Hearts of Iron IV

Hearts of Iron IV

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Blunder Bro Feb 26, 2021 @ 1:19pm
La Resistance advice and tips - Coups/Puppeting
Thanks to everyone who has replied to my other noob threads. Still some issues, but that is not for discussion in this thread.

I am new to operatives and am struggling on getting them to be useful in ways other than rooting out resistance and stealing blueprints.
In previous playthroughs it felt pointless to attempt boosting ideologies, lower stability and to setup collaboration governments.


The USA was a mistake to try it on, too big and unmoving. In my current game, I am trying to stage a coup in Communist France so that they do not drag Russia into anything when I invade or at least to get a fascist buddy.

Boosting ideology has been a slow ordeal, that has taken up all my agents to do. Now that I have 20% support to stage a coup, I have no idea how to raise the risk from "deadly" to at least routine. Then there's the question of how do I ensure they fascists stand a decent chance (minus the volunteers I will send).

Also, other than getting agents with the appropriate skills, can you get collaboration government missions to be quicker with greater effects? They take too long compared to everything else.

BTW I am playing the Black ice mod, so preferably answers from anyone with mod experience.
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Showing 1-15 of 19 comments
Blunder Bro Feb 27, 2021 @ 2:24am 
Originally posted by Ikazuchi:
I prefer to use spies to set up a collaboration govnmt.
this way after conquering i need to spend less time to build collaboration.

Collab. govnmt. gives 100% manpower, and 75% civi and mil.
and the maximum trade 80:1.
and gives you all division it produces.

I never call them to war and just leave them at peace, that way i keep fronts and battlefields "small".
I know what they do, it just takes centuries to even do 1 mission of "setup collaboration government"

Same problem with boosting ideology and lowering stability. Maybe it is blackice, but it takes a huge amount of effort to get 20% party support and low stability.

Then there's the issue of the coup mission being too risky to attempt and it doesn't tell me how to increase the chance of agent success. I can guess that things like make resistance contacts might help a coup be successful, but it doesn't outright state.
Blunder Bro Feb 27, 2021 @ 11:10am 
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
I know what they do, it just takes centuries to even do 1 mission of "setup collaboration government"

Same problem with boosting ideology and lowering stability. Maybe it is blackice, but it takes a huge amount of effort to get 20% party support and low stability.

Then there's the issue of the coup mission being too risky to attempt and it doesn't tell me how to increase the chance of agent success. I can guess that things like make resistance contacts might help a coup be successful, but it doesn't outright state.

boost ideology, lower stability and coups are only good in rare occasions now.
Collaboration government and steal tech are the actions which have the biggest benefits right now.

Collaboration government also decreases victory points needed for surrender AND decreases damage to and required garrisons from the start.
Steal tech allows you to rush certain techs faster, which also makes the "rush dispersed 5 in 1939" possible
So no way to increase a coup from risky to routine or higher?
Blunder Bro Feb 27, 2021 @ 1:08pm 
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
So no way to increase a coup from risky to routine or higher?

training spies takes ages. Unless the country already is leaning towards the ideology you want to push them into it is almost never worth it.
So none of the other missions give you better odds?

Is the risk to agents reduced with party percentage support?

The world turned mostly commie.
Blunder Bro Feb 28, 2021 @ 3:04am 
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
So none of the other missions give you better odds?

Is the risk to agents reduced with party percentage support?

The world turned mostly commie.
Question is not about odds, but about effort you need to make for it to give you any benefit.
If you just want to succeed, you can infiltrate all administrations of each country to farm PP and XP.

Pushing a country to a different ideology to start a coup is a lot of effort and takes ages if done to someone who is at least a bit resistant.
And even when you finish, coups can just fail almost instantly and you wasted your spies work.

Collab governments are always worth it.
So no way to increase the agent risk from deadly to anything better at all? I was worried that if I tried it I would loose all agents.

Ahhhh cool tip for pp. Xp? They can rank up??

I have the ability to stage a coup right now, but it says the risk is deadly and IDK how to make it better or how to give the coup a better chance. Do you increase the land/units they get with increasing party support or do other missions?

