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Even added some AT-Bataillons. Still: it doesnt really work.
All it does is adds hard attack, it doesn't necessarily mean its anti-tank. Basically stats wise you are making slow moving tank divisions when you make anti-tank divisions. Doesn't mean it can hold tanks, but it can damage them unlike soft attack.
However with superior firepower doctrine (spec into the artillery roles on the right tree) and a fort line you can absolutely hold tanks. Just adding the artillery is not enough, though it does help from an offensive stand point.
-tanks kill tanks on mass, the artillery is just there to support the infantry and too many artillery will bottom out your organisation and you will die this way regardless of numbers and equipment
the support at company is smaller than 1 unit of AT
But of course in SP it is 100% useless because the AI sucks at using tanks anyway. Also for some reason Paradox will nerf them in the 1.11.12 which is irrelevant IMO because very soon AT will be completely useless in MP as well.
in multiplayer its a whole other story thoughg
8 marines and 6 AT with support engi, arty, field hospital, logistic and AA. Field hospital is just for xp purposes because this boys will have hard fights and you want to keep the +25% bonus from the lvl 3.
BUT paradox will take off too much of piercing from the gun to make them worth it with the 1.11.12 patch. So it will be 100% useless in MP because to make short :
- Medium tanks have better speed
- Heavys can have more armor
- Marines with AT to beat the slow heavys
- The speed of the mediums to make pockets of Marines
The marines can be countered by mediums with trucks instead of mech to not have too much hardness so the AT guns won't be able to deorg the medium fast enough to win most of the fights.
The issue is since they will nerf piercing from AT guns, you won't be able to pierce heavys anymore SO EVERYBODY will do heavys knowing that you will have 100% guarentee to not be pierced by AT anymore.
The funny thing is if they keep the change (and knowing paradox, they will) it is the return of the old meta from BEFORE No Step Back while pretty much everybody was just doing heavys. What a meme ^^
The funny thing is I noticed that many people don't even know about this strat. If you join a lobby, and you see that everybody is going for big fat and slow heavys, they will have a nasty surprise. So enjoy, cuz it won't last.
Having 'enough' piercing ensures they don't get the armored buff, which is significant.
Having larger amounts of hard attack ensures that you can deal damage to higher 'hardness' divisions, which is typical of heavier and more numerous heavy tanks.
But AT guns could influct heavy casualties on tanks, even if they only destroyed the tanks chain. E.g. Germany didnt build more than 30-40 Tiger tanks per month, so losing a few was a very big deal.
Also, it was very common to use AA guns like the 8,8 in ground attack against tanks,
So in HOI4 it is normally much more effective to just put 2xAA and 2xArt battalions in an infantry division (not in garrison/occupation divisions) than AT. If needed build a few motorized AT brigades to stop enemy tank breakthroughs.
Imo Paradox can very well nerf AT further, they should just remove tungsten to be required to build them, thats imo the main issue. (Like make base version steel only, and allow for stronger upgrades with tungsten/chromium shells).
Nerfing AT means that it won't be able to pierce heavys so everybody will do heavys. It is really bad for the meta cuz everybody will do the same thing in MP while it was possible to have AT infantry and to build mediums to counter it. So it will be 10 times more boring.
Just because the AI has an army with a tank symbol does not mean it is all tanks. Look at some of your own templates, 2 tanks and 4 infantry, yet uses a tank symbol.
That is where hardness will come into play, at 50% hardness you do/take 50% damage from soft and 50% from hard attacks.
I could go more into it, but need to see some screenshots:
1. Your composition.
2. The AI template composition.
3. A screenshot of the actual battle taking place showing the modifiers.
The screenshots also help because it can put information and advice into something you can apply it to easier.
You can have a superior tech, superior template composition and get curb stomped by the AI because it is using a bigger width and/or more experienced general.
Especially Artillery + Anti-Air work very well against AI. Thats why AT feels generally useless. Also my units hold longer when i have no AT in it... strangely