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That is strange. In my games with expert AI i think i only had it once that AI abandoned parts of the front for virtually no reason (France - Magninot line).
All other cases i had were when the Ai was already quite low on manpower and some other front was in the process of desintegrating. E.g. France abandoning french-italian border when Germany breaks through Belgium. In these cases i understand the redeployment of troops in order to save vital strategic points (Paris), though AI should not abandon a front completely but let a few divisions remain to at least slow down the opponent.
Hey OP - I've been saying this for three years so I hear ya. Here's a recent game where AI units just up and leave the Maginot undefended. There's no AI programmer any more so don't count on this getting fix.
https://steamcommunity.com/sharedfiles/filedetails/?id=1693832439
I like Expert AI but there's many things it can't fix because PDX is unwilling to release their code, Chrondite has said this already many times.
oh man, really?
I left this game alone for 2 years so it might develop and be more enjoyable. My number one issue was the AI...
Paradox I will not buy all your DLC like I was intending to, unless the AI is fixed. Hear my cry!
That way you don't have to trust some complete strangers online who have complained about the game ever since it's release.
To clarify the point of no AI programmer GoldenTalon brings up all the time is as follows; almost two years ago they temporarily assigned a person (SteelVolt) to specifically help work on the AI, which the whole HOI4-team has worked on ever since the beginning and they still do. He was later moved to other projects.
I suppose that many games you always have to invest at least a little bit in creating the illusion yourself.
Like playing Skyrim or lately for me Kingdom Come - you have ridiculous AI behaviour at times, but other times you are riding through the forests and you are there!
I'll play the base game when I'm ready and see how it goes
EDIT - something I said long ago, in games like Starcraft 2 they ended up just looking at the best player strategies and creating build orders and tactical moves/micro out of those.
Why not look at the multiplayer games and copy some of those styles, try to get them into code?
The fact that the AI is so horrible was one of the reasons I haven't bothered with this game. The AI in Hoi3 has issues but it's decent. Darkest Hour has a good AI. What happened with Hoi4?