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The German Nuclear Break through :D
and THERE is your problem!
HoI is mostly historical so @waaaa
But hell, I'll indulge you... Marines are called tip of the spear for a REASON, they are the very best troops to do an amphibious invasion. They also had no issue holding against over 200 US divisions, so again nothing wrong with the strategy that I was implementing. I have superior air power. My point is, I can not have over 100 divisions when launching large scale naval invasions due to the game's mechanics.
To clarify something else, I have sucessfully conquered the US before as Germany but faced the same issues of supply. I won that by nuking the massive ally troop buildups then advancing. The invading army has a MASSIVE restriction on how many supplies they can push to the front due to the game only using 1 port/naval base. If you look at the supply mode you will see that the max # of ports/naval bases in any state is 10. However you can build more than 10 ports/naval bases in most of the states because they have a few regions in them. The game's supply is directly affected by the number of infrastructure improvements that has been built in that given state.
For some of the smaller states this means their max infrastructure is 10/10, some of the larger states however have max infrastructures of 40/40. This is due to the state in question having more than one region in it. So a state with 4 regions fully built up infrastructure will be 40/40. This is NOT the same case for the ports/naval bases, Alaska which has 3-4 regions should be able to use 30/30 infrastructure and 30/30 ports. The game though will only recognize 1 10/10 port/naval base.
This is insanse, when the allies launched D-day they hit 5 beaches side by side. They built-up and then broke through. The #1 priority for the freshly landed troops was to capture ports to ship MORE supplies and troops in. This game has no way possible to increase the supply to your invasion past the one single 10/10 port regarless if someone takes the time to build more ports... That's broken, nuff said. So what about fixes to this issue?
Assuming the port in the east of your country is level 10 your biggest issue is the Siberian wilderness. You can't develop that area much so you're quite limited to many troops you can support on the far side of your country. In a way this is realistic, just think of the distances your having to move materials and the type of terrian your having to go through. I'm also going to assume you've got plenty of convoys and have taken out the US navy in the pacific which would also have the potential to cause supply problems.
Personally I would not have chosen to invade Alaska as USSR just for this reason. I learned just what a nightmare supply can be playing as Brazil trying to fight through the amazon. Bottom line is there are just some places on the world map that you simply cannot attack through with any sizable force without running into major supply issues.
IMO supply is not complex at all - it is "streamlined" and as OP has explained makes no sense. It does not need tweeking it needs to be redesigned to allow the player some flexibility on routes and to use all availabe routes to a supply need - there are a large number of posts on the sub-reddit/paradox forum about this very issue.
Not to mention how absolutely annoying it is to play as Germany, have some trade setup but it has to go through the english channel where the brits are waiting. So Germany blitzes through france, this not only gives Germany ports heading right out into the Atlantic but it also gives her access to the Med. Germany then focuses on seizing the suez. Germany is victorious in her efforts, now Germany should have a unmolested trade route through the suez to Japan...
BUUUUUT, this is not the case.. the game won't let you change your supply or trade routes so the German and Japan trade route is right through the english channel STILL.... That's not complex, that's broken
In my game example, I landed in Alaska and pushed inland while building up the infrastructure and ports to the maximum amount to allow the most supplies for the actual army to come in. My marines captured all of Alaska and captured 1/2 of Canada as well. They secured a port in Eastern Canada. So now I should be able to ship supplies directly into that new zone as well, and yet the game won't. I'm still limited to only the 1 supply line into Alaska, why not open another supply line into the Eastern Canadian ports?
Assuming the developers actually INTENDED for this to happen for "not massing/overcrowding" it wouldn't make sense to not allow another supply line to be put into effect for capturing other states. It would be a built-in massive disadvantage to the invader that could never be corrected regardless of having overall more troops, more airpower, more naval power.
usage in HOI4 is a joke with your tanks in Russia dancing in the fields as they have
the "Willy Wonka" "eternal gobstopper" for fuel...as do the ships. As somebody
posted recently they have 1000 (thats one thousand) naval bombers on Midway, that
should be a serious supply issue but evidently you can stack 'em.
Overcrowd the enemy, yes. Overcrowd yourself not always a good idea. There is a limit even in real life on how many men you can put shoulder to shoulder in a line.
The upper limit for supplies is 200+local supply for land states and 90+local supply for oversea states. For oversea states the supply income depends only on your highest level port. Yes, only one, it is not as in real life, but it actually makes the things a lot easier since you don't have to upgrade all the ports along the coast as you conquer them, but only the infrastructure. Imagine finding yourself suddenly out of supplies when you reach California because the port level there is only 5. With this game mechanic you will be sure you have max supplies incoming allover the american continent because of that alaskan port.
Depending on the division template, you can calculate how many divisions each state can hold, but overall you can support around half the troops oversea than you can support by direct land route, which for me seems normal even irl. It also seems to be enough since you can support around 50ish infantry divisions 7inf+2art in an oversea state. This is just the game rule, it is not a bug, I am very sure it was intended and, personally, I see nothing wrong with it. It also makes the supply managment a lot easier to understand and handle than in previous HoI.
Irl a division has at least 10k men and the allies didn't land 100 divisions, as in a million people, on D-Day. They eventually surpassed this number, but later after they spread out and could effectively put more divisions on a wider front line.
What you can ask from a modder is to change the supply limit of a port from 3x to 6x to make it closer to a land supplied state. Other than that, any change I think would mean a complete rework of the supply system.
The further you are from your source of supplies, the less supplies you get even with a fully upgraded infustracture.
A state can only be supplied by the closest port/road. Having 100 divisions in one state will be supplied by the closest port to that state. Best way to have 100 division is to start small and as you control more states, add more divions and upgrade the roads and ports to that region.
There's is nothing wrong with the supply system in this game EXCEPT for one thing. That's when the supplies run though friendly ♥♥♥♥♥♥ states that can bottleneck your frontline and you cant upgrade the infustracture of states controlled by allies. This often happened to me in China attacking British Raj not as Japan that Japan never upgrades Chinas ♥♥♥♥♥♥ infustracture