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IMHO that's not fun though, so I make funky stuff based on IRL designs. Though it's funny because doing that really shows you how limited the designer actually is, a lot of aircraft IRL are outright impossible to make in the designer properly.
If you are deploying planes to small zones where they will easily be able to cover every part, then the advice of those above is decent.
If you are only able to achieve 50% coverage, then you'll need to build 2 times as many equally designed planes just to stay even, because they will be shooting down twice as many of yours.
It's an easily overlooked mechanic.
Click Assign to Army and forget about them, is my habit, for sure.
But if you really want to win, then choose designers that increase range, and add drop tanks to your planes.
You didn't really think they added that research option just for kicks, did you ? ;)
Self-Sealing Tanks are the best Defense / Production Cost, however in a serious game relying on Rubber to that degree is quite dangerous. Armor Plates are a great second for a slight reduction in range.
One thing is for certain that planes are retarded expensive right now; 26 PC for Fighter 2 before the DLC was already a lot, but now Improved Fighters are costing well over 30 PC. They cost more than double that of good Improved Medium Tank designs.
That is a good question. Looking forward to an answer.
If you want your naval bombers to keep your coasts clear, small airframes are fine.
If you want to hurt the enemy shipping, a medium bomber floatplane might suit better. (this is usually playing Japan/Italy/Germany and don't intend on invading the UK, then these kind of bombers can be useful for hitting ships outside of the enemy air coverage, like the pacific and middle of the atlantic ocean)
As for ground support, I usually use medium bombers in Asia and light bombers in Europe, because airfields are a lot more spaced out in asia and range is a factor.
I suppose you can use light airframes now with drop-tanks and extra fuel, but I would imagine they would be pretty vulnerable to AA.
As for fighters, I usually just make cheap dedicated fighters to do both interception and air superority, and give them 4 hmg's and 2 cannons and air-air radar and armour(unless I have a ton of rubber, then I substitute armour for self sealing tanks)
I'm sorry, I ain't reading allat without separated paragraphs.
lol. At least he included a little punctuation!
I take it that "allat" represents the term 'all of that'. I enjoyed the irony. Thank you.