Hearts of Iron IV

Hearts of Iron IV

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BIGGEST PROBLEM with this game
So, I have played quite abit of this game. I like it, some things need tweeking but all together pretty good. Here's the biggest problem: When you are invading the US the issue shows it head, and you just pray that it wasn't there...

What am I talking about? SUPPLIES, I know all about infrastructure and naval bases let me break it down. I'm Russia, I invaded Alaska with 20 divisions of Marines, built up the ports to 10/10 and infrastructure 10/10. Then I brought my actual invasion force which was standing by, 100 divisions fully trained glorious soviet troops. I put them on the line and brought the Marines back, I am running into supply troubles now. Hover the mouse over and the only problem in the supply is the one single 10/10 port in Alaska being used.... BUT I have built 3 10/10 ports in Alaska the game however will only use ONE.

As Germany I ran into this same issue and the only way your 100 divisions will break through America's 200+ divisions is with NUKES. Now I'm all for a good nuking, but WHY WHY WHY the ♥♥♥♥ are the soviets only using 1 port for supplies? If you capture more ports you are STILL limited to the one maxed port.

This is a MASSIVE issue, and I'm surprised I couldn't find a topic on this subject. If anyone knows of a mod that fixes this that would be AWESOME, or even better the devs could fix this stupidity.

Thanks for reading
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Showing 1-15 of 16 comments
Galactic Origins Aug 2, 2016 @ 7:27pm 
'invading the us'
and THERE is your problem!
HoI is mostly historical so @waaaa
BrotherAbasmon Aug 2, 2016 @ 11:35pm 
To be clear if you think this is a post to ask people's opinions of strategies, let me clear... it's NOT. This is solely an issue with game mechanics, not strategy or anything else.

But hell, I'll indulge you... Marines are called tip of the spear for a REASON, they are the very best troops to do an amphibious invasion. They also had no issue holding against over 200 US divisions, so again nothing wrong with the strategy that I was implementing. I have superior air power. My point is, I can not have over 100 divisions when launching large scale naval invasions due to the game's mechanics.

To clarify something else, I have sucessfully conquered the US before as Germany but faced the same issues of supply. I won that by nuking the massive ally troop buildups then advancing. The invading army has a MASSIVE restriction on how many supplies they can push to the front due to the game only using 1 port/naval base. If you look at the supply mode you will see that the max # of ports/naval bases in any state is 10. However you can build more than 10 ports/naval bases in most of the states because they have a few regions in them. The game's supply is directly affected by the number of infrastructure improvements that has been built in that given state.

For some of the smaller states this means their max infrastructure is 10/10, some of the larger states however have max infrastructures of 40/40. This is due to the state in question having more than one region in it. So a state with 4 regions fully built up infrastructure will be 40/40. This is NOT the same case for the ports/naval bases, Alaska which has 3-4 regions should be able to use 30/30 infrastructure and 30/30 ports. The game though will only recognize 1 10/10 port/naval base.

This is insanse, when the allies launched D-day they hit 5 beaches side by side. They built-up and then broke through. The #1 priority for the freshly landed troops was to capture ports to ship MORE supplies and troops in. This game has no way possible to increase the supply to your invasion past the one single 10/10 port regarless if someone takes the time to build more ports... That's broken, nuff said. So what about fixes to this issue?
Supply in game is complex, and yes the UI could be tweaked a bit to make it easier to find bottlenecks in your supply line. I'm going to guess the main issue here is the port you are counting on to provide supplies from Russia to your troops is way over by Japan in the far east of the country. Meaning supplies have to travel all the way from Moscow through the Siberian wilderness to finally arrive at the port in the east at which point they can be ferried over to your troops in Alaska.

Assuming the port in the east of your country is level 10 your biggest issue is the Siberian wilderness. You can't develop that area much so you're quite limited to many troops you can support on the far side of your country. In a way this is realistic, just think of the distances your having to move materials and the type of terrian your having to go through. I'm also going to assume you've got plenty of convoys and have taken out the US navy in the pacific which would also have the potential to cause supply problems.

