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Remember we are all new to this too & learning together.
It looks like as long as I just use that yellow (when available) "upgrade all modules" button on the Plane Designer screen as opposed to designing a new airframe ...? That works as far as upgrading goes.
But if you want the same design (weapons, electronics, etc) but in the upgraded airframe, its treated as a whole new plane. Which makes sense, for obvious reasons, but as a matter of micromanagement, having to delete all those old airframe designs and manually replace with each new airframe design- for each new air role (with the same weapon/electronics/etc loadout mind you)- whew. Prepare your click finger...
My advanced airframe CAS, I added a pair of light machine guns after a pair of bomb locks. The addition of the machine guns required a new line of aircraft.
I did goof by not adding MGs to the CAS 1 model, but... I feel like this mechanic should be more forgiving.
Thank you all for your help!
it is not enough it just type like CAS but also the exact type like bomb or anti tank cannon has to match (+ equipment tag if you use it)
other slots seems free to be modified as you want.
Basic Close Air Support Airframe, two bomb locks (first two slots), engine 1, Nav radio 1.
Next design:
Improved Close Air Support Airframe, two bomb locks (first two slots) , engine 2, Nav radio 2
These two designs were compatible, that is to say, upgradable.
Improved Close Air Support Airframe, two bomb locks (first two slots), 2x LIGHT MACHINEGUNS, engine 2, Nav radio 2 --- This is a new aircraft entirely, incompatible , not replacing the Basic Close Air Support model. Same aircraft icon picture in all models.
So that first row has to match exactly. I mean, I get it, but... maybe a little micromanagement inducing, no?