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The whole system was rebalanced, starting with IC cost (eg. transports now cost like 9x less) and it is much cleaner and easier for use.
For me it's the rigid default of 100 Aircraft per wing you can't change.
That's the main 'operational' and 'strategic' problem that comes with this.
"All your eggs in one basket", so to speak. ;-)
As for the problem of stopping enemy bombing, I haven't noticed exactly what you described... yet?
However, I have noticed that the AI enemy will suddenly plop 500 fighters and 700 bombers on your home region )or wherever) for a few days.
When I respond by putting up more fighters and interceptors to counter them, they just go away then repeat this process in another region and on it goes.
It can be quite annoying! ;-)
I like that you can have air-groups now.
You can have say a 'Luftflotte' with a mixture of Fighters, CAS and Bombers organised together, similar to how the Luftwaffe did historically and similar to how the game structures the Armies and Fleets.
Having ALL air wings be 100 Aircraft strong with no option to change this is a bit problematic though. (See my post above)
You could set the size of the air wings BEFORE this DLC and update so I don't see why they can't just re-adopt that at least.
This won't effect the air group or anything else, just the amount of aircraft in each wing.
That's my thoughts anyway.
What did you mean by 'easier for use'?
Thanks for your reply.
D
Yep, I see new system as much easier to use.
Standardizing it makes balance easier I think.
The real question is why someone want suboptimal wing size?
Basically you want smaller or larger wings - Smaller either he can not afford wing sizes 100 and again here - whole system was rebalanced, including IC cost. Also smaller wing has higher loses so need spend more on replenishment, you can now save a lot of production by making multiroles aircrafts, etc. Really no reason to complain without proper breakdown and evaluate all inputs.
Second reason for small air wings was exploit ACE bonus for wing size 10 (or even smaller, I recall calculation even claiming 2-3 wing size is the best). So basically this was fixed and balanced as this was not intended
Second is opposite - he want bigger wing size than 100 - combat wise this is inferior choice. There was never any difference between 10x100 or 1x1000 - beside ACE bonus that was always caped at 100 size, hence bonus form ACE to 1000 wing size was effectively reduced to 10% compared to wings per 100. So only reason I remotely see is the player control - if I will ignore the troubles with fiting airport, it is just about use air groups now, so no change.
Actually most people always used sizes of 100 since like forever because of ACE bonuses, now we just dont have the hassle of necessity to play with the sizes anymore.
yes...but actually no...
smaller wing sizes makes sense for smaller nations.... As columbia, I don't need wing sizes of 100 planes....
It's also not historical at all. A German Geschwader consisted of about 140-150 fighter planes.
A USAAF bombardment group of B-29 had 45 planes, while a B-17 group had 72 planes and a A-26 group had 96 planes, while a fighter group had around 125 planes.
so...long story short: this makes no sense from a roleplay / historical standpoint, additionally to the gameplay standpoint.
If it didn't you could always split the airwing in two and have two groups of not 100.
Only thing that make sense to compare old and new system and I adressed that - did you comapred some real numbers? Fact with interception rework you dont need cover all zones but for example only the one through enemy has to pass? That you can save months of retention penalty by design mutirole aircarft? etc. The thing someone has old habits does not mean it is good Idea to still apply them with whole system rework or that he is in any way in worse situation than before (like most people say they dont need 100 size transports, ignoring the IC price went down to 20 from 185 or something....)