Personally I would not have chosen to invade Alaska as USSR just for this reason. I learned just what a nightmare supply can be playing as Brazil trying to fight through the amazon. Bottom line is there are just some places on the world map that you simply cannot attack through with any sizable force without running into major supply issues.
691neil Aug 3, 2016 @ 3:43am 
Originally posted by LookyLookyIdoDooky:
Supply in game is complex, and yes the UI could be tweaked a bit to make it easier to find bottlenecks in your supply line. I'm going to guess the main issue here is the port you are counting on to provide supplies from Russia to your troops is way over by Japan in the far east of the country. Meaning supplies have to travel all the way from Moscow through the Siberian wilderness to finally arrive at the port in the east at which point they can be ferried over to your troops in Alaska.

Assuming the port in the east of your country is level 10 your biggest issue is the Siberian wilderness. You can't develop that area much so you're quite limited to many troops you can support on the far side of your country. In a way this is realistic, just think of the distances your having to move materials and the type of terrian your having to go through. I'm also going to assume you've got plenty of convoys and have taken out the US navy in the pacific which would also have the potential to cause supply problems.

Personally I would not have chosen to invade Alaska as USSR just for this reason. I learned just what a nightmare supply can be playing as Brazil trying to fight through the amazon. Bottom line is there are just some places on the world map that you simply cannot attack through with any sizable force without running into major supply issues.

IMO supply is not complex at all - it is "streamlined" and as OP has explained makes no sense. It does not need tweeking it needs to be redesigned to allow the player some flexibility on routes and to use all availabe routes to a supply need - there are a large number of posts on the sub-reddit/paradox forum about this very issue.
BrotherAbasmon Aug 3, 2016 @ 11:24am 
I agree, the supply is not "complex" I have 10/10 infrastructure from moscow to not only the far east but also to Kamchatka, where of course I built 10/10 naval bases. So, I have 3-4 ports in the far east to ship supplies. I have 3-4 ports built in Alaska to recieve those supplies. The game ships supplies from one single port to another single port, it cannot use the other ports at all currently.

Not to mention how absolutely annoying it is to play as Germany, have some trade setup but it has to go through the english channel where the brits are waiting. So Germany blitzes through france, this not only gives Germany ports heading right out into the Atlantic but it also gives her access to the Med. Germany then focuses on seizing the suez. Germany is victorious in her efforts, now Germany should have a unmolested trade route through the suez to Japan...

BUUUUUT, this is not the case.. the game won't let you change your supply or trade routes so the German and Japan trade route is right through the english channel STILL.... That's not complex, that's broken
BrotherAbasmon Aug 5, 2016 @ 3:06pm 
If we could get a fix either by mod or developer, that would be awesome. I have no idea if it is even possible to fix the issue with a mod or not. Does anyone know?
Mihai Aug 5, 2016 @ 3:26pm 
I doubt there will be a fix by a developer, because this is not a bug. This is how supplies work to limit the army you can deploy in one state. This was intended to avoid exactly this kind of overcrowding of a small area of the front. The only reason you can build more than one naval base in a state is to have more invasion starting points. The only thing you can hope from developers is to introduce an arcade mode similar to the one in HoI3 and make the game even easier.
BrotherAbasmon Aug 5, 2016 @ 5:59pm 
It's not a question of "easier" it makes no sense. That's how invasions take place, D-day for example the Allies landed in 5 areas side-by-side. They then had a constant pouring in of troops and supplies into the front lines, there is never a time that you simply can't send anymore supplies or troops irl.

In my game example, I landed in Alaska and pushed inland while building up the infrastructure and ports to the maximum amount to allow the most supplies for the actual army to come in. My marines captured all of Alaska and captured 1/2 of Canada as well. They secured a port in Eastern Canada. So now I should be able to ship supplies directly into that new zone as well, and yet the game won't. I'm still limited to only the 1 supply line into Alaska, why not open another supply line into the Eastern Canadian ports?

