Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You want a good balance on your fleet comp, including research and templates.
Unless you are Japan with the long lance torpedos or have an Admiral with the related traits, your torpedos are going to do terrible against the enemy fleet if its at 100% screening.
Destroyers are best used for cheap spam and ASW. They will lose, hard, against all other ships (excluding subs) for this very reason.
There are multiple strats, but I've personally found 3 ways to really do it:
Traditional: Lots of capitals (BB and CV) in a deathstack with a lot of CL/DD.
Expensive, hard to manage, a lot to learn. Takes good knowledge and experience to not self-implode with oil use and dockyard reservation.
HOI4 Special: Subs with snorkels, lots of Naval bombers. Easy, cheap, and effective. Naval bombers delete the screens, subs kill the convoys and capitals. It's the meta for a reason.
"Hybrid": This is what I've been trying lately. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Do the sub/naval bomber spam like normal, but set aside a little time for a small stack of CLs and maybe a battleship. I managed to sink several capitals and dozens of destroyers in the channel in record time with this method.
Buff CLs with very strong soft attack, good AA/RADAR, and let it fly (air catapault 2). With a little air cover I've seen 7-8 1936/1940 CLs completely demolish dozens of the Royal Navy's destroyers, to which my subs and bombers sank capital ships entirely by themselves. Set to patrol, engage at low risk, repair ASAP, only fight with green air + bomber support. I landed in Dover with 0 problems in 1940 with this method.
I've been meaning to expand some of my mine laying/torpedo use outside of subs, but the general idea is there.
That means that with 100% screen efficiency on enemy fleet your torpedoes will not even fire on enemy capitals. You need to whittle down enemy screening ships to get a chance to fire torpedoes at enemy capital ships. Using torpedoes against screening ships is quite useless because of very low chance to hit due to low ship profile of light ships (speed/visibility ratio). So unfortunately for you, simply spamming torpedo boats in hope to overwhelm enemy fleet with torpedo saturation will not work, at least not on the scale of you trying to use it.
I highly recommend to either study the HoI4 wiki on the subject of game mechanics if you want to make specialised ships/fleets and min/max, or just do a balanced fleets/ship-designs that make sense, and they will work to a reasonable extent.
Basically Torps ignore armor and deal high damage. They take down big and slow moving ships. Smaller ships can easily avoid them. Keep in mind that one of the jobs of screen ships is to keep torpedo boats away from big, vulnerable ships. So if your torpedo boats cant get close enough there isn't much they can do.
There is no concept of range in HoI4 naval combat, so "getting close" is not really applicable here. Basically each side in combat has three deployment "lines" plus "underwater" for subs. Light ships go into the first line (can be viewed as being closest to the enemy) capitals in the second line, and aircraft carries into the third. Submarines go underwater naturally. There are rules about what weapon can engage ships in which line, to save me time I will not go into detailed explanation of the mechanics there because it is all in the wiki in a much better format. Suffice to say that in order for destroyers to be able to fire their torpedoes into second enemy line (where their capital ships are), the number of light ships in the first enemy line must be less than optimal screen ratio for a fleet (3 light ships per capital ship in a fleet). The lower the screen ratio, the higher the chance that your destroyer torpedo attack will target an enemy capital ship in the second line. To target an enemy carrier there must be no capital ships in the enemy's second line iirc. Meaning that even a single battle-cruiser will protect a carrier from all potential attacks while that BC is alive and fighting.
Hybrid all the way for me (UK). I don't have any DDs in my strike fleets, torpedo-equipped or otherwise. I keep the DDs separate and, depending on the year/tech, armed with multiple depth charge launchers. Then off they go into dedicated fleets on permanent anti-sub patrols. I then have strike fleets with 10-12 capital ships and 30-40 CLs, all equipped with torpedo launchers and rapid fire turrets. 4 or 5 2-ship patrol fleets with catapult-equipped CLs to spot the enemy, trigger the strike fleet, and then run away. It seems like a compromise design, but it scoured the oceans clean of (AI) Axis fleets in no time, with very little loss. Subs I have multiple 10-boat fleets looking for enemy convoys.
I mean, you wouldn't do it in R/L, but in HOI4 against the AI... it works.