Hearts of Iron IV

Hearts of Iron IV

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Alexandria38 Jun 9, 2016 @ 10:47pm
Issues keeping up infantry equipment supplies
Hey, I'm really new. I started a campaign as the US and had 4 selections of infantry equipment 3 with 15 factories each, and still couldn't keep supplied. I noticed that as you upgrade things, they take longer to make. Did I make a horrible mistake removing my equipment 1, since I can't select that later?

Better to have troops equipped with low tier stuff than not at all, right?
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Showing 1-15 of 23 comments
Enbayft Jun 9, 2016 @ 10:51pm 
Not necessary. You can still make outdated equipments via clicking on the Production's tab, clicking on one of your equipment products and clicking on the "Show Outdated Equipment" button on the sidebar that appears to the right.
Last edited by Enbayft; Jun 9, 2016 @ 10:52pm
Alexandria38 Jun 9, 2016 @ 10:53pm 
Originally posted by Enbayft:
Not necessary. You can still make outdated equipments via clicking on the Production's tab, clicking on one of your equipment products and clicking on the "Show Outdated Equipment" button on the sidebar that appears to the right.
That would've been nice to know. The things you don't learn in the tutorial! Like I didn't know I could use allied air bases. I also don't know what happens when my troops lose in combat, where they go, if I get them back, or even how to tell if I'm winning a fight at a glance.
Kiam Jun 9, 2016 @ 10:55pm 
Also you do not lose all of your old equipment. The new equipment you make will as it is made replace the old equipment, and it might take a bit longer...but it is more about your are losing the effiency on production.
Enbayft Jun 9, 2016 @ 10:56pm 
Originally posted by Cody38:
Originally posted by Enbayft:
Not necessary. You can still make outdated equipments via clicking on the Production's tab, clicking on one of your equipment products and clicking on the "Show Outdated Equipment" button on the sidebar that appears to the right.
That would've been nice to know. The things you don't learn in the tutorial! Like I didn't know I could use allied air bases. I also don't know what happens when my troops lose in combat, where they go, if I get them back, or even how to tell if I'm winning a fight at a glance.
Hahaha! For me, I didn't bother using the tutorial. I tend to learn via playing the game and figuring things out. Right now, I still don't know how naval invasions work to a good detail.

If you're starting out with the basic gun, supplies, and artillery, you should--from my own experience--fill up the gun production, around 5-10 for supplies, and 2-5 for artillery.

If you're still having trouble keeping your men supplied, double up on the production of the thing you need. And generally, you want to get newer equipment to increase your army's fighting potential. Though if your industry isn't up to the task, sticking with the tried and true would be better.

Originally posted by Kiam9000:
Also you do not lose all of your old equipment. The new equipment you make will as it is made replace the old equipment, and it might take a bit longer...but it is more about your are losing the effiency on production.
What this guy says is true. Totally true, especially the efficiency part.
Last edited by Enbayft; Jun 9, 2016 @ 10:58pm
Alexandria38 Jun 9, 2016 @ 11:03pm 
Yeah I've learned a ton since starting, this was just something I couldnt figure out. Naval invasions don't seem to work for me either .They just sit there and do nothing even when the plan is activated.
NotSoLoneWolf Jun 9, 2016 @ 11:05pm 
Alright, so your production is dropping as you add factories because of the Efficiency mechanic.

Whenever you switch an assembly line to another type of item, or switch the line to a better version, or add factories, you lose Efficiency. I listed those three in order from most Efficiency loss to least Efficiency loss. Your lines build up efficiency (+1.7% per week) over time as your workers become more familiar with whatever they are producing. You start at 10% I think, and you can get your Efficiency up to 50% by default, and up to 100% after researching some techs. You can also increase the rate at which you increase your efficiency with certain techs.

How production is calculated is 5 x -factory number- + -bonuses from techs- x -Efficiency multiplier-. So for example, let's say an item, let's call it the M4A4, costs 10 production to make a single unit. We assign 4 factories to it, and we have +25% production bonuses from our techs. 5x4+25% is 25, so at 100% Efficiency, we will be making 2.5 M4's per day.
Swesal Jun 9, 2016 @ 11:08pm 
You still have all the old stuff, so even when it says you need lets say 40k, your troops all still have their old stuff, you just need 40k so that everyone has up to date gear.
NotSoLoneWolf Jun 9, 2016 @ 11:09pm 
Originally posted by Cody38:
Yeah I've learned a ton since starting, this was just something I couldnt figure out. Naval invasions don't seem to work for me either .They just sit there and do nothing even when the plan is activated.
Make sure that:
All your landing troops are at the port where the attack is to be launched
The Preparation timer has finished
Enough Convoys have arrived to ferry your troops

To increase chances of success:
Patrol the waters between your port and your target with fleets
Use either fleets, aircraft, or decryption to get intel on your target
Let the Preparation timer finish all the way
Use Marines to take an enemy Port, then ferry the rest of your troops in unopposed
Alexandria38 Jun 9, 2016 @ 11:13pm 
Originally posted by Swesal:
You still have all the old stuff, so even when it says you need lets say 40k, your troops all still have their old stuff, you just need 40k so that everyone has up to date gear.
I was more of talking about creating new units, not upkeeping old ones.
NotSoLoneWolf Jun 9, 2016 @ 11:15pm 
Originally posted by Cody38:
Originally posted by Swesal:
You still have all the old stuff, so even when it says you need lets say 40k, your troops all still have their old stuff, you just need 40k so that everyone has up to date gear.
I was more of talking about creating new units, not upkeeping old ones.
Well you were talking about Factories, so...
Swesal Jun 9, 2016 @ 11:34pm 
Originally posted by Cody38:
Originally posted by Swesal:
You still have all the old stuff, so even when it says you need lets say 40k, your troops all still have their old stuff, you just need 40k so that everyone has up to date gear.
I was more of talking about creating new units, not upkeeping old ones.
You very likely can build new ones also, they will just use old gear. Once you get to tier 3 weapons, I often have a ton of basic, tier 1/2 gear.
Swesal Jun 9, 2016 @ 11:39pm 
Honestly, keeping up with equipment with US is a real non-issue. Play China then go back to a US game and see how easy they have it.
Last edited by Swesal; Jun 9, 2016 @ 11:40pm
Alexandria38 Jun 9, 2016 @ 11:41pm 
I just recently started a new campaign as Canada with my new knowledge, and managed to get an army of 60 infantry divisions really quickly. However now they are lacking supplies and my factories aren't building fast enough lol.
NotSoLoneWolf Jun 9, 2016 @ 11:56pm 
Originally posted by Cody38:
I just recently started a new campaign as Canada with my new knowledge, and managed to get an army of 60 infantry divisions really quickly. However now they are lacking supplies and my factories aren't building fast enough lol.
How in the literal ♥♥♥♥ did you get 60 divisions as Canada? Did you go Fascist for the extra manpower? And why did you think you could support that many troops?! I have 30 divisions as Canada in 1940, with Infantry Equipment 3, Medium Tanks 1, and Artillery 2. Also a few motorized divisions thrown in.
Alexandria38 Jun 9, 2016 @ 11:57pm 
Uh no I just put "Service by requirement" and focused infantry equipment and supplies. Had 60 by 1941 I think. Also I thought I could keep them all because I've never had this many before and didn't know I had to constantly supply them with tons of stuff.
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Date Posted: Jun 9, 2016 @ 10:47pm
Posts: 23