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I know it wasn't a problem with South Americas infrustructure either because all of the land that I controlled had been upraged to 10/10 infrastructure.
hexicGrind if you put 300 divisions on a small area, they dont have anough supplies and cant fight
Frankly, some people here should just learn the bloody game instead of jumping automatically to "this game sucks, but I don´t suck", because they are sounding pretty dumb.
Trying to be helpful.
And whats shocking, even if I am entrenched on a victory point....in a matter of days they can take it from me. Hell....even if I have outposts and etc.
Unfortunately this is looking like another failed conquest. Even though I have Spain, Turkey, France, Mongolia, China, and some others in the same faction "Cominterm" and with Spanish, and Turkish troops helping me fight the Germans on the Polish border....nothing works. I don't know what I am doing wrong, but I wish I could do something right.
The problem is, at this point they have so many troops in Japan that I need at least 150 troops to even gain any land (and they are almost entirely infantry, with my divisions specced heavily into soft attack). But because there is no way for me to provide adequate supply, they all get consumed by attrition.
This definitely needs to be fixed using an in-game mechanic. Like allow me to use planes or ships to temporarily bring more supplies to the troops (than the currently built ports allow). That way I can make it far enough in-land to upgrade the ports to provide consistent supply.
1) your divisions have equipment - can be a huge problem in long wars
2) your units have supply
3) you have them completely surrounded (and they have no port)
4) you have air superiority (and CAS/Tactical Bombers if possible)
5) you have encryption advantage (or at least no disadvantage)
6) you attack from multiple directions (so you can actually use your advantage)
7) you have a decent commander
50 divisions are too many imo. and will only make supply harder. Try to use max. 12 divisions and maybe 3 support divisions per additional attack angle.