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Germany then invaded other countries to better invade France and that system was in place in the game before release. As a fascist, if you were at war, you could declare war on anyone without having to justify it, but it was too imbalanced and lead to some gamey tactics. As it stands now, you still get a nice 80% discount in political power cost + time it takes to justify.
imo you should be able to take ai or players with surpise, that was blitzkrieging all about.
And as I said, that was the case. Unfortunately it was too overpowered and they had to make some adjustments.
I invaded them, occupied the states. Is there any way to "stop" the war and say - Brazil I got what I wanted and will spare your useless states.
I don't intend to move all up into the Amazon to fight and conquer Brazil as a whole.
So, how can I say I already got enough?
The problem are the garantees. Countries can only garantee a country if there is at least 25% world tension. If they garantee after the war has already been declared, they can't join the war. The only way to help the country directly after that would be to invite it to their faction, but that can't happen until there is 80% world tension.
So some players were able to time it perfectly and declare wars all at the same time, without the UK being able to interveene and keep it below 80, so that when those countries capitulate they get straight to the peace conference.
By having you justify, it increases the world tension and gives time to the majors to make the garantees, to avoid these type of cheesy tactics.
You can only sue for peace if you are losing the war and your enemy has more than 50% warscore. The AI never uses this option though, so you got to make them capitulate. As this was THE time of total war, it makes sense it works this way.
Actually war goals only last around 2 months. If you fail to declare war within that time, you lose the war goal, national unity, political power and party support.
I do understand where you're coming from, but this specific time period was pretty extreme. All parties involved fought to near annihilation. Free France continued fighting from abroad, despite the fact that all its continental territory had been occupied. The Soviet Union also kept on fighting, even though almost a third of its territory was occupied and having suffered 4 million casualties. Italy didn't capitulate even when they just controlled a small strip of land to the north.
I think the only example of a war that didn't end up with a total victory during WWII, was the winter war, but that is already modeled with an event in the game, plus the war didn't really end there.
In this context, it makes sense and is more realistic, that you have to completely beat your opponent before you get to the peace conference.