Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I wasn't just talking deaths. I was talking number of men I have deployed. How many dudes I have in each threatre. Just using deaths as an example.
Also the USSR fell in 1943, and the USSR has the highest death count so... That explain the drop in carnage.
Hance the magic number for division width is 20. 40 works too but such units usualy have less organization and are way more manpower and equip dependant so you cna nto field as much of them.
The 20 width for all divisions is probably the most stupid thing said. Ever.
What happens in real world:
1- Big divisions give more combat XP to the general they are assigned to. So 24 "fat" divisions (30-40 width) fighting all the time give more XP to the general than 24 ones with 20 width.
2- More skill means more raw damage AND better tactics, which means even MORE damage.
3- Less divisions = easier micro
4- Some tactics and generals give more width. There is a soviet tactics which gives like... 50%. More width. So 80... becomes 120.
Bury that dumb "all divisions 20 width" idiocy. It´s SITUATIONAL. And often, VERY often, bigger divisions... are better.
More divisions is also usualy better as bonus for attack from more direction outwage any other.
There is good reason for consensus 20 width is way to go. I dont say 40 is wrong as it is not, but only few can afford it.
And yeah some doctrines and general traits effectively lower width by few points. I dont think tactic is reliable to take into account.
You can also add guys like Rundstedt which automatically give more width...
In the end, it boils down to big divisions = big XP for generals = better perfomance of the general faster. It is more than enough incentive and was good enough to allow me to beat Germany in 1941 as France. Skill 7 De Gaulle... yes please
Imagine army of 20 divisions and 500k men fighting. And one of 20 wiht 200k fighting.
Thought it´s obvious which general gains more XP. Get off the high horse and use your brain.
I thought you had some evidence for a moment, but clearly you are just making stuff up.
what he said.
As for your points:
1. No they don't. The rate of XP gain is proportional to the total number of divisions engaged times the number of combats. A general who has 24 20 width divisions fighting all the time will grow at roughly the same pace as he would with 12 40 width divisions. And since 30 width divisions can't fight all the time since they can't always reinforce and support each other the way 20 and 40 width divisions can they're at a disadvantage in this regard. This is all explained at http://www.hoi4wiki.com/Command_group#Commander .
2. This point is wrong because your previous point is wrong. Since 30 width divisions can't support each other all the time, that means they can't fight all the time, and since they can't fight all the time that means you lose opportunities to gain experience...unless you micro the crap out of everything.
3. More divisions equals easier macro. From what I see, AI does better with many smaller units and are more likely to achieve encirclements without your help.
4. Generals have nothing that gives more width. Field Marshals can get the Offensive Doctrine trait which reduces combat width by 10% so 22 or 44 width divisions are best for him. The tactic you're thinking about has nothing specific to tactics but is tied to the Mass Assault doctrine under land doctrines...Vast Offensives or Human Wave Offensive (can only get one or the other) reduces infantry combat width by .4 letting you put 25% more infantry battalions in your division, but it doesn't let you throw the math away.
Finally, whether big divisions are better depends on what you're talking about. 40 width divisions save alot of support equipment but 20 width divisions get better effect from the combat support companies (such as artillery, anti-tank, and rocket artillery support companies).
Anyways, if the combat width of your divisions isn't a factor of 80 (or 88 if you have a field marshal with Offensive Doctrine) then your army simply can't support and reinforce each other as well as divisions that are.
So perhaps Paradox should consider changing the province combat width from 80 to 90, to accommodate 3x 30-width divisions (the usual minimum for a proper Corps-strength formation), and change the extra province change in combat width from +40 to +60? Next I would make sure nations have correct, larger-sized division templates to start with. This should both lower the division spam and improve historical accuracy re: division/army organization.