Hearts of Iron IV

Hearts of Iron IV

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Nisse Jul 2, 2022 @ 5:10pm
Resistance keeps growing no matter what i do
So im having issues with resistance skyrocketing and i have secret police and garrisons with MP's in them that are well suplied. Yet Resistance keeps growing.

Please help.

Also keep in mind that: 1. Im quite new to the game, and 2. I don't have the La résistance DLC.

Thanks in advance.
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Showing 1-15 of 16 comments
drewbstar Jul 2, 2022 @ 5:25pm 
The only true way to lower resistance is to build compliance.
Beyond that, use MP, research upgrades, and defeat the countries/end the war. Being at peace helps build compliance/reduce resistance.
Evilcheesewheel Jul 2, 2022 @ 6:09pm 
Do you have low stability?
make a cavalry division with 4 cavalry and 1 mp on civilian oversight, i dont use la resistance too and that works for me
Nisse Jul 3, 2022 @ 2:36am 
Oh yeah, should have also mentioned i'm at peace and have 60% stability.
Last edited by Nisse; Jul 3, 2022 @ 2:49am
Nisse Jul 3, 2022 @ 2:53am 
Originally posted by Fighteraviator120:
make a cavalry division with 4 cavalry and 1 mp on civilian oversight, i dont use la resistance too and that works for me
Id love to do that but i dont have enough amry experience to change that, (Can't afford MP's on cavalry) and the "Red army" modifier is giving me -10,0 army experience and im gaining only 0,09 army experience. And i probably should have mentioned im playing as the USSR on regular with ironman mode turned on, and with the No step back DLC.
Pre-La Resistance, I'd spam a bunch of 2-inf battalion w/ 1 MP support battalion units and just carpet areas with the 'garrison defense' option or whatever it is that allows like 80 units to spread out over a large area of map. Not sure if that still works for people w/o LaR, but it's what I used to do years ago.

The other option, or something to use alongside MP support batts, is the endless focus for Resistance Suppression in the lower left corner of the focuses area. It's easy to forget that there's those endless focuses, and one does lower resistance I think.
Last edited by Aluminum Elite Master; Jul 3, 2022 @ 3:32am
Nisse Jul 3, 2022 @ 3:46am 
Originally posted by Aluminum Elite Master:
Pre-La Resistance, I'd spam a bunch of 2-inf battalion w/ 1 MP support battalion units and just carpet areas with the 'garrison defense' option or whatever it is that allows like 80 units to spread out over a large area of map. Not sure if that still works for people w/o LaR, but it's what I used to do years ago.

The other option, or something to use alongside MP support batts, is the endless focus for Resistance Suppression in the lower left corner of the focuses area. It's easy to forget that there's those endless focuses, and one does lower resistance I think.
Yes the endless focus for suppresion does exist but it still doesen't work.
Fargel_Linellar Jul 3, 2022 @ 2:19pm 
A very important point that people still seems to not understand.

What garrison template you use has 0 impact on resistance.
Wasting your XP to try to make a cavalry with MP is pointless in your situation.

The most important things you can do to reduce resistance is to make sure that your garrison is 100% fullfilled.
Disbanding division to make it happen is a necessity.
Resistance is a death spiral if you don't catch it early.

Raising your occupation law to something harsher than Local Police Force can be useful. It really depends on how high the resistance target currently is.

The following will also help, but are more dificult to modify quickly:

Being at peace
Raising your stability
Put a spy on resistance suppression

I made a very long post to try to explain how resistance/garrison works. Understanding it may help you understand what you need to do.

https://www.reddit.com/r/hoi4/comments/voimvq/garrisonresistance_masterpost_part_1_how_does_it/

Also including a comparison of how different garrison template fare in different situation (and occupation law)
https://www.reddit.com/r/hoi4/comments/vp4ndg/garrisonresistance_masterpost_part_2_comparing/
Originally posted by Fargel_Linellar:
A very important point that people still seems to not understand.

What garrison template you use has 0 impact on resistance.
Wasting your XP to try to make a cavalry with MP is pointless in your situation.

The most important things you can do to reduce resistance is to make sure that your garrison is 100% fullfilled.
Disbanding division to make it happen is a necessity.
Resistance is a death spiral if you don't catch it early.

Raising your occupation law to something harsher than Local Police Force can be useful. It really depends on how high the resistance target currently is.

The following will also help, but are more dificult to modify quickly:

Being at peace
Raising your stability
Put a spy on resistance suppression

I made a very long post to try to explain how resistance/garrison works. Understanding it may help you understand what you need to do.

https://www.reddit.com/r/hoi4/comments/voimvq/garrisonresistance_masterpost_part_1_how_does_it/

Also including a comparison of how different garrison template fare in different situation (and occupation law)
https://www.reddit.com/r/hoi4/comments/vp4ndg/garrisonresistance_masterpost_part_2_comparing/
Although MP is probably the cheapest way to get suppression thus helping you fulfill required garrison supplies since you need less guns and such, it would help him if his issue is that he lacks supplies to equip his garrisons (Although if thats the problem he should make sure to toggle garrisons to high priority over reinforcments/creating new units)*

