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Germany has awesome bonuses towards armoured warfare. Armour itself is best used offensively due to it's high breakthrough and speed. Pair them with mobile or mechanised infantry to keep the speed up.
I don't see why they shouldn't be worth it.
Tanks themselves are complicated to build.
You need a lot of industry to pump them out but they save you a ton of manpower down the line as the AI is notoriously bad at fighting against tanks.
The problem is that armor has low HP, which due to the screwy way in which dmg is done, means any dmg taken at all pretty much guanantees unit loss. So while you can punch deep and fast through enemy lines (at least early game) you'll bleed out men.
Granted they are fun, and spamming infantry + arty is boring, but they are sub-optimal. Not that it matters as the AI is so utterly retarded you can beat them with pretty much anything... But unlike IRL, in HOI4 armor sucks bad.
I have no idea in MP...
Mobile warfare, by definition, has less firepower than superior firepower or grand battleplan, but trades this for maneuver and shock. If you're going for straightforward plans, the other two doctrines are based on attrition or more plodding combat; mobile warfare is based on massing your production efforts into a single area (not just tanks, but artillery and aircraft) and making up for the weaker overall effort through massed quality and speed. It's comparable to a cavalry charge in a medieval game; cavalry are expensive and a big target, but people use them anyways because the impact of a cavalry charge can often have a disproportionate effect. Mass your tanks in one area, and you'll see their effect far more spectacularly (it also helps to micromanage the crap out of them).
It also depends on your theatre of operations. Eastern Russia is good for armored warfare because it's big and mostly flat, but it has its own terrain hiccups (particularly the Pripet Marshes and a bunch of rivers in the west). For the west, you can do just fine with infantry, but the speed of an advance through Belgium with armor is hard to match with just infantry (although you can do it with motorized infantry, if you're just going for speed alone). Fighting in Siberia, the Carpathians, the Alps, or other mountainous or low-infrastructure regions doesn't suit armor much (although light tanks are still probably cheap enough to be helpful, more common since you start with a bunch and probably capture even more, and are less-penalized than medium tanks).
Agree - it's invaluable for rapid break throughs and encirclements especially agaist Soviets. Also a good counter to Soviet armor as alternative to tank destroyers or in combination
Armor is always worth it. Infantry + Art is far, far better for holding the line, so that's what you use it for. You use Armor to break through the enemy line and cause pockets. Armor isn't supposed to be a front line unit trading punches, it's supposed to overrun enemy infantry and let you pocket, and completely destroy, enemy divisions.
the only problem i really see is that you need to micro them a little more (dont send them into adverse terrain). but they can be invaluable if used correctly.
Destroy enemy divisions? The AI just runs its entire population at you, then runs out, then you walk over it. You don't need to encircle anything. Prior to it running out of men there's no point in attacking, you'll just take needless losses for 1 or 2 small provinces, and after it runs out cavalry could walk over it. At no point was armor necessary or optimal.
The fact that armor can beat the AI doesn't mean anything, apart from the AI is terribad.
I get that the idea of armor is cool, and was highly effective IRL. But in this game, its sub-optimal. There's no requirement or reason to build arpart from 'its cool'. That's it, that's the only thing armor has going for it.
There are a few exceptions, like putting 1 or 2 heavy tanks into an infantry group (if you have the resource/factories to burn) for the armor boost. SPGs as well (again if you have factories/resources to burn) aren't terrible. But tanks as a whole are underpowered and far too costly. Its simple math.
Sub-optimal is wasting manpower using low-breakthrough infantry divisions on the offensive.
Alternatively, you just spam infantry and let the AI throw millions of men at entrenched defensive positions (build fortlines with rivers in front of them) held by your own infantry until the AI's awful production AI means they have no weapons and/or they run out of manpower. And then rollover them.
That said, with the current AI you can pretty much get away with the slugging match.
Make armored divisions of 40 width armor - pure armor. That's 20 armored brigades. You make 24 of these divisions and give them to a general, give them a very small portion of the front and advance aggressively and watch as you never lose offensive combats involving your tanks, and never lose defence combats involving your infantry.
In the real world, Germany may have had difficulty with their motorpool but this is HOI4. Many things are streamlined. For instance, the M3 Lee has the exact same performance as the Panzer III because they are both 'Medium Tank I'.