Hearts of Iron IV

Hearts of Iron IV

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Vovin Dec 26, 2022 @ 9:00am
How to set air squadron size?
So I decided to try HOI4 again after a long time and I am playing with the new DLC. Now it seems like air squadron sizes are locked to 100 and I couldn't find a way to change them. I've been playing as USSR so I just delete some air squads to better redistribute planes since they are low priority for production in early years.

I used to have all kinds of different squadron sizes for different types and whatnot. It seems logical to me.
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Showing 1-15 of 16 comments
Immortalis Dec 26, 2022 @ 9:24am 
Amongst the many changes the air revamp brought is a default size for air squadrons: 100 for land based planes, 10 for ship based ones.

The only way to have a smaller squadron is to have fewer than 100 planes in total since you can still field them (though the squadron will naturally replenish).
Vovin Dec 26, 2022 @ 9:36am 
Originally posted by Immortalis:
Amongst the many changes the air revamp brought is a default size for air squadrons: 100 for land based planes, 10 for ship based ones.

The only way to have a smaller squadron is to have fewer than 100 planes in total since you can still field them (though the squadron will naturally replenish).

That makes no sense whatsoever. This is a big problem since this directly impacts replenishment rates. Like I said, the only practical way to deal with this that I have seen so far is to delete pre-existing squadrons, so this means if you have to make new squadrons (like war just got declared on you), then you have to start with rookie squadrons.

I haven't seen any way to prioritize equipment distribution to squadrons either. The elite button now apparently only makes it so it uses only a specific model of plane? So stupid.
CaptainSpacetime Dec 26, 2022 @ 11:51am 
What's the "replenishment rate" issue? I guess I don't understand what the problem is.

If you want certain squadrons to get the newest model you can select that, but I find the old models just get replaced naturally anyway.
dawidsznurek Dec 26, 2022 @ 12:17pm 
That 100 squadron is insane stupid. If I wana play in 1936 small country like Poland, Romania, Hungary or some like that, I wana set 3 small fighters squadron and 2 small support squadron and... F**k me, I can do 1 or 2 big squadrons and if I wana set third squadron I must wait for 100 next aircraft. What patch add that bug?
Panda V4 Dec 26, 2022 @ 2:37pm 
Why the heck do you people need 20 billion squadrons of one plane each?
Vovin Dec 26, 2022 @ 5:42pm 
Originally posted by CaptainSpacetime:
What's the "replenishment rate" issue? I guess I don't understand what the problem is.

If you want certain squadrons to get the newest model you can select that, but I find the old models just get replaced naturally anyway.

Try playing the USSR where you start with like 20 squadrons at half capacity and you won't be filling them for years. This is really annoying when you want to send and maintain some squadrons for volunteer groups, but you have no way to enforce they get replenishment priority, so all the planes you are producing are going to some idle squadron at home.

Come to think of it, I didn't see a way to prioritize replenishment for ground divisions either when I was trying to help with the Spanish Civil War, which is big reason why it's now much more difficult to win, IMO.

Honestly, this is the same old Paradox paradox: take what is fun out of the game and replace it will needlessly complex and inconsistent meta-gameplay just to prop up the subscription game service. I was looking at airplane customizations: do we REALLY need a dozen different machine gun configurations?
Panda V4 Dec 26, 2022 @ 9:10pm 
Originally posted by Vovin:
Come to think of it, I didn't see a way to prioritize replenishment for ground divisions either when I was trying to help with the Spanish Civil War, which is big reason why it's now much more difficult to win, IMO.

Seriously? Have you even looked? There are atleast 2 ways to prioritize reinforcements for volunteer divisions.

