Hearts of Iron IV

Hearts of Iron IV

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Support Companies
What do each of them do and which are best for which templates?
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AA, arty, rocket and AT are self explanatory

Maintenance - increased the durability of your equipment meaning you lose less when suffering attrition and you also get to pick up equipment dropped by the enemy

Hospital - decreases manpower and exp losses in combat. You still lose the same ammount of people but some of them get sent back into the manpower pool

Recon - Increases your reconaisance value, this means your general is more likely to pick the correct countertactic to what the enemy does

Radio - Increases initiative, this means your units have a higher chance of joining a battle when they are in the reserve pool of an action

Logistics - Decreases supply usage of your division
Support Artillery/AA/AT/Rockets - provides extra soft, air, hard, and soft attack/breakthrough respectively. Costs less than normal versions, but provides less of a benefit, and does not slow down fast divisions (can freely use on fast breakthrough divisions and with paratroopers)

Engineer - increases entrenchment statistic and helps in attacking forts and river crossings, works well with both offence and defence

Recon - increases speed in difficult terrain, and increases the chance your tactic will counter the enemy's in battle - mostly effective on offence (or left off entirely)

Military police - increases suppression stat, and provides no combat benefits. Use on garrison nuits and cavalry

Maintenance Company - increases reliability, reducing equipment loss from attrition (breakdowns and the like) - helpful with high cost divisions containing things like super heavy tanks

Field Hospital - returns a percentage of lost manpower into your manpower pool, and decreases experience loss in combat. Helpful for countries lacking in manpower

Logistics Company - reduces supply usage of entire division. Useful in areas of low supply, or with divisions that have a high supply usage (reduction is percentage based, so a larger cost results in more supply saved)

Signal company - increases initiative stat, speeding up battle planning. Also useful when entering battles as a reserve. If you order multiple divisions to engage an enemy simultaneously, they all join the battle at the same time; however, divisions which join the battle after it's started are sent to a Reinforcement pool and must roll dice to join the fray. By default, this is a meager 2% per hour (or an average time of 34 hours of not shooting the enemy). The Radio tech increases this to 7% (about 9.5 hrs on average). A top-tier signal company grants 56 Initiative, which the game divides by 4 and adds to the reinforce rate. The bare rate of 2% plus the Radio technology's 5% for a total of a 21% reinforce rate per hour, or an average reinforce rate of just under 3 hours.
@Justin: Military police - increases suppression stat, and provides no combat benefits. Use on garrison nuits and cavalry

The tooltip says otherwise. Why do you say it provides no combat benefits?
Because it doesn't provide any combat benefits when you're actually fighting.

What tooltip are you reading?
And when do you actually use them?

Maintenance- Arty breakthrough infantry units and tanks.
Logistics- tanks and africa squads
Field hospital- Everything
MP- garbage cav units holding occupied areas
Recon- Everything except MP
Engineer- tanks/infantry

Signal companies? Never.
Signal companies are amazing
If you play as a major nation, I think the Logistics company is the least useful. You should have enough production to cover attrition anyway, so it serves no purpose.
Originally posted by Justin:
Because it doesn't provide any combat benefits when you're actually fighting.

What tooltip are you reading?

This tooltip:
https://steamcommunity.com/sharedfiles/filedetails/?id=1364424850
Originally posted by Mikey:
AA, arty, rocket and AT are self explanatory

Maintenance - increased the durability of your equipment meaning you lose less when suffering attrition and you also get to pick up equipment dropped by the enemy

Hospital - decreases manpower and exp losses in combat. You still lose the same ammount of people but some of them get sent back into the manpower pool

Recon - Increases your reconaisance value, this means your general is more likely to pick the correct countertactic to what the enemy does

Radio - Increases initiative, this means your units have a higher chance of joining a battle when they are in the reserve pool of an action

Logistics - Decreases supply usage of your division

that aside i read something about filling all support slots hits your organization hard
like how should you take this into account
and then if i want to put down support guns i won't have space for these pure support companies

oh and is that paradox guide up to date with the 1.5 patch
Originally posted by Ryan:
If you play as a major nation, I think the Logistics company is the least useful. You should have enough production to cover attrition anyway, so it serves no purpose.

I disagree with this, but am willing to be educated. :)

I like the Logistics brigade for the decrease in supply consumption. A division out of supply takes a pretty severe hit to attack and defense. The Logistics brigade (especially upgraded) allows you to cram many more divisions in a single zone to punch through the enemy line.

I agree that the attrition is minor, but fighting in level 5 infra in the USSR is painful without that brigade.
Originally posted by Ryan:
Originally posted by Justin:
Because it doesn't provide any combat benefits when you're actually fighting.

What tooltip are you reading?

This tooltip:
https://steamcommunity.com/sharedfiles/filedetails/?id=1364424850
I think those particular stats are calculated based on the number of battalions that are in the division. Most stats are not strictly additive - speed, for example, is the speed of the slowest battalion in the division. Organization I believe is a weighted average or something.

Dunno where the Hard Attack is coming from though. I'll have to ask the main forums.

Regardless, equipping MPs solely for that extra 1 HP and 9 Soft Attack still sounds like a bad idea.


Originally posted by Ryan:
If you play as a major nation, I think the Logistics company is the least useful. You should have enough production to cover attrition anyway, so it serves no purpose.
I think you confused maintenance battalions with logistics battalions. Maintenance battalions reduce attrition, logistics reduce supply cost.

I think it still depends on your general production, though if you're playing as, for example, the USA, you're mostly right. I think.

Originally posted by 32Cbottle:
Originally posted by Mikey:
AA, arty, rocket and AT are self explanatory

Maintenance - increased the durability of your equipment meaning you lose less when suffering attrition and you also get to pick up equipment dropped by the enemy

Hospital - decreases manpower and exp losses in combat. You still lose the same ammount of people but some of them get sent back into the manpower pool

Recon - Increases your reconaisance value, this means your general is more likely to pick the correct countertactic to what the enemy does

Radio - Increases initiative, this means your units have a higher chance of joining a battle when they are in the reserve pool of an action

Logistics - Decreases supply usage of your division

that aside i read something about filling all support slots hits your organization hard
like how should you take this into account
and then if i want to put down support guns i won't have space for these pure support companies

oh and is that paradox guide up to date with the 1.5 patch
I can't remember how organization is calculated, but I think it's based on a weighted average of battalions in the division.

I just tested the division designer and created a blank division with 2 INF and got 70 org (with upgrades). Adding a support artillery cut that down to around 30 or so, but adding a third INF brought it back up by 10 to around 40.

So equipping support companies DOES affect organization, but if it's a particularly large division then you can probably mitigate those penalties at the cost of manpower and production.
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Date Posted: Apr 17, 2018 @ 6:51pm
Posts: 12