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Do you have any support for your troops ? (air) Are your eq up to date? etc.
Sometimes its better to let them attack you and then counter and cut them off.
You can do alot to get the supplies better as well.
What constitues a good division in your opinion?
As for the supplies I am churning out convoys and escorts non-stop, my Navy dominates every section between the US east coast and Western Europe. SO you think I need more than a 1,000 convoys?
take a look at the individual battles, too.
- Front width. There is only room to attack a certian amount of divisions into any one province. You might outnumber them 5 to 1, but if there's only room for a fifth of your troops to be attacking then you're on even odds.
- Research advantages. Germany could be ahead on tech.
- Poor division design. All divisions aren't equal. It's possible to design divisions which are several times more powerful than others as well as the different doctrines focusing on different kinds of troops.
- Poor supply. You could have overloaded your front and your troops are all starving and out of ammo.
- Defensive terrain. The enemy could be entrenched on mountains with fortifications. The enemy usually gets a good bonus
That's just a few issues off the top of my head, air superiority, concentrating on provinces from multiple fronts, not producing the right equipment, etc, etc could all be issues too.
From what you've said supply is a problem at a minimum and lack of supply is a BIG problem. The solution is to make staggered attacks. Attack and capture a region, then halt and build up the rubbish infrastructure so enough supplies can get through that your troops are ready for another assault. Make good use of the supply mapmode.
1. Every province provides a cirtain ammount of Supply.
2. A Harbour can only supply a certain amount of troops. This depends on its throughput.
It dosent matter how many convoys you got becaurse you ned a Habour which has enough throughput or you need more Habours. So you got to estimate how much lokal Supply you got and how much throughput your habours have.
That is the ammount of troops you can supply.
secondly make your divisons stronger not your army bigger. 1 maxed out divison can take on 2-3 hell maybe more if done right IE 5x4 infantry and last row all arty plus all five support units and you got 30 units that can beat almost 100 if dont properly.BUT AGAIN i stress make sure you have all you current troops fully reinforced or they REALLY suck at fighting.also make sure you dont do 4-6 differnet divison types,i mostly use 2 tanks (either light or med never heavy as i use them for speed) and infantry so i have a standardized army and can limit how many products i make making better use of my factorys aka 6x15 factroys making 1 tank type is better the 6 tank types.
FINALLY!!!!! provences can only hold so many people on them so throwing 300 men in a provence is just going to reduce there organisation to ZERO meaning they last 30min in game in a fight if your lucky and will never attack.some times its better to use 60 good men then 300.
also dont mix your motorized and tank division with other types of the same thing as SPEED is one benefit they give you and putting light tanks with heavy tanks gets rid of that advantage.
as with tanks, i go with 2x2 normal tanks and 2x2 artillery versions of the tanks and another row of 4 motorized or better mechanized infantry to boost up the organization.
in the support section i pretty much always go artillery, rocket artillery, recon, and logistics. last slot either engineering for better defending or field hospitals for increased xp gain (you lose less xp as your troops get reinforced)
i dont need maintenance on my tanks because i always make variants to my tanks to make them 100% reliable.
set reinforcements to highest priority.
the AI division designs are really horrible. in the midgame they dont stand a chance at all.
its really disappointing to see when the AI comes up with something <50 soft attack sometimes when my troops have 1000++.
i played as netherlands in my last game and stayed with the allies and by 1940 i conquered all germany. by 1943 i conquered whole soviet union.
i dont know. the game is a bit too easy for me when you design your troops properly. the biggest issue i still have is with invading countries like japan or england without a superior navy. but ground combat is bit of a joke in this game when you do it right.
Also when you are attacking you really want something with good breakthrough (defense when attacking). Tanks with moto infantry are far better in attack than anything else. Tanks have pretty low 'morale' or organisation as this game calls it.
imo normal tanks have more than enough hard attack already, no point to research specialized anti tank modifications of them.
the thing is, the AI usually only comes up with alot of light tanks and just sometimes some mediums. and light tanks, they are only like 70% hard and get 30% soft damage too. and if you keep your infantry weaponry up to date, and if possible research better weaponry and the anti tank infantry equipment with research boosts ahead of time, even my infantry artillery squads can pierce everything but heavy tanks just fine.