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You can play historically to a point you create the co-prosperity sphere faction (So the chinese faction will be formed), but don't trigger the marco polo bridge event through your focus tree, focus on something else while waiting, like building more planes and airfields for the attack.
As for the infantry template, try to keep your infantry template at 15 width, the 7+2 is no longer that viable option due to the changes made in logistics/battle system and china is just disaster for supply, smaller units fare better in there with proper air support.
As for the navy game, subs have been nerfed a lot, so you can't wreck the allies that easily with just those alone anymore in head on combat, and subs no longer grant the same amount of naval supremacy as they used to, you need big ships for that.
Air game also has gone through some changes, you can't just nuke the fleets with naval bombers and call it a day, the ships now swat those planes from the sky like flies.
Ideally as japan, you want to knock chinese united front out of the equation as fast as possible once the war starts, so you can focus on preparing to fight the allies without having worry about losing manpower and equipment while being bogged down in china's supply hell.
China is a difficult country to take. Poor logistics, very large, mostly mountains, and a defensive war bonus which means you have to take (almost) the whole thing.
There are some advantages that work for you here. Their navy is non-existant, air force is rather weak, and army is also debuffed and constrainted but an even weaker economy. The logistic situation can also work in your favor, as you can use your tac bombers to strat bomb them and push forward.
-Invade early as you can. The earlier the better, as they'll have less time to stockpile guns. Also means the Allies won't have as much time to support them via focus.
-Use naval support. When trying to take Beijing, park some of your navy off the coast. Free -25% debuff to the enemy makes your battles much easier. Similar for any southern naval invasions.
-Naval invade frequently. You don't even need to push far inland, you just need to split their forces. Use naval/air support to land, push a few tiles up (to spread the frontline) and hold. Keep pushing with your main force until you can link up. You want at least 2-3 landings in the south/from Taiwan to get them properly split.
-ENCIRCLEMENTS. The most important thing for winning is to encircle the enemy. You're never going to make them run out of manpower. You need to make them run out of guns. A lot of their industry is concentrated to the east, meaning that you should take it early.
-Avoid common pitfalls. Don't forget to train more divisions, you need more than you start with once the frontline expands. China is weak industrially so cheap inf divisions are fine (plus use few resources) so get some to hold the line. You generally want to push with tanks but China is so weak you can get away with using heavy inf/arty. Once you have some IC/research, cheap light divisions can also work, as they don't have the heavy weapons to counter.
-Going historical gives you some debuffs to slow you down. Spam the decisions to lower it ASAP, optional to also get "free" PP with the Panay incident.
-Get supremacy of wills ASAP to give your troops the buff they need to push. It's seriously OP.
-You can change your doctrine, I'd recommend going SF as it helps get you the soft attack you need to push against the org walls of China early.
-7/2s have been nerfed (again), look up guides on new template widths. Mountains are now optimally divided by 25, so use a ~25 width mountaineer division for more optimal results.
I won against china, it took me up to 1940 for this. I wasn't help by a bug which prevented some units to change armies or be assigned to a naval invasion or land attack plan.
Anyway now I'm in 1942 and I hope I'm ready to fight the brits. But having so few screens as Japan is not going to help haha !
Another question. Do you think there's an interest trying a coordinated strike on Hawaï, like Pearl Harbor IRL ? Will the AI have any fleet here ?
I found there's no way for my bombers even heavy ones to get the range to bomb Hawaï so I guess I must rely only on carrier naval bombers which aren't that great IMHO.
Also I didn't bother with Yamato and Musashi, using instead the carrier focus tree. When I last played the game CV were overpowered, so did it change, are BBs and SHBBs needed to win ?
I tried to RP Pearl Harbor scenario once - the planes didn't manage to sink anything. I guess nothing was there, or the AI immediately set them on missions.
Would be nice to at the very least have some small event for it, considering the historical importance of it.
Do escalations , but dont do Ichi Go until at least % 80 China capitulation , do not declare on Philippines keep war goal until after you have secured Indochina , India , Dutch east indies and British Malaysia Australia and NZ , and every Island the allies own , own the whole Pacific before declaring on USA , then take all their Islands too ,Hawaii and Attu Give them zero bases in the Pacific.
Then launch from Attu to Alaska , fight way through Canada USA Mexico and then again take all Islands around USA give them zero bases , take Greenland Icland and from there to UK.
Only other template I made was just to add artillery to the original 24W saving as new , I only used two templates for whole game , started Medium tank template late 42W , and upgraded to Mec later , this happens while starting fight with USA.
Focus etc should be pretty clear , Im not posting a guide , an over all strategy that kicks ass , the starting template is very good
This creates steamroll , if you had tanks and mobile infantry in your army you will struggle badly to supply them and they are useless with no supply , same with fuel , just dont do it , I do not need to trade for oil whole game, only minimal rubber and aluminium for planes and support eqt early game.
Streamline streamline production all the way is key with Japan and build train tracks capture ports and hubs , build level 1 port if you slow down , helps hugely and is far quicker than supply hubs which you will only need build in really bogged down stale mates , you should be able to play Japan without building one
I am sure there are a tone of questions re many other aspects , research , focus tree , production , specific strategies. , I do not want to be writing a guide but can answer some questions if anyone wants to know , its your build do what you want , the streamlining and supply is key , I only attack China with the divisions you start with , I train no new divisions , also key to stock supply , your logistics window should be green all the way down all the time , this is powerful , good supply and reserve stock is potent in any game.
Same with USA , strong as hell at game start if you play USA.
I put all docks I can on convoys with any nation asap , full , or even two lines of convoys until Im up past 1.5 k as a base line , you never want to run out of convoys game over.
Japan focus tree is really strong , not weak as you say in OP , supremacy of will , free war economy and total mobilisation , make sure to do Spiritual mobilisation right after national defence or your man power will be killed.
The focus tree is also streamlined , you can put PP into other things like military and Silent work horse , and with high stability and war support and the fact you are fascist Japan is brutally strong played right , as good as Germany or USA