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other than that, prioritize encircling units, find a good spot that you can exploit, kill, and pull back and repeat until their lines are too thin to resist, remember you only need to cap out china, not the warlords*
assuming the United Front formed*
tac bombers modified with the By Blood Alone DLC for maximum cas will have great range to reach into the low supply undeveloped nightmare that is china
as for a more detailed answer, look up guides on youtube, but I feel that that takes away the satisfaction of doing it yourself and not just copying someone else's build
better of spending that IC on bombers or tanks
Edit: supplies are less important doing this. Once you are pushing them Chinese back over the whole line, you need speed. Before starting your push look at the railroad map and build railroads for movement of armies. Connect with captured enemy supply nodes.
I have full 24 division army of 1 cavalry spread between offensive. They will run faster than retreating Chinese and destroy the unit giving free way into next regions
My method is a single army in the north defending the short front, never call in your puppets and like others said multiple naval invasions, take a port, expand and move in a small army of 10w inf to defend gains, rinse and repeat until you hold the coast, then push inland with assault troops going for those encirclements.
Collab gov't missions certainly help.
Cavalry are fantastic for exploiting as mentioned above, whether as 1w or better 10w, the trick is to start a snowball effect, the AI can't produce enough weapons to hold a long front and once it's pierced you can roll around them at will.
Anything that gives a speed buff helps there, my fastest conquest was made when after taking the coast I switched to mobile warfare for that reason, the AI simply couldn't fall back fast enough to stop itself being encircled.
Again as Marty pointed out tac bombers are a boon, 4 engines, max cas, extra fuel tanks, bit expensive but in use very economical.
Once again a great point from Marty, you only need to eat China itself, so defence screen on the warlords and keep the target in sight.
Just a thought on templates, 10w pure rifle are usually good enough to hold the line, with only one full army of 18-27w assault troops you can easily push forwards, half on each flank to pierce them then close the jaws somewhere further inland (as fragoos said, aim for supply hubs). Using 10w as you line holders goes a long way to sorting the supply issues all on it's own since initially you'll be operating out of captured port areas.
When in comes to china. They also have a terrible supply situation. So. If you only manage to get your ♥♥♥ forces a little trickle over the regular supply it wil help alot actually.
Yes. It is an massive IC cost. But. It is a major help. 5 factories on transport planes from the start and you can feed 2 fronts just enough to make a difference.
I just wanted to say I like your out-of-the-box thinking. Hoi4 should be played any way you like to. Next time i play Japan I will try this out. It's irritating when others just disregard your approach to a problem.
if only transports would allow for equipment/fuel resupply I'd for sure use them more
That's the joy of the game, as many ways to approach something and make it work as there are players..... :)
24 on north front, 10 on manchu, 8 naval invading south of beijing day 1 and 8 naval invading shanghai as soon as the previous invasion is done
pour the rest of the units on shangai
grind the commando general and lvl 3 siege expert you start with
try to get army offense expert,commando expert, artillery expert and adaptable/hill fighter
grind navy on china navy, steal their navy bcuz its free and refit it
any japan player without 2 generals with adaptable by jan 39 is an ape
have china capped by 38 is optimal, start war in 37