They are, but they take soooooooooooooooooooooo long. Anyway to speed it up? Ways of getting traits? I don't know how to get better traits. Also, how does the "tough" trait give a minus to enemy intel extraction? I would also like to know if I can capture/kill enemy agents when I am operating in their country.
Last edited by Blunder Bro; Feb 28, 2021 @ 3:05am
Originally posted by Ikazuchi:
I prefer to use spies to set up a collaboration govnmt.
this way after conquering i need to spend less time to build collaboration.

Collab. govnmt. gives 100% manpower, and 75% civi and mil.
and the maximum trade 80:1.
and gives you all division it produces.

I never call them to war and just leave them at peace, that way i keep fronts and battlefields "small".

this , if you start it early , you can endup with 30% if your slow(once) 60% if your resonable and 90% if your good , france and russia as germany are 2 countries you should have atleast enough time for 2 60% and this will boost your menpower and production

good tip is also having atleast 1 spy in colab goverment who is nation your trying for boosts/less risk , i tend to try to have 2 by dismismissing one of agents

cups are honestly not worth time with spies , your better off ether stealing blueprints(especialy industrial ones can be really powerful letting you get 500day reserch tech in like 120 days) or colab goverments

i know i not uses spies "ridiculesly" and not used all game mechanics but stealing blueprints and colab goverments give you best "time invested to value"

one boosts your economy and production and other boosts...your economy and production as well menpower

not to say if you get compliance very high allies even if they make resistance contacts it will do ♥♥♥♥ all:D


but spies got also a lot utility , boosting idology is great to help friend turn communist or facist few months erlier(sometimes even year erlier)
Last edited by Varenvel The Festive Dinosaur; Feb 28, 2021 @ 4:04am
Blunder Bro Mar 1, 2021 @ 6:44am 
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
So no way to increase the agent risk from deadly to anything better at all? I was worried that if I tried it I would loose all agents.

Ahhhh cool tip for pp. Xp? They can rank up??

I have the ability to stage a coup right now, but it says the risk is deadly and IDK how to make it better or how to give the coup a better chance. Do you increase the land/units they get with increasing party support or do other missions?

They are, but they take soooooooooooooooooooooo long. Anyway to speed it up? Ways of getting traits? I don't know how to get better traits. Also, how does the "tough" trait give a minus to enemy intel extraction? I would also like to know if I can capture/kill enemy agents when I am operating in their country.

You need agents with skill level 2 or the proper traits.

Infiltrating administration army navy etc. gives the appropriate XP or PP.

Yes, the more party support, the better the rebellion strength.

Enemy intel extraction is a bonus that enemies get for catching your spies.

You can only capture enemy agents in your own country.
Yeah I need to look at skills.

I only just seen that the propaganda trait decreases coup cost and risk. That is what I wanted. Though anything else I might be missing would be good to know.

I think France is on 24%. How bad is that? Much luck winning? Where should I aim to start it? What region traits should I look for when deciding where the coup starts from?

Yeah I thought it would be for that, but I didn't know if it affected capturing / killing enemy agents that try to stop your actions in their countries.
Last edited by Blunder Bro; Mar 1, 2021 @ 6:45am
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
Yeah I need to look at skills.

I only just seen that the propaganda trait decreases coup cost and risk. That is what I wanted. Though anything else I might be missing would be good to know.

I think France is on 24%. How bad is that? Much luck winning? Where should I aim to start it? What region traits should I look for when deciding where the coup starts from?

Yeah I thought it would be for that, but I didn't know if it affected capturing / killing enemy agents that try to stop your actions in their countries.

You can take the % as a rough estimate on how many provinces and divisions will flip.

But in the chaos it is hard to know in advance if the coup will make sense or not.
It might be that the provinces are taken back within 2 months and the coup ends or the coup succeeds in 2 months.

