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https://steamuserimages-a.akamaihd.net/ugc/1834662671785987919/73CACF394E1D8AB09A56B849B07E0241E50A95D1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You didn't take any ports, so any divisions you land are going to quickly run out of supplies.
You want to target ports as a #1 priority because without them you'll hardly be able to push in.
If you really must, you can build a port where you land, but this will take about a month and leaves you very vulnerable. (You can also build land forts to buy yourself some extra time, so long as the tile isn't in combat)
Shore bombardment is key if you don't have any air support. If you're just fighting small countries with no navy/airforce, you can spam out some cheap heavy cruisers with nothing but guns to help.
You're invading with tanks and mobile infantry, which are awful divisions to initially invade with. They receive a massive attack malus that e.g Marine divisions don't. Make a few pure inf/Marine divisions to do the initial landings, after that you can roll your tanks in.
Your generals don't have a Field Marshall. They don't add all that much, but every bit helps. Even a few % for attack or supply reduction can make the difference.
If you were to try again, I'd recommend:
Building a few cheap ships to get some shore bombardment, you can spam out early cruisers (both light and heavy) to help.
Only naval invading in tiles that have ports, or are immediately next to ports.
Using a Field Marshall from the start you can grind up some key traits (like supply use reduction which helps with naval invasions)
Making a few specialized marine divisions/infantry divisions (pure inf/marine, engineer support, arty support) to help land, after that you can do whatever.
If you really want to cheese it, you can spam out a bunch of 2 width infantry divisions to raise your special forces cap.
Or just build a floating harbour and use that
But, you're right, if you have NSB, floating harbors can give you the time needed to push/capture a harbor/build your own.
I got no dlc
The next ship to build wont be till like 6 years XD.
ooo, I would have thought tanks would be useful due to the high breakthrough.
Field Marshals? I don't think I ever used one before.
Heavy Cruisers are much, much cheaper than Battleships or Carriers. Much better bang for your buck.
Tanks are useful, but not for the initial naval invasion. Almost all divisions get a malus (debuff) when preforming a naval invasion. This is one of the things that make Marine infantry so good for invasions and why engineer divisions are so important. Tanks get a much higher debuff than infantry.
https://hoi4.paradoxwikis.com/Terrain#Unit-specific_adjusters
Per division, Infantry have a 0% modifier, line artillery has a -40% modifier, Motorized Inf has a -20% modifier, Light Tanks have a -40% modifier, Medium Tanks have a -80% modifier. In short, pure inf isn't getting seriously debuffed, but tanks/mobile inf or arty divisions are getting hit hard. You can click on the naval invasion bubble and hover over your divisions to see what the % debuff is.
Marines actually get a 50% buff[//i] for naval invasions, helping offset the serious penalty, combined with an engineer company (+25% attack) you can push hard with good divisions. Remember to research your special forces (+org and supply grace really help here).
For Field Marshals, you just select the generals and right click the blank '+' profile to their left and it'll group them. You may need (or at least want) to promote a general to FM depending on the country you play. They provide additional bonuses to the troops under their command, increasing the usual stats, attack/defense and increasing planning/planning speed while reducing supply consumption.
Gunna go ahead and redo all my stuff and wait another year o two before attacking.