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Carriers will have to be micro'd by parking them outside the landing point and assigning their carrier air group to operate over the air zone you plan to land in.
Naval invasion order with invasion support will always park at the start of the invasion path in order to escort the naval invaders continuously from start to finish.
I think also the tip about removing the orders is a good one. As soon as you get to the landing zone, you need to turn off orders and tell them to move to the sea zone so that you can support with air. I'm not sure why ground invasion order wouldn't launch the air support in the same way it does for naval battles but... it is what it is.
It is a tricky one. If you provide ground support you have the wrong bombs on the aircraft if enemy ships turn up and it is Midway again. Hence, game makes the player decide if the risk is worth it.
As Japan try taking siam, built a port on the thin part to british malaya in the direction to India, then Invade Iran (ask itlay to use their naval bases in africa, afterwards invade irak and your fuel supply is covered for the whole game if you built some silos