Hearts of Iron IV

Hearts of Iron IV

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DeuZerre Sep 27, 2016 @ 2:17pm
Seizing equipment when overrunning divisions
One of the things that annoys me the most in this game is that... We really should be should capture the equipment of divisions that have been overrun and shattered.

If a division is surrounded, loses the battle through loss of organisation but still has functioning equipment, that equipment should be captured. As such, captured equipment should be available to feed our divisions as reinforcements, albeit with a lower reliability than national equipment (less spare parts for tanks, misuse...) and not only said faction's remaining equipment from its stores.

Seizing enemy equipment was pretty common in WW2, especially for the germans. I'd really like this to be expanded, and further rewarding "overrunning" enemy forces.
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Gebatron Sep 27, 2016 @ 3:04pm 
It sounds like you're already aware of this, but you DO capture enemy equipment if that enemy eventually is defeated and capitulates. I assume this is a cumulative affect of winning battles over time and I also assume that the more units you "overrun" the more equipment you capture. However, it is possible that the more intact the enemy army is when their government capitulates would mean more equipment, too. I'm not sure how it is calculated. All that being said, I agree with you in thinking the system should allow you to capture equipment mid-war especially if you are encircling enemy units.
Currently, there's a lot, and I mean a lot, of little details that are missing in HoI4.

- No ability to use air transports to resupply encirclements or troops that are beyond your infrastructure's supply range.

- No ability to set specific targets for strategic bombardment (as in: I can't bomb only factories, or only air bases, etc.).

- Equipment is handled in some weird ways. You pointed out one such issue, but others exist, too: production-free nukes, production-free V-2s, and a couple other oddities exist right now regarding production and equipment.

- Another one is unit deployment. Unless I've missed something, I don't believe there's much of any penalty at all for not setting a deployment point for units-in-training. Whether a deployment point was set from the very start or one was never selected until training finished, there's no difference AFAIK. Seems illogical, and means that planning ahead on where units are being trained isn't really needed.


Long story short, I think there's a lot that will be added in DLC. Because I agree: a lot of finer details, even some HoI3 had at launch, have kinda gone by the wayside.
DeuZerre Sep 27, 2016 @ 11:17pm 
Originally posted by Gebatron:
It sounds like you're already aware of this, but you DO capture enemy equipment if that enemy eventually is defeated and capitulates. I assume this is a cumulative affect of winning battles over time and I also assume that the more units you "overrun" the more equipment you capture. However, it is possible that the more intact the enemy army is when their government capitulates would mean more equipment, too. I'm not sure how it is calculated. All that being said, I agree with you in thinking the system should allow you to capture equipment mid-war especially if you are encircling enemy units.


I didn't know that detail.

It is pretty bad that you have to make the enemy capitulate to use his equipment (hey, your new tank design fell in our hands, but we can't use it before we beat you!)

This small change would boost the playability of factions with a small military production by quite a lot.
_MeeGee_ Sep 28, 2016 @ 6:36am 
agreed, it's an issue.

I also think prisoners should be taken and be able to be liberated or re-conscripted/converted later.

I'm not asking for POW camps as such, or anything politically incorrect IMO. Nothing more morally challenging than gameifying "the great purge" anyways.
Originally posted by Aluminum Elite Master:
Currently, there's a lot, and I mean a lot, of little details that are missing in HoI4.

- No ability to use air transports to resupply encirclements or troops that are beyond your infrastructure's supply range.

- No ability to set specific targets for strategic bombardment (as in: I can't bomb only factories, or only air bases, etc.).

- Equipment is handled in some weird ways. You pointed out one such issue, but others exist, too: production-free nukes, production-free V-2s, and a couple other oddities exist right now regarding production and equipment.

- Another one is unit deployment. Unless I've missed something, I don't believe there's much of any penalty at all for not setting a deployment point for units-in-training. Whether a deployment point was set from the very start or one was never selected until training finished, there's no difference AFAIK. Seems illogical, and means that planning ahead on where units are being trained isn't really needed.


