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- No ability to use air transports to resupply encirclements or troops that are beyond your infrastructure's supply range.
- No ability to set specific targets for strategic bombardment (as in: I can't bomb only factories, or only air bases, etc.).
- Equipment is handled in some weird ways. You pointed out one such issue, but others exist, too: production-free nukes, production-free V-2s, and a couple other oddities exist right now regarding production and equipment.
- Another one is unit deployment. Unless I've missed something, I don't believe there's much of any penalty at all for not setting a deployment point for units-in-training. Whether a deployment point was set from the very start or one was never selected until training finished, there's no difference AFAIK. Seems illogical, and means that planning ahead on where units are being trained isn't really needed.
Long story short, I think there's a lot that will be added in DLC. Because I agree: a lot of finer details, even some HoI3 had at launch, have kinda gone by the wayside.
I didn't know that detail.
It is pretty bad that you have to make the enemy capitulate to use his equipment (hey, your new tank design fell in our hands, but we can't use it before we beat you!)
This small change would boost the playability of factions with a small military production by quite a lot.
I also think prisoners should be taken and be able to be liberated or re-conscripted/converted later.
I'm not asking for POW camps as such, or anything politically incorrect IMO. Nothing more morally challenging than gameifying "the great purge" anyways.
I am not at all sure why your bring up unit deployment? They are trained and then when they deploy to the map thats them being shipped there. You can use your imagination for this.
The reason why you don't take them as POW is because of the way they were treated generally in WWII. Paradox just didn't want to put that into the game.
As to the topic in question,
If they added this into the game then that would just be even more work for our CPUs to do. It really adds nothing to the game overall and just increases the workload
I really don't see why?
Equipment owned by company that's captured
Remove 25% of it (scuttled/sabotaged equipment so it doesn't fall into enemy hands)
Transfer to equipment pool of the nation that captured them
The mecanic for captured equipment is already there. YOu even have the option of telling your units to use equipment on a national basis...
Air supplies did happen. They were inefficient at best, and failed most of the time, but that doesn't mean it shouldn't happen. It would happen for dire situations. Look at bastogne for a rather well known siege where air-dropped supplies were done.
Supplying armies like that just wasn't feasible for most nations back then and thus paradox hasn't included it.
Along the lines of what Kozer said, it wasn't all that great of a supply option too. Fairly realistic I suppose.
I doubt anyone is saying they want to be able to supply the 6th army in the game by the way. I would think most have just a couple divisions in mind or supplementing overworked supply routes.
It was still nice to have that as a stop-gap to units starving when out of normal supply though. It was also useful as a supplemental supply source when fighting in bad logistic locations like marshlands in the Ukraine/Belarus regions.
When you have an important army surrounded, you will do anything in your power to have them hold out that bit longer for the breakthrough operation to arrive. Of course we would supply by air, even if it's not that effective...