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The only way to have a smaller squadron is to have fewer than 100 planes in total since you can still field them (though the squadron will naturally replenish).
That makes no sense whatsoever. This is a big problem since this directly impacts replenishment rates. Like I said, the only practical way to deal with this that I have seen so far is to delete pre-existing squadrons, so this means if you have to make new squadrons (like war just got declared on you), then you have to start with rookie squadrons.
I haven't seen any way to prioritize equipment distribution to squadrons either. The elite button now apparently only makes it so it uses only a specific model of plane? So stupid.
If you want certain squadrons to get the newest model you can select that, but I find the old models just get replaced naturally anyway.
Try playing the USSR where you start with like 20 squadrons at half capacity and you won't be filling them for years. This is really annoying when you want to send and maintain some squadrons for volunteer groups, but you have no way to enforce they get replenishment priority, so all the planes you are producing are going to some idle squadron at home.
Come to think of it, I didn't see a way to prioritize replenishment for ground divisions either when I was trying to help with the Spanish Civil War, which is big reason why it's now much more difficult to win, IMO.
Honestly, this is the same old Paradox paradox: take what is fun out of the game and replace it will needlessly complex and inconsistent meta-gameplay just to prop up the subscription game service. I was looking at airplane customizations: do we REALLY need a dozen different machine gun configurations?
Seriously? Have you even looked? There are atleast 2 ways to prioritize reinforcements for volunteer divisions.
1)Volunteer divisions get their own theater on the right side of the screen. Click on the gear icon and set their theater to "high priority"
2)Alternatively, duplicate the division template and designate it as an "elite" in the division designer screen. Switch your volunteers to this "elite" template.
so f*cking stupided
EDIT: I looked again and the theatre prioritization is there, but not obvious. Still doesn't solve the incredibly stupid problems with forcing us to have airwings of 100 units. I was also under the impression that "elite" status only reinforced certain models, but that is only for planes now (so no, you cannot prioritize per squadron, at least not from what I am seeing).
Like I said, this newest DLC has pointlessly overcomplicated everything.
What do you mean ground damage? I usually try to deploy close air support as much as possible to back up ground forces.
The tool tip for setting air squadrons to elite status in game clearly says that what it does is only ensure that the squadron is equipped with current models (presumably not with outdated models of the same type). It USED to mean higher priority for all replenishment, but not with this new DLC, which is the point of my post since I decided to replay the game recently and see these changes, along with all of the negative reviews for this DLC.
I bought most of the DLC for this game over the years and now they have this cheapo monthly subscription service for all DLC access lol. I don't even know if that is a good or bad thing anymore, but considering this is a Paradox game, it's probably worth doing the subscription for a month before ignoring the game again.
Like a unit that only gets new models will get filled out first.
If you don't care about having all the latest planes then just let them fill out to 100/100 with whatever you've got.
No, it's not the same thing at all. There are several ways to gain a surplus of old models that you would want to be redistributed to maximize certain units, such as disbanding other air wings, being given equipment by allies during war, or taking enemy equipment after you win a war.
Well, the entire point of this thread is that this is what I want to do, but apparently it cannot be done anymore. I would rather have a full-strength squadron of mixed models than one at a fraction of its strength with no net reinforcement. Again, this is particularly bad for volunteer forces because it means they get wittled down over time.