Hearts of Iron IV

Hearts of Iron IV

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mehman6000 Apr 27, 2023 @ 7:56pm
What is the fastest way to beat china as japan?
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Showing 1-15 of 17 comments
use your spies to build up a max level collaboration government, requires the La Resistance DLC

other than that, prioritize encircling units, find a good spot that you can exploit, kill, and pull back and repeat until their lines are too thin to resist, remember you only need to cap out china, not the warlords*

assuming the United Front formed*

tac bombers modified with the By Blood Alone DLC for maximum cas will have great range to reach into the low supply undeveloped nightmare that is china

as for a more detailed answer, look up guides on youtube, but I feel that that takes away the satisfaction of doing it yourself and not just copying someone else's build
Last edited by Big [REDACTED] Marty; Apr 27, 2023 @ 8:21pm
JDouglasBarson Apr 27, 2023 @ 8:46pm 
Exactly like said above and naval invasions, Multiple fronts always work. Or delay until 1939 then you should have a vast tech advantage, I wouldn't do the wait since you missing out on something like 70 factories and 5 million manpower from China.
speedy6617 Apr 27, 2023 @ 9:18pm 
The biggest issue with china is supply. Make sure you have transport planes and do as the abowe folks says. It should be fairly easy then.
Originally posted by speedy6617:
The biggest issue with china is supply. Make sure you have transport planes and do as the abowe folks says. It should be fairly easy then.
transport planes are not a viable solution to supply, you need an obscene amount of them to provide enough supply for 1 single region, you need 1000 planes for 20 supply for the entire region, ignoring the CP cost for deploying them....

better of spending that IC on bombers or tanks
Last edited by Big [REDACTED] Marty; Apr 27, 2023 @ 9:27pm
krawdad Apr 27, 2023 @ 9:39pm 
naval invasions are the biggest thing. china's divisions absolutely suck, so they can't really repel your invasions without dedicating a lot of their army. get 2-3 beachheads and you just pulled a minimum of 30 divisions off the frontline. then, using lots of CAS/motorized/tanks, encircle everything that you can
Big Moustache Apr 27, 2023 @ 9:50pm 
Also decrypt Chinese cipher. Wear them down and prepare a huge push over the whole frontline. When ready show intel from decryption and push. I ate all Manchuria and central China in a single push doing this

Edit: supplies are less important doing this. Once you are pushing them Chinese back over the whole line, you need speed. Before starting your push look at the railroad map and build railroads for movement of armies. Connect with captured enemy supply nodes.

I have full 24 division army of 1 cavalry spread between offensive. They will run faster than retreating Chinese and destroy the unit giving free way into next regions
Last edited by Big Moustache; Apr 27, 2023 @ 10:08pm
velvetcrabman Apr 28, 2023 @ 7:58am 
Marty makes some good points but remember it's the equipment you're wanting to destroy, you'll never make a dint in their manpower.

My method is a single army in the north defending the short front, never call in your puppets and like others said multiple naval invasions, take a port, expand and move in a small army of 10w inf to defend gains, rinse and repeat until you hold the coast, then push inland with assault troops going for those encirclements.

Collab gov't missions certainly help.

Cavalry are fantastic for exploiting as mentioned above, whether as 1w or better 10w, the trick is to start a snowball effect, the AI can't produce enough weapons to hold a long front and once it's pierced you can roll around them at will.

Anything that gives a speed buff helps there, my fastest conquest was made when after taking the coast I switched to mobile warfare for that reason, the AI simply couldn't fall back fast enough to stop itself being encircled.

Again as Marty pointed out tac bombers are a boon, 4 engines, max cas, extra fuel tanks, bit expensive but in use very economical.

Once again a great point from Marty, you only need to eat China itself, so defence screen on the warlords and keep the target in sight.

