Hearts of Iron IV

Hearts of Iron IV

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GShock Jun 9, 2016 @ 10:54am
Can someone explain how "air wings" work? (Italy)
I have some specific questions about the set up of a working air defense/offense plan.

1) How do I handle reinforcements?
I researched and put in production with great priority and lots of invested military factories and supplies the Macchi air figther intending to have it replace the old interwar fighter, totally obsolete. After months of building up I realized none were produced as the reserves were empty and the few that entered in war were decimated because they never got replaced again.

So there's something with that right mouse button on the box of the wing numbers that prevented these planes from being used at their best. None were sent to the reserves pool and none were being sent to the wings but the production line was indicating they were being used as reinforcements... I really have no idea where these planes went so I need someone to tell me what that reinforcement button does because this could be a serious bug (aside from being a real problem). I thought understrength wings would not fly until properly refitted... if there's such an option I'd like to know where it is.

2) What is the air coverage?
Some planes have part of their unit selection box striped in yellow/black, others are all black and some are red/black. The red/black can't be assiged to a zone and I would like to know why and what I can do to solve the problem.

Thanks for the help!
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Showing 1-14 of 14 comments
Paul Jun 9, 2016 @ 10:57am 
There is a video on it at top (beginers videos).
blackvoid Jun 9, 2016 @ 11:07am 
Guys. Just watch the video. You can create any squadron on any base from any plane available in storage. You can define number of planes in squadron too.

Your gladiator squadrons are upgrading to better planes, so obsolete planes are getting back to storage. You can land-lease to Greece or china.
Albert Wittmann Jun 9, 2016 @ 11:15am 
Hello.

Your actual Air Wing: 100 Old Fighters

You researched the Fighters for 1936, yay, put them into Production. Now the factory making the New Fighter, lets say 4 units per week.

We wait now 2 months and then we look at our Air Wing.

Reserve 32 Old Fighters / Air Wing: 68 Old Fighters, 32 New Fighters.

Factory now can produce them faster, lets say 8 units per week and we wait 3 months more.

Reserve 100 Old Fighters, 28 New Fighters / Air Wing 100 New Fighters.

+++

So, when your Air Wing do now missions and lose planes, then you should be aware, you can and will lose more planes then your factory can produce. If you lose 16 New Fighters per Week and produce 8 New Fighters, then your Air Wing will have after 12,5 Weeks 0 New Fighters.

First:

New planes will replace old planes first, when all old planes are replaced, then they will go into the reserve. You can priorize some Air Wings, there should be 3 small lamps at Air Wing in the Air Field Window.

Second:

If you lose more planes then your factory can produce, then you are ♥♥♥♥♥♥. Your army need to get their airfields or you need to change your tactic/strategy.

You can't beat an industrial powerhorse in a long war, they will outnumber you after some time.
numsei Jun 9, 2016 @ 11:18am 
i wonder WHY they decide to scrap any type of log/text info ingame to inform us of minor stuff happening, its a pain in the ass, ♥♥♥♥ happens and you know nothing, worst of all if you have a big country to manage

they waste time in useless day/night cycle and forget usefull crap to make the game more enjoyable, like more pause options
GShock Jun 9, 2016 @ 11:20am 
How about the Air Coverage... I get the warning enemy has air superiority in Italy... I put a hundred fighters from the reserve into Latium and they are red/black: no coverage, can't perform any mission. Why and how do I solve that?
Paul Jun 9, 2016 @ 11:23am 
You can have it build new planes and put into reserve befor any old upgrades by checking the priority buttons.I set it to build new stuff first then upgrade later.
GShock Jun 9, 2016 @ 11:31am 
How about the air coverage? Why does that happen?
blackvoid Jun 9, 2016 @ 11:47am 
Originally posted by GShock:
How about the air coverage? Why does that happen?

Just putting them there doesn't work. You need to assign them to air superiority mission, also change the mission cancellation parameter from "No retreat"/Default to something like 25% or 50%.

