Hearts of Iron IV

Hearts of Iron IV

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Trezzz Jul 28, 2021 @ 6:11am
Consumer Goods Problem
So rn im using italy to restore the roman,and in the middle of the war my consumer goods is increasing to 47 and now i can't made another civilian factory or trade to another country for resources.My question is how to decrease consumer goods,my position now was on peace after beating france,yugoslavia,romania and czechoslovakia and trying to fix this consumer goods problem to start the war against UK
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Showing 1-15 of 21 comments
Spetsnaz Jul 28, 2021 @ 7:21am 
What is your economy laws? For example CivilianEconomy will use 35% But if you go to Total
Mobilization it will only use 10% It can also be events if they are on strike it will do that if you get a strike event always use the last option that uses the most political power.
King of Pleasure Jul 28, 2021 @ 8:18am 
Originally posted by Spetsnaz:
What is your economy laws? For example CivilianEconomy will use 35% But if you go to Total
Mobilization it will only use 10% It can also be events if they are on strike it will do that if you get a strike event always use the last option that uses the most political power.
say always is really strong word, most of times is a lot better words to use
mk11 Jul 28, 2021 @ 8:19am 
You can also reduce consumer goods demand by making sure stability is 100% (this will also avoid strikes).
Trezzz Jul 28, 2021 @ 3:55pm 
Originally posted by Spetsnaz:
What is your economy laws? For example CivilianEconomy will use 35% But if you go to Total
Mobilization it will only use 10% It can also be events if they are on strike it will do that if you get a strike event always use the last option that uses the most political power.
I was on total mobilization and free trade(i forgot each name of that).And i already get strikes
Trezzz Jul 28, 2021 @ 3:57pm 
Originally posted by mk11:
You can also reduce consumer goods demand by making sure stability is 100% (this will also avoid strikes).
Im too focused on restore roman,and making a lot of military factory,so my stability is around 20% i think not lower or high than that
khashmoney ..⛟ Jul 28, 2021 @ 4:40pm 
consumer goods are calculated based on the number of factories - both civilian and military

lets say you have 10 civilian and 10 military factories with 20% consumer goods. you will be paying 4 factories in civilian factories since 10 + 10 = 20, and then 20% of 20 is 4. these 4 factories are subtracted from your civilian factories, but not your military ones, meaning you'll be left with 6 civilian factories.

if you have 10 civilian factories, but 100 military factories with 20% consumer goods, you will be paying 20% of 110, which is 22 consumer goods factories. which is higher than the 10 civilian factories you own, leading to the issue you are experiencing.

you can decrease consumer goods by changing your economy law to something like partial/total mobilisation which lowers the % of your factories going towards consumer goods.

in the future make sure to balance your production queues between military and civilian so that you dont lose all of your civilian factories to consumer goods upkeep
Last edited by khashmoney ..⛟; Jul 28, 2021 @ 4:41pm
Trezzz Jul 28, 2021 @ 4:41pm 
Originally posted by ABU AL BIGDADDY:
consumer goods are calculated based on the number of factories - both civilian and military

lets say you have 10 civilian and 10 military factories with 20% consumer goods. you will be paying 4 factories in civilian factories since 10 + 10 = 20, and then 20% of 20 is 4.

if you have 10 civilian factories, but 100 military factories with 20% consumer goods, you will be paying 20% of 110, which is 22 consumer goods factories. which is higher than the 10 civilian factories you own, leading to the issue you are experiencing.

you can decrease consumer goods by changing your economy law to something like partial/total mobilisation which lowers the % of your factories going towards consumer goods.

in the future make sure to balance your production queues between military and civilian so that you dont lose all of your civilian factories to consumer goods upkeep
Yea i think i make a mistake at the beginning of the game,i made a lot of military factory to gains fighters.So yeah i think the best solution is made another gameplay
khashmoney ..⛟ Jul 28, 2021 @ 4:53pm 
Originally posted by Trezzz:
Originally posted by ABU AL BIGDADDY:
consumer goods are calculated based on the number of factories - both civilian and military

lets say you have 10 civilian and 10 military factories with 20% consumer goods. you will be paying 4 factories in civilian factories since 10 + 10 = 20, and then 20% of 20 is 4.

if you have 10 civilian factories, but 100 military factories with 20% consumer goods, you will be paying 20% of 110, which is 22 consumer goods factories. which is higher than the 10 civilian factories you own, leading to the issue you are experiencing.

you can decrease consumer goods by changing your economy law to something like partial/total mobilisation which lowers the % of your factories going towards consumer goods.

in the future make sure to balance your production queues between military and civilian so that you dont lose all of your civilian factories to consumer goods upkeep
Yea i think i make a mistake at the beginning of the game,i made a lot of military factory to gains fighters.So yeah i think the best solution is made another gameplay
the best thing to do in the early game is to spend all of 1936-37 building civilian factories and then switch to military factories after
mk11 Jul 28, 2021 @ 11:53pm 
Originally posted by Trezzz:
Originally posted by mk11:
You can also reduce consumer goods demand by making sure stability is 100% (this will also avoid strikes).
Im too focused on restore roman,and making a lot of military factory,so my stability is around 20% i think not lower or high than that

