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Historically it would be impossible to fully militarize an economy like you say "in a matter of months". Nations started to build military factories way before the "last minute"; that's why the game has a tiered economy law system for gradual militarization of the nation.
You're right to say that people should use conversions more, they absolutely should.
I frown when people say things like "this should be meta" in a sandbox-ish historical grand strategy game as this. It implies there is "one right way" to play the game. My biggest pet peeve is the 7/2 division template meta because it's totally unrealistic when it comes to unit organization, past AND present. The closest thing would be a 6/3 (2x3-battalion infantry regiments and 1x3-battalion arty regiment).
This might be totally out of left field and you might think I'm a stuffed-up old roleplay historical accuracy fanatic but I don't particularly value the imposition of 100% through-and-through gamer logic and cheese tactics on historical grand strategy
At the end of the day, I don't get to decide anything. And I definitely don't get to decide whats META. This is a game, with mechanics that are designed to have intended consequences which are accompanied by unintended ones. I shouldn't make statements like "this should be meta" because at the end of the day it either is or isnt. This makes me win. Thats all I can say.
You're definitely right; this is a sandbox and people can definitely do whatever they want. I have to take into account that my perspective is my own and therefor limited. If it were true that "Historically, it would be impossible to fully militarize in months", and if you are therefor arguing against any alternatives to reality, then I can only assume every game goes exactly the same for you. Historically. You can play Germany and lose, if that's your thing.
But I'm quite a historical player myself, hence why I play only Italy, because I don't enjoy unifying Portugal and Brazil in some wack focus tree BS. I want to try and be a competent Italy who could have made a real difference with just some planning and initiative. Thats the extend of my historical tone in my playthroughs.
I stand with you when you say that the worst part of this game is the division width; although the size of states and provinces is a close contender. This is not even close to a flawless game.
To wrap up, I would never consider myself to be one who uses "cheese tactics". This is a game and I have used the tools at my disposal as the game intended. No cheating whatsoever. This strategy has been the most solid economic plan I have found in this game.
;)
Depends on how min-maxxed you want to be and how early you go to war.
So it pays to not switch produtcs...
Vs the AI this is moot, because the AI is god tier, and better than all of us, for sure.
Untrue. This is definitely considered, and in fact, I will call you and raise you on this idea. You wont be fighting WW2 with the same equipment at the start of the game, so at one point or another, you will START production on new equipment.
The solution to this problem is allocating all new mils to a 2nd Infantry EQ. dump line at the bottom of your production queue, which is meant to hold all the mils you acquire but have no where to put them at the moment. You wait until you have the full amount of factories you want for the New Production Line and allocate them all at once.
This means the production growth will never be hampered with during the lifespan of production, which theoretically would be the fastest way possible to reach max efficiency. The number of factories allocated will not affect the efficiency growth rate, so long as you never add anymore afterward.
Right, it most definitely depends on the country. This wouldnt be a good model for Japan or China because their main fight starts so early.
For me, I play Italy and my starting army is enough to get me through France by Mid-37, which then gives me tons of mils I never had to build. All my Mils Pre-1940 would come through conquest. I don't join WW2 until '42 which gives me loads of time to reach that 300+ total Industry