Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
production_factory_max_efficiency_factor = XXX
and the rate at which you gain it
production_factory_efficiency_gain_factor = XXX
It won't affect ship building though....
production_speed_buildings_factor will increase your factory building time
Aye, Thats my problem, I want to make a grand old navy, Haha.
The only thing i can do is turn on that instant construction using the console commands, But that enables it for all nations so not much good :/.
I already have the efficiency factor on like 1500 (Not the gain factor though, thank you for that).
Damn, I wonder if there truly is anything we can use to help ship building? :/.
into common/country_leader, "coastal_defence_naval_manufacturer" has a ship IC cost boost, so you could create a cheat advisor
"production_speed_buildings_factor = xxx"
These lines dictate the speed at which military factories produce material:
"production_speed_industrial_complex_factor = xxx"
"production_speed_arms_factory_factor = xxx"
These lines dictate cost to convert civilian factories to military factories, and vice versa (positive values increase cost, negative values decrease cost):
"conversion_cost_civ_to_mil_factor = xxx"
"conversion_cost_mil_to_civ_factor = xxx"
Hopes this helps a bit. Have fun! ^_^
Anyway, this is the modifer that will increase dockyard production rate
industrial_capacity_factory = 1.0
(This will double both your dockyards and your millitary factories equipment production)
industrial_capacity_factory = 1000
(With this you can produce full tank divisions that literally shred through anything)
I'm suprised no one has this for you yet, it's the same modifier that the concentrated and dispersed industry technologies use in the in common/technologies/industry folder.
EDIT: I think I might go play a game where producing nukes is as easy as growing potatoes and watch the whole world burn
production_factory_efficiency_gain_factor = 5
production_factory_max_efficiency_factor = 1
line_change_production_efficiency_factor = -0.2
industry_repair_factor = 10
industry_air_damage_factor = -10
industrial_capacity_factory = 5
research_time_factor = -10
political_power_factor = 10
global_building_slots_factor = 10
production_speed_buildings_factor = 500
local_resources_factor = 20
army_speed_factor = 5
supply_consumption_factor = -0.99
}
Chuck that in and enjoy imortality basicly...
you might want to use the console to get the 10mil manpower to support this massive boost.
or: global_building_slots_factor = 100.0 This will make your provinces have maximum build slots (beware it is a multiplier so since wasteland has 0 it cant be multiplied)
Also works, there is nothing in the code to stop you from enlisting more than 100% of your population.
"production_speed_arms_factory_factor = xxx"
be careful with these, they don't work in static modifiers, they do work in ideas though
production_speed_buildings_factor = 500
this one will work in static modifiers
So i put this in the diff normal part and somehow when i start a new game, it crashes. I cannot identify the problem so i really need help.
Found the problem. Looks like one of the values I put in was incorrect. Does anyone know the value limit for these factors?
i only found that the
supply_consumption_factor = -0.99
cannot be that much.
so i changed it locally to
supply_consumption_factor = -0.75
production_factory_efficiency_gain_factor = 1500
production_factory_max_efficiency_factor = 1500
line_change_production_efficiency_factor = -0.2
industry_repair_factor = 10
industry_air_damage_factor = -10
industrial_capacity_factory = 500
research_time_factor = -150
political_power_factor = 10
global_building_slots_factor = 10
production_speed_buildings_factor = 500
local_resources_factor = 20
army_speed_factor = 5
supply_consumption_factor = -0.01
}
This was the last set of values i put in. It still crashes my game.