Hearts of Iron IV

Hearts of Iron IV

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king.steve1 Jun 24, 2017 @ 4:51pm
Number of Soviet Division at Barbarossa?
Playing my first HoI IV game (as Russia). I'm running an un-modded, un-DLC'ed version, as I just picked up the game last week.

Any suggestions on about how many division Russia should have when Barbarossa kicks off? Does the German AI pull off a good Barbarossa? I'm trying to keep the game fairly historical (I've got the "historical" tick-box on) and through late 38, most things seem to be going according to historic parameters. Since I am just learning to how to actually build and delpoy divisions, I feel like I'm probably behind, but that's okay.

Also, about how many military factories should I have built by Barbarossa?
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Showing 1-15 of 21 comments
Brett Jun 24, 2017 @ 6:49pm 
Germany will most probably have better tech than you so they may pull off good barbarossa. Get as many divisions as you can I would say
dasaard200 Jun 24, 2017 @ 8:21pm 
The key to beat Barbarossa, is to have enough civilian factories [CF's] to make LOTS of war factories [WF's] to produce the equipment you'll NEED to fit out fully the divisions you make; at least 200-300-ish .

A flow-chart : CF's > WF's > equipment > stockpile > divisions .

An INF unit needs X number of guns, support equipment, and some artillery (to survive), a few days training; and out the door .

Your WF's make equipment at a fixed rate, more WF's set to doing rifles, gets large numbers into stockpile real quick; from which a division draws to fill its needs .

The object is to have a bigger stockpile than your building divisions require, so you can pump out units in job lots .

Units that you have at the start of the game should be {selectivly, by armies} excersized to L3 Regulars for better stats; new units will {before MAY '41} be excersized, and sent to the armies close to the border .

Training centers (TC's) must be established in Moscow and Stalingrad, and perhaps Leningrad; use a weak general (L1) to command the excersizing units, and make sure you don't have too many units training under the same general (less than 24), and as you can AFFORD a new unit, spread them around to your TC's as more WF's come on-line .

Example : Week 1, 1 unit at Moscow; week 3, 1 at S'grad; week 5, 1 at L'grad; and so on .

15-25 WF's for support equipment, 15-25 WF's for artillery, and 30+ WF's for rifles should do the trick .
Last edited by dasaard200; Jun 24, 2017 @ 8:36pm
dasaard200 Jun 24, 2017 @ 8:33pm 
To be a genuine PAIN for the Germans, your 'Old Guard' Field Marshals DO have a use; defending Hero Cities {Minsk, Odessa, Sevastepol, Kiev, et al} , match them up with 2 * 40 width mountain divisions and see how long they last !!

Use a 'fallback line' covering just THAT city, and let the Germans break their teeth trying to take them . Build L10 forts in those cities to keep them STRONG .
Last edited by dasaard200; Jun 24, 2017 @ 10:18pm
BrigadierBill Jun 24, 2017 @ 9:58pm 
I also like to rely on rivers and rough terrain when I'm expecting to get overrun; holding a river crossing is a crapload easier than holding a normal province, and you can fortify the handful of gaps between the otherwise very river-crossed border region you have with Poland and Germany.

You can also try using your light armor and motorized infantry units to encircle hostile troops that break through holes in your lines, causing disproportionate casualties to hostile troops (or even leave deliberate holes for them to flood through, although this is risky).
dasaard200 Jun 24, 2017 @ 10:23pm 
Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it !

IF you have time, L2 forts on the German side, L3 on your side .

Mean, nasty, painful, elegant .
Last edited by dasaard200; Jun 24, 2017 @ 10:28pm
king.steve1 Jun 25, 2017 @ 11:10am 
Thanks for the feedback! I think I am behind on dividion production based on not really knowing what I was doing and only producing a handful of infantry divisions in 36/37. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up.

I did build a line of level 3-4 fortifications from the Vitebsk/Smolensk line south to Gomel behind the river and have fortified Leningrad (level 4) and some of the surrounding provinces (level 2-3). I think I'm allocating production pretty well at this point, but might be getting too fancy in my divisions.

Is spamming small divisions (like 10 width infantry divisions with a support arty) worth it or should I stick to my standard 20 width divisions?
edward Jun 25, 2017 @ 11:35am 
Originally posted by king.steve1:
Thanks for the feedback! I think I am behind on dividion production based on not really knowing what I was doing and only producing a handful of infantry divisions in 36/37. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up.

I did build a line of level 3-4 fortifications from the Vitebsk/Smolensk line south to Gomel behind the river and have fortified Leningrad (level 4) and some of the surrounding provinces (level 2-3). I think I'm allocating production pretty well at this point, but might be getting too fancy in my divisions.

Is spamming small divisions (like 10 width infantry divisions with a support arty) worth it or should I stick to my standard 20 width divisions?

The best option for until divisions you as russia should get a strong backbone of 24-30width all infantry divisions (you have the manpower) they suck yes, but they are a great fallback or even front line...

Try to get engi's and support artry - 6-7 infantry and a 1-2 plain artys in your division template, and the germans wont stand a chance
dasaard200 Jun 25, 2017 @ 11:55am 
20's and 40's do better at ABSORBING casualties in relation to fighting power : your 10 width takes, say, 10 men lost out of 100 (10%); those same 10 men lost in a 20 width of 200 = 5%; and a 40 width and 400 men = 2.5% loss .