Then again he says he has supplies but then I wonder why he is having many issues since usually nations hover around 20% at worst with full supplies.
Last edited by Unpatchable Luigi; Jul 3, 2022 @ 3:34pm
JDouglasBarson Jul 3, 2022 @ 3:36pm 
He can't put a spy, no La Resistance DLC. He has high resistance then the garrisons are getting damage more often and probably why the resistance is going up. I would probably put light tanks if you got any to spare in the garrison template and set occupation law to civilian to build compliance. Compliance is the way to deal with resistance in the long run.
Fargel_Linellar Jul 4, 2022 @ 1:41am 
Originally posted by Unpatchable Luigi:
Although MP is probably the cheapest way to get suppression thus helping you fulfill required garrison supplies since you need less guns and such, it would help him if his issue is that he lacks supplies to equip his garrisons (Although if thats the problem he should make sure to toggle garrisons to high priority over reinforcments/creating new units)*

Then again he says he has supplies but then I wonder why he is having many issues since usually nations hover around 20% at worst with full supplies.

In most cases I have seen, adding MP will make things worse. As if you are in a deficit of equipment, you are probably lacking support equipment too.

The gain on guns and manpower is also not great unless you make the division big.

Adding MP to you garrison in high resistance area will also increase how much equipment is lost (in total IC).
It will save you a few guns and manpower each event, but lose 1 support equipment.
As support equipment is very expensive, it's a bad idea quickly.

Like I said, the most important part is that your garrison is fully equiped. Disbanding part of your army is the way to go if you are missing manpower or equipment.

As each day you wait for new equipment to be produced, resistance raise more.
The more resistance raise, the more equipment your garrison need.

It's a death loop, so you need to close it asap.
Originally posted by Fargel_Linellar:
Originally posted by Unpatchable Luigi:
Although MP is probably the cheapest way to get suppression thus helping you fulfill required garrison supplies since you need less guns and such, it would help him if his issue is that he lacks supplies to equip his garrisons (Although if thats the problem he should make sure to toggle garrisons to high priority over reinforcments/creating new units)*

Then again he says he has supplies but then I wonder why he is having many issues since usually nations hover around 20% at worst with full supplies.

In most cases I have seen, adding MP will make things worse. As if you are in a deficit of equipment, you are probably lacking support equipment too.

The gain on guns and manpower is also not great unless you make the division big.

Adding MP to you garrison in high resistance area will also increase how much equipment is lost (in total IC).
It will save you a few guns and manpower each event, but lose 1 support equipment.
As support equipment is very expensive, it's a bad idea quickly.

Like I said, the most important part is that your garrison is fully equiped. Disbanding part of your army is the way to go if you are missing manpower or equipment.

As each day you wait for new equipment to be produced, resistance raise more.
The more resistance raise, the more equipment your garrison need.

It's a death loop, so you need to close it asap.
Mp is mainly a tip for pre-emptive prevention as it slows equipment loses early on before things get bad, I agree it's not a magical remedy to resistance issues for sure.
Fargel_Linellar Jul 5, 2022 @ 1:01am 
Originally posted by Unpatchable Luigi:
Mp is mainly a tip for pre-emptive prevention as it slows equipment loses early on before things get bad, I agree it's not a magical remedy to resistance issues for sure.

Take a look at my second link or the full file with the comparisons.

At low resistance, MP will make you lose more IC.
It will save some manpower, but it can more than double the IC lost.
Resistance need to be really high to have MP save you IC. (about more than 50% resistance)
drewbstar Jul 5, 2022 @ 2:36am 
Originally posted by Fargel_Linellar:
Originally posted by Unpatchable Luigi:
Mp is mainly a tip for pre-emptive prevention as it slows equipment loses early on before things get bad, I agree it's not a magical remedy to resistance issues for sure.

Take a look at my second link or the full file with the comparisons.

At low resistance, MP will make you lose more IC.
It will save some manpower, but it can more than double the IC lost.
Resistance need to be really high to have MP save you IC. (about more than 50% resistance)
I always felt MP should give a (small) bonus to compliance gain. It's easier to respect an occupying country if they have a dedicated police force with consistent, non-Draconian policies rather than having random GIs act as judge and jury. Partially in place via occupation laws but could be further expanded via MP and research upgrades. (e.g Adding MP increases the bonuses from certain occupation laws or reduces the penalties)
Originally posted by Fargel_Linellar:
Originally posted by Unpatchable Luigi:
Mp is mainly a tip for pre-emptive prevention as it slows equipment loses early on before things get bad, I agree it's not a magical remedy to resistance issues for sure.

Take a look at my second link or the full file with the comparisons.

At low resistance, MP will make you lose more IC.
It will save some manpower, but it can more than double the IC lost.
Resistance need to be really high to have MP save you IC. (about more than 50% resistance)
Paradox with their spaghetti code again... Don't see why they wanted to round the number up specially if they noticed it would cause issues in the 99% of cases where you take less than 1 IC of damage. Good study into it imo. I assumed anything below 0.5 would be ignored damage but I suppose not.
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Date Posted: Jul 2, 2022 @ 5:10pm
Posts: 16