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1. If you can't get air superiority - then do all you can to at least lower the effects of their superiority. Bombers, whatever, doesn't matter.
2. Make two full tank armies.
3. Find a good spot to encircle their divisions (like a tile that can be cut off by taking 1 or two adjacent tules). Doesn't matter how many there'll be, if you can encircle 20 - amazing, but even if it's 3-4 it'll still do. Damn, even one.
4. Deploy your tank armies left and right of the spot. Send one army to the frontline and keep the other 2 tiles behind the frontline.
5. Attack tile(s) that you need to take to make a pocket with army that's on the frontline. At the same moment you need to attack WITH ALL YOUR DIVISIONS ALONG THE WHOLE FRONTLINE). yep, if you didn't take the rightmost doctrine tree then I'm really sorry for you mate.
6. When all enemy forces are engaged into hopeless stalemate battles strike with your second tank army from the other side. You need proper commanders and battle width.
7. Repeat until you grind all thrir manpower (or equipment) or until you're bored do death.
P.S. Took me 3 years to advance from polessie to Berlin.
That said what i tend to do as Russia is let them push and stay on defence over the first winter then by march of the next year i push back .... by that point Germany has used 5m man power grinding it's troops away in winter just like real life and you can just roll over them.
If they aren't pushing and you've gone Sup fire powa just rolla a ton of 7/2 divions out and push them with a few heavy tank divisions thrown in the mix.
You could go the space marine route and make 6 inf 2 art 1 heavy tank per division then add engineer scout ....signals supports just roll over everything I did it as Poland with Heavy tanks and inf before I had only 60 divisions with 6/2/1 and held both the axis and russia off until i was ready to push and just rolled over them all.
But you could if you have navel sup in the baltic just go arround them with a few divions behind the front line and cause all kinds of hell.
If Nationalist Spain is part of the Axis land there with lots of tanks and rush to the Pyrenees. Dig in and hold against the German onslaught either with mountaineers or infantry (you can have them on standby or switch the tanks out for them).
The important part there is getting the mountain range locked down tight ASAP
If you have trouble getting a landing through against Spain you can flip Portugal to fascist (I seem to recall the US gets the ability to flip to any ideology) and make a quick landing once they join the war.
Attacking through Italy is very difficult as there are a lot of mountain tiles and there is no room to maneuver.
An alternate approach would be to land behind the front in Italy, catching the enemy front by surprise and blocking their exit.
Sure you can. 1 AA battalion only uses 1 Combat Width. AND they can attack ground too, so if there are no planes they do help some. Put 2 AA in your infantry division where the skies are swarming with enemy planes. You can see 40 planes destroyed in a single ground battle. That's pretty massive.
Just don't go with towed AA ; it's only useful in the early game. Take a look at this chart : https://hoi4.paradoxwikis.com/Land_units_by_year#1945
The production cost of a towed AA battalion in 1945 is 180, for 41.6 air attack, 88 piercing and obviously zero armor and hardness. Instead, you got the options for Medium SPAA III or Modern SPAA. The first is cheaper at 168 production cost, and comes with 43.0 air attack, 70.0 piercing, 58.0 armor and 65% hardness. The latter has a production cost of 336 for 50.0 air attack, 100.0 piercing, 90.0 armor and 85% hardness.
Not only do these 2 SPAA options have more air attack than towed AA, they also got the option of being buffed with variants, which would give +75% air attack with +5 anti-air armament. With that, even the Modern SPAA with +5 anti-air armament has more anti-air attack per production cost than towed AA, at 0.26 versus 0.23. And as the Soviet Union on such a large front, it's obviously not hard to get a few hundred points of Army XP.
The only true disadvantages of SPAA are the ressource costs. Towed requires 3 steel per factory, Medium SPAA 4 steel and 2 tungsten, Modern SPAA 3 steel and 4 chromium. But you're the Soviet Union, you shouldn't run out of metals anyway !
Go defensive, build a solid line of mainly cheap inf units, and back them up with mobile counter attack forces. Let them attack you, and you grind them down. Seal off and wipe out any breakthroughs. Concentrate your production on a few simple lines rather than spread over a bit of everything.
Depending on the overall situation, you should be able to out attrit them, and when they aren't able to replace losses, that's when you go offensive.