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翻訳の問題を報告
CAS and Tac on ground support will only do missions when you have divisions in combat and will support by providing additional buffs to your side and debuffs to the enemy while simultaneously damaging the above mentioned attributes of the enemy divisions.
Anyone who says "air is useless" doesn't understand how all the combat multipliers in the game work. (Air alone can provide an excess of +/- 25%).
You likely also have an issue going with supply or in how you're attacking.
The game has many modifiers from terrain, weather, naval, doctrine, air support, supply that affect combat.
When you attack, open up the combat screen. It will tell you the max number of bombers which can support the attack. It’s based on combat width. More combat width = more bombers. Anything above that number is useless.
The other thing you might try is not attacking into mountains. With or without bombers you are going to lose an awful lot. Better to surround them and starve them out.
There are some factors you seem to be misinformed on though
Strategic attacks: Only available for strategic and tactical bombers. Attacks and damages buildings in the given air zone. Damage is repaired over time and you need a LOT of bombers for it to have any noticeable effect.
Ground attacks: Only available for CAS and tactical bombers. Attacks enemy troops that are engaged in combat killing men and destroying equipment. If there are no combat actions in the air zone your CAS missions will not launch any attacks either.
Neither of the above require air superiority over an air zone which is the so called "green zone". Air superiority (AS) is a term showing you wether enemy planes are being supressed or your planes are being supressed.
This gives a negative modifier to your ground crews combat effectiveness, reducing their attack, defense and breakthrough values to simulate being harassed by enemy planes, but otherwise has no negative effect that I am aware of.
Note that if the enemy holds AS then your bombers are likely being shot down or prevented from bombing their targets effectively.
On top of this, with CAS active, the damage to org stacks up hard. I've brought the USSR down to 50-ish divisions within a MONTH because of heavy CAS. They just can't survive a second. And offensives usually screech to a halt when they reach the next airzone.
If anything, the airforce is extremely broken. Especially against AI who won't defend against the 10k dive bombers you have at all. And in multiplayer, you're going to get wrecked just like the AI if you don't at least build interception fighters. I'd trade recon or arty for a good airforce in a heartbeat, the issue is, one costs an arm and a leg in regards to both production and research, and also takes a long time to start reaping the benefits from.
In regards to ops question: Strat bombers are not meant for troops. They just bomb buildings. CAS attack an enemy divisions org, you can see their effect on the top right of any given skirmish. Tac bombers do a bit of everything but aren't great at anything either as far as I remember. The benefits of the airforce come from extremes however, and you don't have enough of any one thing to reap much benefit. Strat bombers are good, but you need 1000-2000 and possibly escorted by heavy fighters to see a major advantage. They can disable enemy infrastructure, destroy production, target forts, etc. They can really hurt the enemy. One major benefit from them, however, is the ability to get significant warscore without having to send troops at all. In a democracy game, you can just build bombers and still get a lot of land.
If you want to do an airforce with limited production, only build fighters. 500-1000 fighters on air supremacy will give you good benefits for attacking an enemy defensive line. But, if the enemy has 1000 fighters of their own, you won't see any of these benefits. If they have 2000 fighters, they get the benefit. Once you have a better industry, you can start with CAS. Ideally you want to have around the same, 1000-2000 in a region to start seeing major benefits, but 500 will still help. And the strongest point of air is naval bombers, or noobs navy. If you don't know how to build a navy, or don't want to bother/can't. NV Bombers will disable an enemy fleet very fast. In a French alt history game, I sunk the entire British, Italian, US and Japanese fleet with NV bombers. The AI doesn't counter them and it lets you naval invade with ease.