Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/app/394360/discussions/0/3203744999878983208/
The differences are that transport planes are much less effective and it's with an old patch.
I didn't buy any dlc since an eternity so I don't have the designer for planes or tanks but the general strategy still works.
I never really bothered with anti-tank vs Germany since their starting tanks aren't that good anyway. But haven't played France in a bit so maybe that's changed.
I would say that 12 anti-tank sounds like too many and they'll be garbo against most things since they lack soft attack. And pumping out loads of anti tank guns are wasted factories that could be going to more arty more anti-air.
I'd get rid of the motorized divisions also, like rapid response sounds good but again it's more factories that could just be pumping out artillery.
If you ax the motorized and reduce the anti-tank maybe you'll have enough factories to switch to a load of 9/3 with AA and eng? that might hold out better
You make little mention of air and that is one of the most important factors. You need to invest either in air or anti-air. I don't think the RAF alone can counter the Axis airpower.
Why do you have the motorised divisions in the Alps? Are you hoping for an early push into Italy?
Are you banning all fort builds or just avoiding a massive fortified border?
Valid with ussr too.
Infinite german manpower is a thing in hoi4.
https://steamcommunity.com/id/Destroyer120/screenshot/2013726599804233703/
Hey guys, I managed to achieve a stalemate as intended(still a win) against Germany. I made it to 1942 before getting bored as the US is now defending my border and UK is finally nearly finished in Africa. The Germans never attack the Soviets because they don't have France conquered but otherwise manage to take Yugoslavia and Greece just fine. I stuck with my 7+2 Infantry Divisions as my main line and doubled down on my mobilized infantry divisions despite the advice here. 9 mobilized infantry+3 mobile artillery were really useful at being rapid deployment when I was losing battles, just send them to any areas I saw units at low org or red battle. I still was getting pushed back but in the screenshot my position stabilized and stayed like that for the rest of the game. For a moment, I thought I had lost again but Germans had 70+ divisions on the Maginot compared to my 24. They destroyed my planes very quickly, but I had 5/5 anti-air on basically every Northern France province and radar up to level 5 by the end of it. Didn't need anti-tank surprisingly, German tanks got destroyed all the same. I'm certain I would not be able to beat Germany as France beyond Regular difficulty. They had 70 divisions on the Maginot inactive and how many more elsewhere.
The next question is how to breakthrough and push the Germans back. Just like I'm entrenched and defending is always easier than attacking, how would I push the Germans back now?
I suspect a better option would be to start a naval invasion somewhere.
Surprising that Germany hasn't tried going through Switzerland.
Also, I hope you are protected against the stab in the back from Spain,
But if you didn't make enough planes and tanks, the AA and arty won't be enough or it will force you to stay in a pretty long war.
With red sky and no tanks, I'm not sure what you can do. Maybe just wait for the Allies to do most of the job and just help them to push here and there. They will eat the supply if you don't control the territory anyway.
Oh and get support AA on your guys, the germans like building CAS and AA kills CAS. While the A.I. also builds massive ammounts of airplanes, the rubber scarcity will do the Germans in eventually and the Allies will overtake them.
You want to hold and core northern Africa for manpower, so hold it by pulling back one or two tiles from the border with Italy and hold it with 2 units per tile. The Italians will be yout of supply when they reach that line and won't be able to push.
In the Alps and the Maginot you want to hold with 3 units per tile. On the border with Belgium you want at least 6 units per tile, if you don't want to give up Lille, building level 3 forts on that border will do the trick. If you don't want to build forts fall back to the more defensible terrain behind Lille. 3 units on Corsica will secure you this province.
Try to get focus that allow sending volunteers to Spain, the additional army XP can be used to get the Static Warfare spirit for the army as well as some Grand Battleplan Doctrines (You should at least aim for the first 3).
Park your navy in the English channel to get the shore bombardement bonus.
If you have military factories, that you can spare, put them either on railway guns (only worth it, if you went for dispersed industry, 4-5 railway guns is enough) or on fighters. Your fighters should be on the interception mission, ideally with some radar stations. Don't try to get air superiority at the start, the German airforce will murder your fighters and the UK won't help a lot with that. The goal is to prevnet German CAS damage. Over time the German airforce will dwindle, while yours grows. At that point you want to go for air superiority and CAS.
Put spies on your border with Germany and infiltrate at least their army and airforce, getting their cipher is always good and breaking it might save you.
You should aim for army offense or army defense as a chief of army. inf expert as a advisor is very nice as well. You want to get the ambusher trait on the generals commanding your defensive inf, ideally you grinded those in Spain.
Once you have a stable line, you can start working towards an offensive force (e.g. Motorized Inf, Tanks) and switch from GBP doctrine towards Superior Firepower or Mobile Warfare.
I consider building level 10 forts, using space marines and rushing Italy not quite hard mode, so I didn't go into those ;)
Edit: Get a fieldmarshal with defensive doctrine and assign your defending armies to him. Research engineer 2 at the start of 1939 to increase your entrenchment
He was testing performance of templates for a battleplan offensive. He tested several combinations of inf/art as well as 10 width. We are talking about a purely defensive scenario, that makes org regain a lot more valuable than damage output / pushing power. Which imho turns the ic used for adding line arti inefficent. It will just diminish the strength of your org wall and take ic away from your air. In general I think if you have trouble holding, a battleplan offensive is not a viable option to solve that problem. 9 inf worked fine for me as France and is based on this https://www.reddit.com/r/hoi4/comments/rjwo2u/the_best_combat_widths_are_10_15_18_27_and_4145/
I am quite certain there are better combat widths for that specific scenario and a 20 width inf block will work as well.