Sometimes your fighters' range is too short to cover the mission area. That happens if you put air superiority mission over southern italy from the base in northern italy, you squadron will have red stripes displayed. Yellow is a partial coverage.

Move your interceptors as close as possible to the area you want to cover.
BoydofZINJ Jun 9, 2016 @ 11:57am 
Originally posted by GShock:
How about the Air Coverage... I get the warning enemy has air superiority in Italy... I put a hundred fighters from the reserve into Latium and they are red/black: no coverage, can't perform any mission. Why and how do I solve that?

Early biplanes and aircraft had terribe ranges. You need to move to an airbase that is closer... or use a carrier. This is one of the reasons why so many nations used aircraft carriers... you can literally have an airbase next door to any nation that is near water.
GShock Jun 9, 2016 @ 12:25pm 
I know about the range but the air coverage CHANGES. The same plane can have range or not have range and I didn't know why... I think the % is the key here, as BlackVoid said.

I am trying to get rid of the interwar fighters and bombers. I am supposed to make the old planes fight and be lost... and replaced with new ones.

What should I do (where to click) to achieve this result... aside from removing them from the production queue?

Please tell me EXACTLY where to click to get that and I'm done.... that thing screwed a big game for me with Italy and I can't wait to start all over again but I need to know this because I can't win without air fighters.
blackvoid Jun 9, 2016 @ 1:46pm 
The percentage is remaining strength left in squadron before it stops the mission, not territory coverage. It's a toggle on the left side of the mission screen.

Color coding is a mission efficiency. It depends on the weather, squadron strength and max range compared to size of the area covered. Additional factors are radars and flack.

Squadrons with no mission are blinking with red outline. click on it. R-click on the map where the airbase is located. It will do engine sound. Pretty much you are done. as it defaults to superiority.
Also on squadron screen by double clicking the plane number you can adjust how many planes are in squadron, people saying that 100 is the number.

Mission window will open on the left, there are three icons. Air superiority, intercept and something. also present toggles for day night and toggle for mission cancellation. Chose intercept (targets bombers then fighters) for heavy fighter squadrons, air superiority (fighters then bombers) for light ones.
Last edited by blackvoid; Jun 9, 2016 @ 1:51pm
GShock Jun 9, 2016 @ 11:41pm 
How many times the same question... I suppose nobody knows....

The interwar bombers and fighters need to be replaced by the new fighters and bombers.
How do I do that... for some reason I can't seem to make that happen... I figured: if these old airplanes fight and get lost but not produced, they can't be replaced.

But the new fighters in the line of production go to reinforcements... that's all right but how comes the old fighters are not being replaced!?!?!?

I still find them in the reserves and in the wings deployed everywhere.... what am I missing?
blackvoid Jun 10, 2016 @ 9:52am 
Originally posted by GShock:
I figured: if these old airplanes fight and get lost but not produced, they can't be replaced.?

This is like saying water is wet:).

Are you playing non-English version? there could be translation errors. May be you are producing heavy fighters and have light fighters squadrons or something.

In my 3 games finished, US, UK and USSR, as soon as I researched 1936 fighter and started producing them all my squadrons of interwar fighters started to upgrade. individual squadron were showing something like 100 total, 36 I-16, 64 I-15. numbers changing until fully upgraded to I-16, and ll I-15 went into storage.

Also look at the production icon, it will tell how many 1936 fighters you need to replace all interwar fighters in your active units. It will show like 3 planes per week production and yellow number in the corner - need 500 more. If you don't see that, there is a mismatch between type produced and type active.
GShock Jun 10, 2016 @ 8:12pm 
I think the problem is with the production lines.
The losses are so heavy in Italy vs UK that you need multiple lines and not just one, to produce enough fighters. They do get produced but not in enough numbers.

Of course... increasing number of lines is better than adding more factories to the same line. It means increasing output and also means increasing imports.
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Date Posted: Jun 9, 2016 @ 10:54am
Posts: 14