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1.] It increases their hardness by A LOT. Higher hardness = less damage since the AI is almost always lacking in armor penetration capability.
2.] Damage. Self explanatory. The tank adds alot of combat power to the division.
3.] Speed isn't really an issue. infantry are slow already, so adding in a tank wont change that. To keep it from affecting your mobile divisions, mix in light tanks to keep the speed of your breakthrough forces while adding the dmg and armor.
The speed of light and medium tanks is wasted though, so the only suefull tanks in a leg infantry setup are heavy tanks (and their variants) or medium/modern tds. I add the latter because tds batallions only take half of equipment than a full armor briogade does and i would argue that the wasted speed is worth the investment because of the high armor and piercing values it adds.
I also have 1-2 mobile infantry army that has a couple support divs of tanks and a Tank army with some tank divs but I do not put divs like mountain in with those as it slows them down. I am playing with the blackice mod so the SS divs are not part of the vanilla game but you could use mot inf instead.
One other thing of note though is I have all my templates with as close to a 20 combat width as I can get and never go higher then that, I do not use 30 or 40 combat width armies but you will get bad return in your battles if you do not modify your combat width to stay in the 20-30 or 40 range.
I also only play as Germany, I love German armor and tech and thus only play these type of games as Germany. hehe
The wiki says: Higher armor than the enemy's pierce will also increase the number of unit attacks in combat and change the organization damage dice roll per attack from 1d4 to 1d6. .