Stability below 50% leads to strikes so always try and keep above that. But more stability is better - less resistance, more production, fewer consumer goods, ...
Spetsnaz Jul 29, 2021 @ 4:54am 
Originally posted by Trezzz:
Originally posted by mk11:
You can also reduce consumer goods demand by making sure stability is 100% (this will also avoid strikes).
Im too focused on restore roman,and making a lot of military factory,so my stability is around 20% i think not lower or high than that

Yeah, stability is a big thing because if you get strikes consumer goods will shot up really hard.
Spetsnaz Jul 29, 2021 @ 4:55am 
Originally posted by King of Pleasure:
Originally posted by Spetsnaz:
What is your economy laws? For example CivilianEconomy will use 35% But if you go to Total
Mobilization it will only use 10% It can also be events if they are on strike it will do that if you get a strike event always use the last option that uses the most political power.
say always is really strong word, most of times is a lot better words to use

Nope for strikes it is always the strike even will always cripple you and you can get them 4-5 times in a row if you stability is too low and it will just deadlock your economy
Trezzz Jul 29, 2021 @ 6:12am 
Originally posted by Spetsnaz:
Originally posted by Trezzz:
Im too focused on restore roman,and making a lot of military factory,so my stability is around 20% i think not lower or high than that

Yeah, stability is a big thing because if you get strikes consumer goods will shot up really hard.
Is it possible to recover the consumer goods while its already getting bigger?I try another game but its not as easy as the first game that i get consumer goods problem
Trezzz Jul 29, 2021 @ 6:14am 
Originally posted by ABU AL BIGDADDY:
Originally posted by Trezzz:
Yea i think i make a mistake at the beginning of the game,i made a lot of military factory to gains fighters.So yeah i think the best solution is made another gameplay
the best thing to do in the early game is to spend all of 1936-37 building civilian factories and then switch to military factories after
Yeah but im here trying to be quick as possible to restore roman without making german involved,like u know if german get involved they will put vichy france as a new country.And its annoying even u have bigger war involve than them.
max Jun 26, 2023 @ 3:22pm 
Originally posted by khashmoney:
consumer goods are calculated based on the number of factories - both civilian and military

lets say you have 10 civilian and 10 military factories with 20% consumer goods. you will be paying 4 factories in civilian factories since 10 + 10 = 20, and then 20% of 20 is 4. these 4 factories are subtracted from your civilian factories, but not your military ones, meaning you'll be left with 6 civilian factories.

if you have 10 civilian factories, but 100 military factories with 20% consumer goods, you will be paying 20% of 110, which is 22 consumer goods factories. which is higher than the 10 civilian factories you own, leading to the issue you are experiencing.

you can decrease consumer goods by changing your economy law to something like partial/total mobilisation which lowers the % of your factories going towards consumer goods.

in the future make sure to balance your production queues between military and civilian so that you dont lose all of your civilian factories to consumer goods upkeep

Hi,
I know this is an old post, but I still have questions about this.
I currently have 54 civilian factories and 40 military factories. The MEFO Bills Payments says: consumer goods factories: 20%. So I would think there would be about 19 factories used for consumer goods. However, when I look at construction, it says there are 34 used for consumer goods.
Stability is 85%.
What am I missing?
khashmoney ..⛟ Jun 26, 2023 @ 4:38pm 
Originally posted by max:
Originally posted by khashmoney:
consumer goods are calculated based on the number of factories - both civilian and military

lets say you have 10 civilian and 10 military factories with 20% consumer goods. you will be paying 4 factories in civilian factories since 10 + 10 = 20, and then 20% of 20 is 4. these 4 factories are subtracted from your civilian factories, but not your military ones, meaning you'll be left with 6 civilian factories.

if you have 10 civilian factories, but 100 military factories with 20% consumer goods, you will be paying 20% of 110, which is 22 consumer goods factories. which is higher than the 10 civilian factories you own, leading to the issue you are experiencing.

you can decrease consumer goods by changing your economy law to something like partial/total mobilisation which lowers the % of your factories going towards consumer goods.

in the future make sure to balance your production queues between military and civilian so that you dont lose all of your civilian factories to consumer goods upkeep

Hi,
I know this is an old post, but I still have questions about this.
I currently have 54 civilian factories and 40 military factories. The MEFO Bills Payments says: consumer goods factories: 20%. So I would think there would be about 19 factories used for consumer goods. However, when I look at construction, it says there are 34 used for consumer goods.
Stability is 85%.
What am I missing?
MEFO bills ADD 20% consumer goods onto your current Consumer Goods percentage, the tooltip isn't very clear unfortunately
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Date Posted: Jul 28, 2021 @ 6:11am
Posts: 21