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Strength based on the manpower of the division and the equipment of the division. Both are issued on a daily basis from available reserves. You add more fighting strength by adding combat battalions or support companies in the division editor. Each time you do so the actual combat strength of existing divisions will decrease to show that they need to build the new battalion/company you have added and thus they are below full combat strength. They will reinforce as above.
You can prioritise reinforcements in general on the division recruitment screen. You can set reinforcement and upgrade priorities (they are lumped together) for individual division types by designating them elite, regular or reserve. You can set reinforcement priorities by theatre by clicking the theatre settings button and selecting the desired reinforcement priority.
For example, If you add LT battalion to a div and don't have LTs in storage your div will show under-strength until you fill it out. But it will take exp hit, which is a big deal. It might go from regular to trained and its a 25% loss of combat effectiveness without gaining anything.
So it is advisable to duplicate templates and add new battalions to those. I usually label my initial arm division like Arm36. then i duplicate it and add, for example, eng recon and mtce companies and name template Arm40 and mark it elite. So now i have 2 types of armored division.
I pull one of front-line armored divisions from fighting and upgrade it to Arm40. My backwater theater arm division remain on Arm36 template.
Also you can change template to be least priority and select only outdated equipment for it. Name it Arm training. Keep home and exercise it until it is regular (attrition will be killing all those outdated tanks), then flip template to Arm40. It will lose some experience but not much.