Hearts of Iron IV

Hearts of Iron IV

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bunny32794 Jun 29, 2017 @ 11:23am
Who else wants game-stopping alerts?
One of the most embarassing things that hapens to me is naval invasions. I'm concentrating on one front, planning offensves and micro-mangagin my airforce, moving them from airfield to mission as needed, managing reserves and redrawing defensive lines, only to discover that a thousand miles away that Italy (my ally) is literally 95% to capitulation because the Allies have taken over two thirds of the boot and nobody told me.

They've also taken major strategic locations in Greece and have launched an invasion of Turkey, too.

Granted, I have more than enough reserves to handle the problem, but I just finally snapped about the issue and this is something that needs to be addressed. In HOI3 you could have alerts that were more visible (pop-up style can get annoying which is why I suspect alterts are more subtle now, but you will never miss a pop-up in a sea of 30 other icons) and they stopped they game if you wanted to. That way, whenever the enemy launched a naval invasion you could address it immediately before they took over half the country.

I know there is a flashing naval invasion alert on the right side of the screen, but this gets crowded out by theatre tabs. The problem is that my army got so large and the fronts so numberous that I would now have to make a conscious effort to look at the right side of the screen and scroll down to see that flashing naval invasion icon.

It might also be a general UI issue overall. Generally seaking my eyes will be on the left side of the sceeen because that's where the Logistics, Production, Diplomacy, etc tabs are, or on top where most of the alerts are, but the naval invasion alerts are on the right side of the screen.
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Showing 1-7 of 7 comments
Kaiser Jun 29, 2017 @ 12:33pm 
Hell no. I get too much "Low Supplies" or "Extremely Low Supplies" alerts as it is.
Captain Conundrum Jun 29, 2017 @ 12:35pm 
Originally posted by Seljukball:
Hell no. I get too much "Low Supplies" or "Extremely Low Supplies" alerts as it is.
In HOI 3 you could choose which alerts would pause the game. I'd like to have the defaults stay the way they are but allow more control over alerts like that.
solops1 Jun 29, 2017 @ 12:36pm 
+1 obvious option. Don't use it if you don't want it, but it obviously should be availabale, as in previous games.
bunny32794 Jun 29, 2017 @ 1:25pm 
Originally posted by solops1:
+1 obvious option. Don't use it if you don't want it, but it obviously should be availabale, as in previous games.
Like I mentioned, I'm guessing the big reason why pop-up style alerts are no longer the norm is because it was too obnoxious for some players. That being said, you could customize the pop-ups to an insane degree (even for stuff that only happened a few times per game if at all, like coups) and only get alerts for things that concerned you.

Aside from being incovnentient, their new style of alerts with no control over them is also a strange dearture from the overall theme of HOI4 to HOI3, that of increasing depth and complexity.

For example, in HOI3 you just dedicated some IC to a division. In HOI4 you have to build every rifle, truck, tank, and medkit, giving you a stronger logistical feel. It is entirely possible for construction of a tank division to be held up simply because you forgot to produce enough rifles, which is as beautifully frustrating compared to what more casual games have to offer.

In HOI3 you researched abstract ugprades to brigade types i.e. Heavy Tank Gun for Heavy Tank brigades, but you make an uprgrade on a specific piece of equipment in HOI4. The IC system of HOI3 is replaced with a more complicated civilian/military factory system in HOI4.

Perhaps the most pointed difference between the games is that in HOI3 you built divisions on the brigade level, but in HOI4 you build divisions on the battalion level. That alone is enough to give you a sense of how HOI4 feels far more concrete, specific, and detailed than HOI3, making it all the more jarring that a basic aspect of user customization is completely absent.
Studmunky Jun 29, 2017 @ 2:05pm 
I agree, I miss that aspect of HOI3 so much.

And, admittedly, I've had my share of embarassing circumstances. Once as SU had 3 Japanese infanty units push a single lane halfway to Moscow while I was busy encircling Berlin. I starved those bastards for months out of spite.
bunny32794 Jun 30, 2017 @ 9:49am 
Originally posted by Studmunky:
I agree, I miss that aspect of HOI3 so much.

And, admittedly, I've had my share of embarassing circumstances. Once as SU had 3 Japanese infanty units push a single lane halfway to Moscow while I was busy encircling Berlin. I starved those bastards for months out of spite.
It's situations like that the Downfall Hitler inside every HOI player feels a need to come out and rant: "This is outrageous! Outrageous! Rome was taken and Italy was 95% of the way to capitulation and nobody told me! I had to ask!"
Last edited by bunny32794; Jun 30, 2017 @ 9:50am
Kocyra Jun 30, 2017 @ 11:19am 
Playing as Italy or Germany is a BWOOP BWOOP DANGERS NAVAL INVASION! (every 5 seconds) simulator and I think this would be even more cancerous than it already is.
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Date Posted: Jun 29, 2017 @ 11:23am
Posts: 7