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In another game, when China did form the alliance, I held my frontline and did a naval invasion on Qingdao. I slowly pushed and did encirclements.
I managed with 48 divisions.
Beeline the focus that sets the economy law to "Total Mobilization" and then i beeline for the focus that starts the war in China, this gets the war started at the historical date.
For divisions i set two types to training, a defensive division and a offensive division.
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The defensive division is only infantry at 10 width with only the engineering support company for extra entrenchment & defence and i set it to produce 10 at a time of these. These divisions are put in a big army and their only purpose is to man and hold the frontline, never attack. Tho they can be useful to select and manually support attacks my ctrl rightclicking the ongoing combat.
The offensive division is a 40 width that has minimum 30 organisation and as much artillery or tanks as possible in them, i also like to put some AA in them, but it's not necessary at all.
This division can be anything really, infantry with artillery, tanks with motorised infantry or motorised artillery. Last game i did as Japan i experimented with motorised infantry with motorised artillery, they worked great throughout the entire game and were cheap and fast, but tanks are best. Support companies i put in these: Armored Car Recon, Field Hospital, Signal, Logistics & Artillery support.
Train 1 or 2 at a time of these depending on what you can afford.
For actual war tactics these basically just a couple of important things:
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Don't invite your puppets to the war cause then you don't have to devote manpower to defending their fronts.
Set your offensive divisions to do a naval invasion in a area you are confident you'll grab some ports, then have them spread out as much as possible before China arrives with divisions and make sure you have your defensive divisions in place to hold the line too.
Then have your offensive divisions do encirclements and destroy divisions until you have broken Chinas back, then take their victory points until you win. A division template with good speed helps here, tanks or motorised, but infantry can do it too.
If you can't break through at all for whatever reason, do more naval landings and open up more fronts to spread their forces thinner.
Have fun!
I literally only changed 1 brigade of infantry to 1 brigade of artillery in Japan's main infantry template, build plenty of CAS > gg.
The goal is always keeping the front's moving and short breaks to get organization and some equipment up and push again. Have Some fronts rest while others push helps too.
For me the hardest part is the mountain areas once those are taken its just smooth sailing from there.