Just a thought on templates, 10w pure rifle are usually good enough to hold the line, with only one full army of 18-27w assault troops you can easily push forwards, half on each flank to pierce them then close the jaws somewhere further inland (as fragoos said, aim for supply hubs). Using 10w as you line holders goes a long way to sorting the supply issues all on it's own since initially you'll be operating out of captured port areas.
speedy6617 Apr 28, 2023 @ 1:30pm 
Originally posted by Big Dicc Marty:
Originally posted by speedy6617:
The biggest issue with china is supply. Make sure you have transport planes and do as the abowe folks says. It should be fairly easy then.
transport planes are not a viable solution to supply, you need an obscene amount of them to provide enough supply for 1 single region, you need 1000 planes for 20 supply for the entire region, ignoring the CP cost for deploying them....

better of spending that IC on bombers or tanks

When in comes to china. They also have a terrible supply situation. So. If you only manage to get your ♥♥♥ forces a little trickle over the regular supply it wil help alot actually.
Yes. It is an massive IC cost. But. It is a major help. 5 factories on transport planes from the start and you can feed 2 fronts just enough to make a difference.
Crazed Possum Apr 28, 2023 @ 4:40pm 
Originally posted by speedy6617:
Originally posted by Big Dicc Marty:
transport planes are not a viable solution to supply, you need an obscene amount of them to provide enough supply for 1 single region, you need 1000 planes for 20 supply for the entire region, ignoring the CP cost for deploying them....

better of spending that IC on bombers or tanks

When in comes to china. They also have a terrible supply situation. So. If you only manage to get your ♥♥♥ forces a little trickle over the regular supply it wil help alot actually.
Yes. It is an massive IC cost. But. It is a major help. 5 factories on transport planes from the start and you can feed 2 fronts just enough to make a difference.

I just wanted to say I like your out-of-the-box thinking. Hoi4 should be played any way you like to. Next time i play Japan I will try this out. It's irritating when others just disregard your approach to a problem.
JDouglasBarson Apr 28, 2023 @ 5:06pm 
I wouldn't call using transports as out of the box, If you going with transports, then get paratroops, They are very useful for getting around rivers and mountains in China. Maybe not so useful for capturing victory points. I sometimes cap Communist China and the other Warlords with paratroops,
Originally posted by Crazed Possum:
Originally posted by speedy6617:

When in comes to china. They also have a terrible supply situation. So. If you only manage to get your ♥♥♥ forces a little trickle over the regular supply it wil help alot actually.
Yes. It is an massive IC cost. But. It is a major help. 5 factories on transport planes from the start and you can feed 2 fronts just enough to make a difference.

I just wanted to say I like your out-of-the-box thinking. Hoi4 should be played any way you like to. Next time i play Japan I will try this out. It's irritating when others just disregard your approach to a problem.
you're both right, sometimes i get a little stuck in my ways

if only transports would allow for equipment/fuel resupply I'd for sure use them more
Code Apr 28, 2023 @ 8:45pm 
rush for macro polo bridge incident. Spam infantry with arty, 9-3's (24), or 12-2's (30) work well; plains tiles have a combat width of 90. Yes you could use a 15-5 (45) and fit 2 of them, reason you shouldn't? hills tiles have a combat width of 80, you are f***ing yourself. By using a 9-3 or 12-2 you can fit more men into the battle. If playing against AI spam cas along with your infantry-arty. They'll be dead in no time.
Diddy Rizzlington Apr 29, 2023 @ 12:11pm 
alotta ways
velvetcrabman Apr 29, 2023 @ 6:24pm 
Originally posted by Thaddeus Griffin:
alotta ways

That's the joy of the game, as many ways to approach something and make it work as there are players..... :)
use 7/2s
24 on north front, 10 on manchu, 8 naval invading south of beijing day 1 and 8 naval invading shanghai as soon as the previous invasion is done
pour the rest of the units on shangai
grind the commando general and lvl 3 siege expert you start with
try to get army offense expert,commando expert, artillery expert and adaptable/hill fighter
grind navy on china navy, steal their navy bcuz its free and refit it
any japan player without 2 generals with adaptable by jan 39 is an ape
have china capped by 38 is optimal, start war in 37
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Date Posted: Apr 27, 2023 @ 7:56pm
Posts: 17