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Well obviously there's an issue with the nuke system. The AI seems stronger and more willing to fight when they get nuked. It's a stupid system that needs to be fixed.
Nuclear bombs should be powerful, yet expensive. Wasting maybe 1 Nuke should be devastating? National unity? Ok, remove 50% then.
I was taking Brazil with Mexico and they were putting a good defense. I launched a nuke on their troops and their troops suffered attrition for a few turns. I took more provinces and their nation unity was almost breaking. I used a nuke on their main city and they gave up. But i was controlling about 90% of Brazil.
That being said I think nukes should do somewhere between 15%-25% national unity damage. Along with wrecking that provinces factories/infastructure. A bomb like "Fat man" dropped on a cluster of factories would obviously cripple them and make them unusable due to fallout. But shouldn't do "Full" damage. Say you drop it on an area like Hannover for instance, if it has 5 military factories, and should automatically remove 2-3 of them. And halve the manpower that region produces. While bombs like "Fat man" aren't near as powerful as a modern day "Tsar bomb" the destruction still covers a good 10-20 mile radius.
I agree that they should be priced rather obscenely though as just about any nation that had one dropped on it would probably have dropped to their knees and begged to end the bloodshed in real life.
"WWII nukes weren't that strong" they should be. That's the whole point of investing time and effort into making them. And they should be expensive while being powerful.
Don't worry in HOI4 a large project like the manhatten project is not needed....Even Bolivia can beat the USA to the bomb
I think the nukes should be a little more difficult to get. The requirements to deploy are ok. As for effect I find it ok as well but barely. I feel the current system for nukes is in place to make multiplayer a tad bit more balanced among the major powers. The drop in national unity is more useful I find than overrunning a few divisions especially for large countires like the USA, Russia and China. As someone mentioned it avoids the instant "I win" red button of doom. It also provides the oppssing country a chance to keep up the fight and maybe turn things around given 70% air superiority is required for nukes. It shouldn't win a war but provide that last nudge of like come on you know its over lets save each other time and blood. I employ them as last blows when I don't want to reach remote VP's. If they are gonna buff the amount of national unity a nuke would affect or have it do "actual" damage then they should a whole lot more costlier to attain to reflect the sheer amount of resources the US and UK devoted to the manhatten project.
Maybe have Uranium as a resource? And just have a handful of locations with low output ( like 4 or 5) that you'd have to fight to control if you want nukes. Kinda how like the Congo was one of the few sources of Uranium ore for the allies who had to invest heavily to secure enough for the bombs while trying to not tip the Germans off.