Assuming the developers actually INTENDED for this to happen for "not massing/overcrowding" it wouldn't make sense to not allow another supply line to be put into effect for capturing other states. It would be a built-in massive disadvantage to the invader that could never be corrected regardless of having overall more troops, more airpower, more naval power.
The Prophet Aug 5, 2016 @ 8:16pm 
Isnt the point of an invasion to overcoud the enemy?
reynolds1948 Aug 5, 2016 @ 8:23pm 
HOI4 has supply issues that were more cleaned up in HOI3/TFH at the end. Fuel
usage in HOI4 is a joke with your tanks in Russia dancing in the fields as they have
the "Willy Wonka" "eternal gobstopper" for fuel...as do the ships. As somebody
posted recently they have 1000 (thats one thousand) naval bombers on Midway, that
should be a serious supply issue but evidently you can stack 'em.
Last edited by reynolds1948; Aug 5, 2016 @ 8:25pm
BrotherAbasmon Aug 5, 2016 @ 8:26pm 
I'm hoping if there is a majority of players aware of the issue, then the devs will HAVE to address it
Locklave Aug 5, 2016 @ 9:08pm 
The number one issue is the AI being totally retarded. Everything else is secondary at best.
Mihai Aug 6, 2016 @ 1:52am 
Originally posted by Sturm+The Prophet:
Isnt the point of an invasion to overcoud the enemy?

Overcrowd the enemy, yes. Overcrowd yourself not always a good idea. There is a limit even in real life on how many men you can put shoulder to shoulder in a line.

Originally posted by Abasmon:
It's not a question of "easier" it makes no sense. That's how invasions take place, D-day for example the Allies landed in 5 areas side-by-side. They then had a constant pouring in of troops and supplies into the front lines, there is never a time that you simply can't send anymore supplies or troops irl.

In my game example, I landed in Alaska and pushed inland while building up the infrastructure and ports to the maximum amount to allow the most supplies for the actual army to come in. My marines captured all of Alaska and captured 1/2 of Canada as well. They secured a port in Eastern Canada. So now I should be able to ship supplies directly into that new zone as well, and yet the game won't. I'm still limited to only the 1 supply line into Alaska, why not open another supply line into the Eastern Canadian ports?

Assuming the developers actually INTENDED for this to happen for "not massing/overcrowding" it wouldn't make sense to not allow another supply line to be put into effect for capturing other states. It would be a built-in massive disadvantage to the invader that could never be corrected regardless of having overall more troops, more airpower, more naval power.

The upper limit for supplies is 200+local supply for land states and 90+local supply for oversea states. For oversea states the supply income depends only on your highest level port. Yes, only one, it is not as in real life, but it actually makes the things a lot easier since you don't have to upgrade all the ports along the coast as you conquer them, but only the infrastructure. Imagine finding yourself suddenly out of supplies when you reach California because the port level there is only 5. With this game mechanic you will be sure you have max supplies incoming allover the american continent because of that alaskan port.

Depending on the division template, you can calculate how many divisions each state can hold, but overall you can support around half the troops oversea than you can support by direct land route, which for me seems normal even irl. It also seems to be enough since you can support around 50ish infantry divisions 7inf+2art in an oversea state. This is just the game rule, it is not a bug, I am very sure it was intended and, personally, I see nothing wrong with it. It also makes the supply managment a lot easier to understand and handle than in previous HoI.

Irl a division has at least 10k men and the allies didn't land 100 divisions, as in a million people, on D-Day. They eventually surpassed this number, but later after they spread out and could effectively put more divisions on a wider front line.

What you can ask from a modder is to change the supply limit of a port from 3x to 6x to make it closer to a land supplied state. Other than that, any change I think would mean a complete rework of the supply system.
Last edited by Mihai; Aug 6, 2016 @ 1:57am
Aeternull Aug 6, 2016 @ 2:46am 
Its been a while since I played this game since I have gotten all achievements. So this is from memory
The further you are from your source of supplies, the less supplies you get even with a fully upgraded infustracture.
A state can only be supplied by the closest port/road. Having 100 divisions in one state will be supplied by the closest port to that state. Best way to have 100 division is to start small and as you control more states, add more divions and upgrade the roads and ports to that region.

There's is nothing wrong with the supply system in this game EXCEPT for one thing. That's when the supplies run though friendly ♥♥♥♥♥♥ states that can bottleneck your frontline and you cant upgrade the infustracture of states controlled by allies. This often happened to me in China attacking British Raj not as Japan that Japan never upgrades Chinas ♥♥♥♥♥♥ infustracture
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Date Posted: Aug 2, 2016 @ 6:57pm
Posts: 16