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PS: Make Sure Infrastructure is good
Russia likes to spam infantry so motorized rocket artillery ABSOLUTELY DESTROYS anything (3 mil casualties within first month) lol?
If all else fails (it shouldnt) remember that the ai is autistic so just land paratroopers in all their cities to make them capitulate.
Hope this helps :)
EDIT: And I'll try that thing with the rocket artillery. Care to tell me the division layout used with it?
Once they are on the defensive keep pushing or they will just keep cranking out new divisions. Or even worse: produce equipment to increase the strength of the divisions they already have. Use your fast divisions to overrun them as they retreat instead of bleeding manpower. By the time you take Moscow, Leningrad, Sevastopol and Stalingrad you should be pretty far towards victory, but you will have to push just a little bit further East. But at that point they will have very little left to fight you with. I cheesed it a bit by taking the last two cities with paratroopers which the AI doesn't know what to do against.
The game kinda stops being fun after this because after the peace conference when you beat the Comintern you will have such an overwhelming advantage that it will feel like mopping up the rest.
2) Charge in every direction, set armies to take leningrad, moscow and stalingrad
3) invade before june 1940 or they're too strong
4) Involve Japan, ideally after the Sino Japanese war is over
5) if attacking after 1940, gain allies and attack from at least 3 fronts or it's not gonna work
6) Spam paratroopers and Naval Invasions. You want to spread them as thin as possible
7) Be Patient. They take time. It once took me 11 years to beat them, with millions in casualties. They're hard ♥♥♥♥♥♥♥, don't expect them to be like poland or france.
There are some serious balance issues in the current build.
My first play through as Germany i thought i'd done a good job getting 175 divisions (including 25 panzer, and 6 airbourne), but Italy put out 187 and Russia was estimated somewhere between about 890 - 1080
Might be worth trying to start a coup and invading after that. But tbh, i think i'll save my next German playthrough untill after a patch.
They have a huge army yes, but lack equipment and suffer from The Purge early on. Also they will have a low unity of around 50%. So you don't need to conquer 80% of their land until they capitulate which is just frustrating... trust me
What worked pretty well for me:
1. Phase - Poland
- Declar war on Poland as early as possible
- With your starting troops it is really easy to overrun them if you use at least two separate armies. One should attack from north, the other one from west
- Make sure to use your best generals for your attack so that they start leveling. I prefer this one guy who has a bonus for fighting in winter and the other one where his troops suffer less from supply issues. Both are very important for your later invasion of UDSSR
- Research everything which boosts research, construction and infantry + support first
- Focus on everything which gives you extra factories, extra research slot and Anschluss first
- Build only military factories
- Don't stop producing tank and infantry divisions. But keep a balance with your daily production / stock, avoid overextension
- Deploying troops earlier for getting Anschluss is worth it, but not necessary before conquering Poland
2. Phase - Prepare
- You should have enough points to change your main infantry template now. I use 7 Inf + 2 Art as my standard + Recon, Logistics, Engineers, Field Hospital and Art as support
- Tanks I don't change at the beginning but add the same support as for my infantry division
- Train troops if they are not fully trained. To save equipment, put them in a separate army
- Take your general with the winter bonus and create 24 divisions army with your most skilled troops. Give this army a small front and attack plan in direction to stalingrad. This army will be used to push into the south and conquer most of the victory points and resources
- Create another army with your logistics general for the north and attack direction to Leningrad
- Create a big army with your best Field Marshall and minimum 40+ division to hold the center and to advance to moscow
- Anschluss should be finished
- You should have two light tank armies with around 3 - 6 divisions, the more the better. Use Guderian and Rommel as commanders
- Planes and navy aren't needed in this war so cut down their production to feed your infantry and tank divisions. They will need every single bullet
3. Phase - UDSSR
- In the first months I let my south army do most of the pushes and use my tanks to encircle enemies in the center and advance when there is a good opening
- Every new infnatry division should go into the center army
- The front lines of the center army should overlap with the other two on your wings. Keep in mind that your wings are the smaller armies and can't keep a huge front. Use your center to compensate if necessary
- Using rivers as defensive lines is very efficient. Attacking into a full entranched enemy OVER a river should be avoided. However if you see an easy opening use it
- Don't attack into swamp if you can avoid it
- When your southern army is close to crim / sevastopol try to get one of your tank armies there. In one of my sessions I was able to break through the enemy lines, overruned the whole penisula and advanced to the other side to open a second front with my tanks. I was not able to advance very far but the AI was forced to move troops from other fronts which made it possible to cut of everything south of stalingrad with my southern army and crushing around at least 30 to 50 divisions. After that the enemy had not enough troops anymore and was falling back constantly on all fronts
PS: Yes this worked without italy or another facist as ally.
What you want to do is defend for a couple years. They will lose a ton of manpower trying to assault your line and fail. Once you get to around 3-4m losses on their side you are good to go and the war will basicly be won.
Right, here we go:
1) Build tank and motorized divisions, preferably medium tanks, in the ratio of at least 1:4 to plain inf
2) Group said mobiles into korps (3 to 4 divs) or even armies (6 to 8 divs)
3) Execute a general offensive order with your main inf army, move all of your mobiles manually
4) Look for weak spots in the enemy line, move your tanks through there. Do it staggered (means 1 korps attacks today, the next one in 3 days) in order to catch the defending AI moving troops in the wrong direction
4) Once a breakthrough has been acheived, aim for wide encirclements. Wide as in minimum 3 provinces deep and 5 to 8 long. Look if the AI main army follows up, if not, split one division to close gaps and move on
Correctly executed you can have pockets of up to 200 divisions in the first 3 months of the campaign. Do the mop up of these pockets manually commanding parts of the AI led army (they return to maijn order oin their own), otherwise your main army gets stuck surrounding the pockets. But KEEP THE MOBILES MOVING.
It helps tremenduously if
- main inf army has some mobile elements (small brigade size divisions with a front width of 10 = 5 bataillons)
- all army divisions have logistics company attachments to help with supply
Normally something between 100 and 200 divisions of plain inf are supplied by your allies (Hungary, Romania etc.). And different to RL these divisions are well equipped as the AI (all AIs) never fails to research the relevant infantry techs in due time. Assign these to your main inf army and don´t forget to assign them to the front line as well. Don´t bother with planning/frontlines for the mobile force - not worth the time and during campaign a pain in the ass (frontlines get longer and longer for your relatively small mobile force).
The full concept is called "Blitzkrieg" and was actually employed by the German army in WW 2 :-).
Regards,
Thorsten