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On to motorized divisions themselves, they are much stronger than traditional infantry, in terms of defense, mobility, the list goes on. The downside of course is needing to produce all the trucks for them, and supply the necessary fuel for their operations.
Groups that specifically have all motorized will have 12km/h movement as a division, which is 3x as fast as the standard 4km/h that infantry are constrained to. This makes them exceptional at maneuvering against enemy infantry, or just outright rushing down territory before the enemy can establish a front line against them in the case of breakthrough, naval landing, etc.
Also because of this mobility, combined with their exceptional defensive value, it makes them effective at being paired with armored divisions, especially so that you can reduce the amount of motorized in your armored divisions and focus more tanks in them. This way, you can have each armored division paired with a motorized division that will be able to keep pace with your armor, and provide a defensive specialized division to help defend your armor, or behind them as your armor deepens a pincer encirclement.
Most people like to just mix it directly into their armored divisions, as it does provide extra organization at the expense of general offensive stats, but I often prefer to outright run pairs of 1 motorized division to 1 armored division, so that I can improve the overall offensive capability of my armored divisions and allow them to rely completely on their paired motorized division for defensive concerns like counterattacks against the armor and what not.
also, by all the explanations given by both u and the other guy, am i correct in assuming that basically, a truck unit in an army (and not inside a template) are basically just infantrymen riding in a truck to get around more easily?
Sadly cannot not replace the need of trucks with Mechanized. Whether by Support companies or Motorized Artillery. Their requirements will never change.
Motorized Infantry unit type is just trucks and men. So as you said.
-walter
You can use mechanized infantry battalions to replace motorized infantry battalions in a template, but as far as I can remember you can't use them for artillery battalions, nor any support companies.
Also what combad width do you usually use for motorized divisions?
You can definitely convert infantry to motorized later on if you feel that you have sufficient trucks and fuel, which will give them degrees of buff in defense, mobility, etc. as aforementioned. That being said, it's not quite something you want to plan for as that amount of production could just as easily be used for something else like more arty, more air, etc. So while it is feasible, it's not quite as beneficial in payoff to plan for that to be the case but moreso to do if you find yourself with a massive surplus of motorized.
The reason this is, is that the benefits certain infantry divisions gain will essentially be nullified or end up as overkill; for instance, if you have a highly mountainous region you're working in, or a firmly stalemated line with not much land to maneuver around it as a couple examples. In pretty much every combat situation you enter, not only should you ask 'do I have enough to complete my objectives?', but you should also ask 'am I using more than is necessary to achieve my objectives?', where that 'more than necessary' could otherwise be allocated to other fronts, theaters, etc.
That being said, for the most part I personally tend to recruit infantry divisions with the intention of keeping them as frontline inf, 1 motorized for each armored division I recruit to pair with, and on the side I queue recruitment of motorized divisions to build a full army in each theater on red priority, anywhere from 6 to 20 motorized divisions in said army depending on the theater/war situation. They can operate independently as a mobile army to capitalize on breakthrough. With a lower priority it will only fill with equipment after all else has been fulfilled, so uses the excess to recruit them.
Typically, I'll use a 9/0 motorized template to start, for instance as germany that defaults such a template, and will add motorized arty inline up to two or three battalions when available, but typically after mainline infantry receive their arty first. I will usually end with something around 11/3 at most, but this is more based on equipment allocation than combat width optimization, so others might disagree with the range of battalions I have listed. You can also add in line motorized AA and/or AT if the situation calls for it, but I typically make do with support companies in that respect.
In most games I'll start with field hospitals to regular inf, but if later in the game I can afford it, where often surpluses of trucks show up, I'll likely tag on field hospital to my motorized if I find I'm using them sufficiently in combat to warrant it, and not simply capitalizing on their mobility for outflanking numerically inferior lines. Maintenance I generally do the same and start with maint in my light tank divisions, naturally duplicate that over to med/heavy mix divisions, and then with enough leftover equipment later I can add them into my motorized, where their initial reliability isn't as bad/important, but shoring it up can help with equipment nonetheless.
That being said, in a fully competitive stance, those things can be rather nil as you're running 5x speed and will likely never hit an issue of manpower or equipment cumulatively being lost enough without these companies that it surmises a legitimate issue in and of itself.