Do it a few times and you will be frustrated by it, especially when you know what else your spies could have done in the same time.

i mean question is whats the goal of the coup

before man resistance our faverite way to defeat united states is organize coup at united states
so that way we dont need to make sea invasion or struggle , all you do is just send divisions with all fleet(loses wont matter as thats usualy last major power we care about when we play facist , soviet union and UK 99% of time are defeated and its 44-47 year)

if its just that it might be worth it
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:

i mean question is whats the goal of the coup

before man resistance our faverite way to defeat united states is organize coup at united states
so that way we dont need to make sea invasion or struggle , all you do is just send divisions with all fleet(loses wont matter as thats usualy last major power we care about when we play facist , soviet union and UK 99% of time are defeated and its 44-47 year)

if its just that it might be worth it

I still do not see the point, just naval invade and paradrop, secure a beachhead, build lots of harbors for supplies (not only one on level 10)...

But yeah, a coup can help in that case, but if UK and soviets are already gone that should be a piece of cake.

Still your spies are more useful to farm XP or PP.

united states by that point is almost inpenetratable defense with infinite navy , having entirely big chunk of land skips lots reserch , and most of navy you need to kill it

you basicly skip 4 out of 5 things and only need army and convoys
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:

united states by that point is almost inpenetratable defense with infinite navy , having entirely big chunk of land skips lots reserch , and most of navy you need to kill it

you basicly skip 4 out of 5 things and only need army and convoys

ehm.. navy is worthless in this game.
it is but you cant invade US without it , especialy if US has like 700 ships or 1000 at 1945
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:
it is but you cant invade US without it , especialy if US has like 700 ships or 1000 at 1945

Just naval bomb them.
I never build anything besides subs and transports.

naval bomb them from where? presuming you was germany and had to take care of UK france most of europe AND soviets and you could not do anything about US till 1945

not to say they will have large navy by that point
Last edited by Varenvel The Festive Dinosaur; Mar 1, 2021 @ 8:28am
Blunder Bro Mar 1, 2021 @ 8:44am 
Originally posted by Ikazuchi:
Originally posted by Demonic Cookie:
Yeah I need to look at skills.

I only just seen that the propaganda trait decreases coup cost and risk. That is what I wanted. Though anything else I might be missing would be good to know.

I think France is on 24%. How bad is that? Much luck winning? Where should I aim to start it? What region traits should I look for when deciding where the coup starts from?

Yeah I thought it would be for that, but I didn't know if it affected capturing / killing enemy agents that try to stop your actions in their countries.

You can take the % as a rough estimate on how many provinces and divisions will flip.

But in the chaos it is hard to know in advance if the coup will make sense or not.
It might be that the provinces are taken back within 2 months and the coup ends or the coup succeeds in 2 months.

Do it a few times and you will be frustrated by it, especially when you know what else your spies could have done in the same time.

None of that helps me. I know the more % gives the coup more ♥♥♥♥, but idk if 24% is generally a terrible percentage to start at. Their stability is going up very slowly. I ask all the same again.

Like should I start in the mountains? Look for forts? Any tips for boosting skills? Any traits/deployment tips?
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:
it is but you cant invade US without it , especialy if US has like 700 ships or 1000 at 1945

Just naval bomb them.
I never build anything besides subs and transports.

how much hours you got scored on hoi4?

as for coups you could try also get native agents , they get 30% boost in efectivness in everything they do or was it 20%?

if you get lucky and get 1 with coup skill you can do some fun stuff with that

having upgreades also help
Last edited by Varenvel The Festive Dinosaur; Mar 1, 2021 @ 9:00am
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:

how much hours you got scored on hoi4?

I am out. Do as you please and have fun.

im asking as i scored 370h and most things you said never worked relialably
Ikazuchi Mar 1, 2021 @ 9:08am 
Originally posted by Varenvel The Festive dinosaur:
Originally posted by Ikazuchi:

I am out. Do as you please and have fun.

im asking as i scored 370h and most things you said never worked relialably
1439 online hrs. plus offline gameplay.
But ask someone else for help.
Apparently i know nothing.
Originally posted by Ikazuchi:
Originally posted by Varenvel The Festive dinosaur:

im asking as i scored 370h and most things you said never worked relialably
1439 online hrs. plus offline gameplay.
But ask someone else for help.
Apparently i know nothing.

was just trying to determine if your better , i seen a lot claims on forums on a lot stategies to then findout they not work/was patched or are only aplicable to MP servers rather then vs AI
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Date Posted: Feb 26, 2021 @ 1:19pm
Posts: 19