arms Expert should apply half the Panzer Expert buff to both tanks and Mot/Mech infantry (not just mot/mech and not any other category). You put both mech and motorized in tank divisions to make them effective, as tanks move faster than people and you need to have the infantry to support the tanks.
- Infantry Leader and Infantry Expert should apply to Leg Infantry, Motorized Infantry, Mechanized Infantry and Special Forces Infantry. They are all infantry and play similar roles in combat. The difference is in transportation and infantry environmental specialization. They are not fighting from inside the transports or something nutty like that, the truck just transports the INFANTRY.
That would make sense. That would be logical. Paradox has instead decided to have these all mixed up.
and armies of the day needed to figure out what to do with this new concept, ignoring it wasn't an option
the only thing comparable to trucks at the time were cavalry based units
and BOY did the old guard cavalry officers not want their ponies replaced by some shaggin' wagon
but guess who were the de facto "maneuver" experts tasked with breakthroughs and exploitation? the cavalry officers, go figure
they were both intended to fill the same roles, of course one would eventually overtake the other, but even the germans still used plenty of horses throughout the war.....
That's all well and good, but if I assign a guy to an army consisting of motorized infantry, he should get experience in infantry, not in cavalry, right? Just because you assign a guy who formerly was experienced with cavalry, it does not mean he should then be good at directing infantry in combat just because that infantry gets transported to the front via trucks. Just doesn't quite seem right to me. I made a mod for my own sanity.
https://steamcommunity.com/sharedfiles/filedetails/?id=2984982877
feel free to mod them into however you see fit! i actively encourage such behavior
as for game balance it makes sense, cavalry is useful in early game but falls off fast, so it lets you use the ponies then switch to trucks later on, like the US did historically, granted we didn't really use ponies when we joined, but the doctrinal development was a long process
https://www.youtube.com/watch?v=hLkJPGGQ4Jk
https://www.youtube.com/watch?v=erZsghWqGB4