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1. Give the task force no orders, cancelling any it has (fleet regions are not needed)
2. Use right-click to send the task force to a sea region
3. Wait a few hours so task force has left port
4. Use shift-exercise on the aircraft units
Come back a bit later and see if they have completed training.
Note that this is pretty well what would happen historically, except that the wings would be trained most of the way on land and only have their final carrier certification at sea.
#2 is also what you need to do if you want to park a surface fleet off the coast to give shore bombardment.
Your repair woes are typical. It is not uncommon to find most of the fleet stuck in some tiny base and not back at a main port. Of course, this happens to the AI as well making it even easier to crush the AI.
when i set it to 12 i think 12 amounted to about half of my dockyards. I am sure i have more now so I suspect you are right II am probably due for more.
When I read dockyard I am thinking "drydock".
Considering i'm not even at war I am wondering what could have happened to so many ships that would require them to need drydocking for repair. It seems to me they should be able to do most repairs at sea to maintain 100% fighting strength and unless they have been in combat they should never need a drydock for repairs with the exception of maybe aircraft carriers which might have an unusual amount of accidents.
I have all fleets set to automatically repair and yet i recently found a destroyer at 10% in a fleet and I wondered why it hadn't detached for repair. And I think the only mission that fleet had ever been on was training.
I guess ships must be scary places if this kind of frequent damage is realistic.
Edit: I checked that fleet that had the 10% destroyer and it was not set to automatic split off.
1. You started exercising all your capital ships, a lot got damaged and are clogging up the repair queue
2. You have been exercising in large task forces without setting the detach for repair option so when the task force puts in for repair it has a lot of damaged ships.
Historically, I think at peace ships needed about 1 month a year for extensive repair and small refits. Or may be that just comes from the rules in War in the Pacifc board game.
Exercising of land and air units results in equipment loss (an economic cost - not really if you can be bothered to only waste obsolete equipment). I think Paradox added the ship damage mechanism just to put an economic cost on exercising naval units.
I don't have any ships actively being repaired despite having every fleet on detach for repairs. That being said, if I select most any of the task forces on patrol or training they will show almost every ship has some damage and could be detached for repair.
The 4 ships I tried to leave in manilla for repairs left manilla again. I didn't tell them to leave I just went to check on them and they were holding position in the celebes sea. This is crazy. Now i manually gave them the repair order so they're off to wherever.
2. only subs are exercising. They are in task forces of 10 or 11 ships and are set to detach.
I would be happy if they just went to the nearest port for repair 1 month per year and cycled which ships go based on who needed it most. If they needed to go all the way home for repair, that would create a lot of down time. In that case i suspect i would just need 2 identical fleets for each job that operate in rotation. That would require some extreme micromanagement though.
Speaking of exercising land units... I have been trying to turn off land unit training when they are fully trained but it doesn't appear possible to change an individual division's training status without changing the training status of the entire army. If an army has 1 division which isn't fully trained you have to train the whole army to train that division. I have been trying to turn off divisions that don't need training but i just noticed an untrained division and thought, "how the hell is that division not trained yet" I unintentionally turned its training off when I tried to stop training on a division which had finished training in the same army. I was trying to micromanage training just to prevent the waste of equipment.
So, I guess now I need to make a bunch of new training armies.. This is ridiculous.
And every time you increase division strength you have to train them all over again. Why isn't there an option to transfer trained battalions into another division to upgrade it? Throwing a bunch of newbs in with front line divisions is dangerous. I'm tempted to start building only full strength divisions. The problem then is, i won't be able to cover enough land because 1 big division can't cover multiple defensive locations (at least on island defense, they might cover more area on mainland defense but i don't know because i'm not at war yet. Having all big divisions would make it easier for enemies to flank you too.
I might have started out with full strength divisions except making them full strength requires army experience that i didn't have.
At this rate i will never be prepared for war.
So if you put 40 ships in a level 1 port.....
There are two training settings, cant remember which but one setting force trains forever, and the other trains till trained, with other units training after the trained units stop.
(shift or control I think) That should sort your 1 new unit + 19 trained.
May also be an attrition if your ships train in the arctic / winter.
regarding repairing ships at sea.
If you need to scrape the hull or weld a hull plate. Good luck doing that at sea.
I used to try putting training in a separate theatre on the hope I could separate equipment losses from training from those from attrition. Turns out though that losses move with the division when it moves between theatres so that didn't work.
Why would there be an option to move trained battalions between divisions? It is not how it worked and would be an exploit that allowed keeping veteran divisions at the front during war. More annoying to me is that you can't move experienced pilots (other than aces) between air wings and that is something that historically happened.