Hearts of Iron IV

Hearts of Iron IV

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Chozer Mar 18, 2021 @ 4:09pm
Any good strat as japan against china spamming 10 width's?
im playing just single player against expert ai and it is spamming almost 200 divisions all of them 10 widths and i can barely push them back. im using 7/2's
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Henry Mar 18, 2021 @ 4:17pm 
Encirclements and landings mixed together to obliterate them - they won't have the industry to stop you.
Tao Mar 18, 2021 @ 4:33pm 
In my games, if China does not form the alliance, I would attack Shanxxi first, then blitzkrieg China soon after once I get all of that land.

In another game, when China did form the alliance, I held my frontline and did a naval invasion on Qingdao. I slowly pushed and did encirclements.

I managed with 48 divisions.
Chozer Mar 18, 2021 @ 4:43pm 
Originally posted by Hoxton:
In my games, if China does not form the alliance, I would attack Shanxxi first, then blitzkrieg China soon after once I get all of that land.

In another game, when China did form the alliance, I held my frontline and did a naval invasion on Qingdao. I slowly pushed and did encirclements.

I managed with 48 divisions.
wow i got shanxhi and they did not form the alliance, i then managed to cut bejing and get 55 divisons. even so they still have 120 divisons left but now i got some space thanks
hermes Mar 18, 2021 @ 5:11pm 
Make 14/4s not 7/2s. If you can't get enough army XP for it, well, its possible, send an attache to one of the spains or get a theorist + exercise ur army. Since 14/4s is quality over quantity, you might get overstretched but thats fine, just focus on 1 area at a time. try to get like 24-30 14/4s focusing on nationalist china, and put like, 10/0s for port garrison and shanxi border. you also want to try to encircle the beijing area, that will help. trust me though, 1 14/4 can easy defeat multiple 10w's. also remember to do the escalate the war in china decision to remove your TERRIBLE debuffs
Chozer Mar 18, 2021 @ 6:25pm 
Originally posted by hermes:
Make 14/4s not 7/2s. If you can't get enough army XP for it, well, its possible, send an attache to one of the spains or get a theorist + exercise ur army. Since 14/4s is quality over quantity, you might get overstretched but thats fine, just focus on 1 area at a time. try to get like 24-30 14/4s focusing on nationalist china, and put like, 10/0s for port garrison and shanxi border. you also want to try to encircle the beijing area, that will help. trust me though, 1 14/4 can easy defeat multiple 10w's. also remember to do the escalate the war in china decision to remove your TERRIBLE debuffs
14/4's for the chinese front?? i thought russia and china with its many small tiles was bad with 40's?
Last edited by Chozer; Mar 18, 2021 @ 6:26pm
Yeah sure, i've played a lot of Japanese games lately and this is what i do.
Beeline the focus that sets the economy law to "Total Mobilization" and then i beeline for the focus that starts the war in China, this gets the war started at the historical date.

For divisions i set two types to training, a defensive division and a offensive division.
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The defensive division is only infantry at 10 width with only the engineering support company for extra entrenchment & defence and i set it to produce 10 at a time of these. These divisions are put in a big army and their only purpose is to man and hold the frontline, never attack. Tho they can be useful to select and manually support attacks my ctrl rightclicking the ongoing combat.

The offensive division is a 40 width that has minimum 30 organisation and as much artillery or tanks as possible in them, i also like to put some AA in them, but it's not necessary at all.

This division can be anything really, infantry with artillery, tanks with motorised infantry or motorised artillery. Last game i did as Japan i experimented with motorised infantry with motorised artillery, they worked great throughout the entire game and were cheap and fast, but tanks are best. Support companies i put in these: Armored Car Recon, Field Hospital, Signal, Logistics & Artillery support.
Train 1 or 2 at a time of these depending on what you can afford.

For actual war tactics these basically just a couple of important things:
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Don't invite your puppets to the war cause then you don't have to devote manpower to defending their fronts.
Set your offensive divisions to do a naval invasion in a area you are confident you'll grab some ports, then have them spread out as much as possible before China arrives with divisions and make sure you have your defensive divisions in place to hold the line too.
Then have your offensive divisions do encirclements and destroy divisions until you have broken Chinas back, then take their victory points until you win. A division template with good speed helps here, tanks or motorised, but infantry can do it too.

If you can't break through at all for whatever reason, do more naval landings and open up more fronts to spread their forces thinner.

Have fun!
Last edited by Viceroy Günther von Lichler; Mar 18, 2021 @ 7:26pm
shiggies713 Mar 18, 2021 @ 10:10pm 
i would not use any high width templates in china. In another thread i showed how to do it and i barely even changed my divisions. War lasted 13 months. I'd say pretty good considering I did it historically.

I literally only changed 1 brigade of infantry to 1 brigade of artillery in Japan's main infantry template, build plenty of CAS > gg.
hermes Mar 19, 2021 @ 9:22am 
Originally posted by Moss:
Originally posted by hermes:
Make 14/4s not 7/2s. If you can't get enough army XP for it, well, its possible, send an attache to one of the spains or get a theorist + exercise ur army. Since 14/4s is quality over quantity, you might get overstretched but thats fine, just focus on 1 area at a time. try to get like 24-30 14/4s focusing on nationalist china, and put like, 10/0s for port garrison and shanxi border. you also want to try to encircle the beijing area, that will help. trust me though, 1 14/4 can easy defeat multiple 10w's. also remember to do the escalate the war in china decision to remove your TERRIBLE debuffs
14/4's for the chinese front?? i thought russia and china with its many small tiles was bad with 40's?
Yea, but not with the whole front. like i said, with like the shanxi border, just put some 20ws that aren't amazing but put the good 14/4s on the nationalist china front, where you can actually push because shanxi area is mountains. if you have like a large stockpile of equipment you should make a few more 14/4s, usually i end up with 30 when i push, and like 24 20W's on the shanxi border and i stretch the 24 20W's border to extend longer to make my 14/4 front shorter
Field Marshall Mar 19, 2021 @ 11:35am 
I honestly beat china with the starting army with maybe 15-20 extra infantry divisions. I did put engineering support on them though, It's doesn't cost much and helps a large amount. 2-3 naval invasions lot of micro and encirclements. If you wait to long to wage war it might get to the point that what industry they built and recruited might prove too much along with politics.
The goal is always keeping the front's moving and short breaks to get organization and some equipment up and push again. Have Some fronts rest while others push helps too.
For me the hardest part is the mountain areas once those are taken its just smooth sailing from there.
buddy299 Mar 25, 2021 @ 6:09am 
Lots of light tanks.
Hitman Mar 25, 2021 @ 12:04pm 
Watch Tommykay
Chozer Mar 25, 2021 @ 6:44pm 
Yeah naval invasions are hard with expert ai too. i managed to trap about 50 divions in bejing and slowly CAS them to death by 1940 order ich-go was issued and i won. its much harder with expert ai thats for sure
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Date Posted: Mar 18, 2021 @ 4:09pm
Posts: 12