Long story short, I think there's a lot that will be added in DLC. Because I agree: a lot of finer details, even some HoI3 had at launch, have kinda gone by the wayside.
Theres no air resupply because back in WWII it just didn't happen. And when it was tried it failed.

I am not at all sure why your bring up unit deployment? They are trained and then when they deploy to the map thats them being shipped there. You can use your imagination for this.



Originally posted by _MeeGee_:
agreed, it's an issue.

I also think prisoners should be taken and be able to be liberated or re-conscripted/converted later.

I'm not asking for POW camps as such, or anything politically incorrect IMO. Nothing more morally challenging than gameifying "the great purge" anyways.
The reason why you don't take them as POW is because of the way they were treated generally in WWII. Paradox just didn't want to put that into the game.

As to the topic in question,

If they added this into the game then that would just be even more work for our CPUs to do. It really adds nothing to the game overall and just increases the workload
DeuZerre Sep 28, 2016 @ 7:06am 
"If they added this into the game then that would just be even more work for our CPUs to do. It really adds nothing to the game overall and just increases the workload"

I really don't see why?
Equipment owned by company that's captured
Remove 25% of it (scuttled/sabotaged equipment so it doesn't fall into enemy hands)
Transfer to equipment pool of the nation that captured them

The mecanic for captured equipment is already there. YOu even have the option of telling your units to use equipment on a national basis...

Air supplies did happen. They were inefficient at best, and failed most of the time, but that doesn't mean it shouldn't happen. It would happen for dire situations. Look at bastogne for a rather well known siege where air-dropped supplies were done.
Originally posted by ☭ DeuZerre ✪:
"If they added this into the game then that would just be even more work for our CPUs to do. It really adds nothing to the game overall and just increases the workload"

I really don't see why?
Equipment owned by company that's captured
Remove 25% of it (scuttled/sabotaged equipment so it doesn't fall into enemy hands)
Transfer to equipment pool of the nation that captured them

The mecanic for captured equipment is already there. YOu even have the option of telling your units to use equipment on a national basis...

Air supplies did happen. They were inefficient at best, and failed most of the time, but that doesn't mean it shouldn't happen. It would happen for dire situations. Look at bastogne for a rather well known siege where air-dropped supplies were done.
Look at the German 6th army for why its not included. And from what I have seen of the Bastogne, it only lasted a few days and was broken rather quickly though the battle lasted for some time after.

Supplying armies like that just wasn't feasible for most nations back then and thus paradox hasn't included it.
Gebatron Sep 28, 2016 @ 2:32pm 
I thought air supply was a part of HoI3? Am I remembering this wrong?
DeuZerre Sep 29, 2016 @ 4:04am 
Indeed, it was in HOI III
rhettrongun Sep 29, 2016 @ 6:50am 
Originally posted by ☭ DeuZerre ✪:
Indeed, it was in HOI III

Along the lines of what Kozer said, it wasn't all that great of a supply option too. Fairly realistic I suppose.

I doubt anyone is saying they want to be able to supply the 6th army in the game by the way. I would think most have just a couple divisions in mind or supplementing overworked supply routes.

It was still nice to have that as a stop-gap to units starving when out of normal supply though. It was also useful as a supplemental supply source when fighting in bad logistic locations like marshlands in the Ukraine/Belarus regions.
_MeeGee_ Sep 29, 2016 @ 8:17am 
yes i think air supply should definitely be an option. Transport planes aren't easy to build anyway, and if they had a randomiser that led to failure of the supply mission do to various effects or debuffs depending on the situation (air superiority etc) then it would make for an interesting extra dymanic.

When you have an important army surrounded, you will do anything in your power to have them hold out that bit longer for the breakthrough operation to arrive. Of course we would supply by air, even if it's not that effective...
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Date Posted: Sep 27, 2016 @ 2:17pm
Posts: 11