1)Volunteer divisions get their own theater on the right side of the screen. Click on the gear icon and set their theater to "high priority"

2)Alternatively, duplicate the division template and designate it as an "elite" in the division designer screen. Switch your volunteers to this "elite" template.
Daseinfool Dec 27, 2022 @ 12:35am 
this mechanic may be added in next DLC:steammocking:
so f*cking stupided:steamthumbsdown:
Vovin Dec 27, 2022 @ 12:41am 
Originally posted by Panda V4:
Originally posted by Vovin:
Come to think of it, I didn't see a way to prioritize replenishment for ground divisions either when I was trying to help with the Spanish Civil War, which is big reason why it's now much more difficult to win, IMO.

Seriously? Have you even looked? There are atleast 2 ways to prioritize reinforcements for volunteer divisions.

1)Volunteer divisions get their own theater on the right side of the screen. Click on the gear icon and set their theater to "high priority"

2)Alternatively, duplicate the division template and designate it as an "elite" in the division designer screen. Switch your volunteers to this "elite" template.

EDIT: I looked again and the theatre prioritization is there, but not obvious. Still doesn't solve the incredibly stupid problems with forcing us to have airwings of 100 units. I was also under the impression that "elite" status only reinforced certain models, but that is only for planes now (so no, you cannot prioritize per squadron, at least not from what I am seeing).

Like I said, this newest DLC has pointlessly overcomplicated everything.
Last edited by Vovin; Dec 27, 2022 @ 12:52am
budisourdog Dec 27, 2022 @ 8:00am 
well long story short, apparently paradox's air combat algorithms are broken for aces and ground damage and rather than spend time fixing it they've hard coded it so you won't notice the issue, so they can continue spending their time releasing more dlc for quick $
Vovin Dec 27, 2022 @ 11:11am 
Originally posted by budisourdog:
well long story short, apparently paradox's air combat algorithms are broken for aces and ground damage and rather than spend time fixing it they've hard coded it so you won't notice the issue, so they can continue spending their time releasing more dlc for quick $

What do you mean ground damage? I usually try to deploy close air support as much as possible to back up ground forces.
CaptainSpacetime Dec 27, 2022 @ 11:46am 
Can't you just select squadrons and press 'g'? As long as they're the same type and have the same bird icon thing it works I think?
Vovin Dec 27, 2022 @ 12:37pm 
Originally posted by CaptainSpacetime:
Can't you just select squadrons and press 'g'? As long as they're the same type and have the same bird icon thing it works I think?

The tool tip for setting air squadrons to elite status in game clearly says that what it does is only ensure that the squadron is equipped with current models (presumably not with outdated models of the same type). It USED to mean higher priority for all replenishment, but not with this new DLC, which is the point of my post since I decided to replay the game recently and see these changes, along with all of the negative reviews for this DLC.

I bought most of the DLC for this game over the years and now they have this cheapo monthly subscription service for all DLC access lol. I don't even know if that is a good or bad thing anymore, but considering this is a Paradox game, it's probably worth doing the subscription for a month before ignoring the game again.
CaptainSpacetime Dec 27, 2022 @ 1:08pm 
Isn't "higher priority" and "only new models" basically the same thing in practice though?

Like a unit that only gets new models will get filled out first.

If you don't care about having all the latest planes then just let them fill out to 100/100 with whatever you've got.
Vovin Dec 27, 2022 @ 8:13pm 
Originally posted by CaptainSpacetime:
Isn't "higher priority" and "only new models" basically the same thing in practice though?

Like a unit that only gets new models will get filled out first.

No, it's not the same thing at all. There are several ways to gain a surplus of old models that you would want to be redistributed to maximize certain units, such as disbanding other air wings, being given equipment by allies during war, or taking enemy equipment after you win a war.

If you don't care about having all the latest planes then just let them fill out to 100/100 with whatever you've got.

Well, the entire point of this thread is that this is what I want to do, but apparently it cannot be done anymore. I would rather have a full-strength squadron of mixed models than one at a fraction of its strength with no net reinforcement. Again, this is particularly bad for volunteer forces because it means they get wittled down over time.
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Date Posted: Dec 26, 2022 @ 9:00am
Posts: 16