The larger Divisions pack a bigger punch, too; as you have more line battalions to work with .

One silly idea I like is [6 ARTY, 11 INF], for a 40 width division; and a few side-orders of support battalions .

I think that 10 width is for small countries with little manpower; or MP units .

To summorize : when knocking down Bozo's door,10's are pocket knives, 20's are fire axes, and 40's are crew-served battering rams, if you get my drift .

By spamming 10's, you have expended a WHOLE RAFTLOAD of support equipment; but bigger units get by with much less equipment to build .

You get a 4:1 savings in support equipment by bulding 1*40, rather than 4*10's; and as USSR, you'll need to steamline production to higher efficiencies to keep a RESPECTABLE army in the field .

Manpower is NOT a problem; building into production IS .
dasaard200 Jun 25, 2017 @ 12:39pm 
What I'm saying is that your production MUST outrun your manpower needs; you want a new type of something?, build to that need, stockpile a BUNCH of it, and THEN you can gently field the new type .

You need 900 rifles for an INF division, then produce, say, 200 rifles a day, and 1 division every 10 days ... that puts 1100 rifles into the stockpile, which is your piggy-bank for a rainy day .

OK, that's 3 divisions/ month and 3300 rifles stockpiled/ month ... and you should do better than that . The same goes for artillery and support equipment, adjusting numbers to need .

Over time the stockpile will get to be HUGE, if untapped; and this will give you a cushion for when you NEED to panic-build { 3-5 months before Barbarossa } .

MAKE DAMN SURE to find the time to build REFINERIES in numbers, you'll need Rubber for trucks and airplanes .
Sol Inherent Jun 25, 2017 @ 12:54pm 
you only have to do these things till youre good, i just beat germany in 41 lol
MeDaDaddy Jun 25, 2017 @ 3:34pm 
Originally posted by king.steve1:
Playing my first HoI IV game (as Russia). I'm running an un-modded, un-DLC'ed version, as I just picked up the game last week.

Any suggestions on about how many division Russia should have when Barbarossa kicks off? Does the German AI pull off a good Barbarossa? I'm trying to keep the game fairly historical (I've got the "historical" tick-box on) and through late 38, most things seem to be going according to historic parameters. Since I am just learning to how to actually build and delpoy divisions, I feel like I'm probably behind, but that's okay.

Also, about how many military factories should I have built by Barbarossa?

As USSR early game, I tend to build mainly Civilian Factories and the odd Military Factory in high infrastructure areas (takes less time with better infrastructure.)

Until your policies change, you take a time penalty on constructing military factories early game.

Consumer goods factories % take from the full factory pool, so building too many Mil Factories early on also means you have less Civilian factories available to build them.

This way, you can drop a load of Land Forts at the border once you get the Eastern bit of Poland (before Germany do the dirty on your treaty with them.)
You also have enough construction capacity already in place for building refineries, air bases & nuclear plants whilst maintaining the ability to repair all the Privinces that're going to get bombed back into the Stone Age once it all kicks off and the midden is hitting the windmill.

If you've carried on researching the Mass Assault Doctrine, eventually your Infantry take up -0.4 less Width, so you can pump out 10-Inf 2-Arty Divisions that still have 20-Width once placed with the Field Marshal with Offensive Doctrine.
You can also combine Infantry with Heavy Armour to good effect but the tanks take ages to build and one should probably have been planning & implementing this from the get go.

As indicated by dasaard200 above, you ideally want to be stockpiling guns and bullets since your forces are going to be looking at years of fighting so 4 lines of 10 factories each (to avoid major loss of productivity when you research and produce new tier arms.)

Equipment that you're planning on upgrading you may wish to split the allocated factories this way too.
MeDaDaddy Jun 25, 2017 @ 3:35pm 
Originally posted by Handsome Jack:
you only have to do these things till youre good, i just beat germany in 41 lol

Or, as USSR, quit as soon as you start the game and you still come 2nd in score with no effort at all :)
Vinceas88 Jun 26, 2017 @ 1:39am 
You can beat Germany quite easily as the Soviet union and some tips here were already really useful.
In General (Not only Soviet Union but all factions)
1. Either go with the 22 width infantry + 2 artillery brigade set up and simply outgun the enemy everytime or keep them 22 width all infantry and MASS PRODUCE the regular infantry divisions. (of course use support artillery). Having 100 really strong divisions or 200 mediocre ones both work thanks to stuff like planning bonus and enemy attrition.
2. Fighters, Fighters, fighters. Also Tactical Bombers if you fight in Russia/Asia/US or Africa. For Europe use CCS instead.
3. Built Carriers with 80% Naval Bombers to 20% Fighters. Boom - Naval domination.
4. Switch to war economy asap. Get free factories from national focus asap, built some civilian factories early on then all out military faction production.

Soviet specific:
1. No matter if Germany gives you eastern Poland or not. You will always have exellent defense positions. Station your armies behind rivers and built level 5-6 forts in between rivers were the enemy could get through. (level 3 forts are useless - get bombed down far too easily and will not outweigh the AI's full planning bonus). If you feel strong enough built forts along the border to Germany after Germany finishes poland. With your big industry it gets really fast.
2. You can actually outproduce AI Germany soooo much(if you dont buff them) that you can initiate the attack on Germany but I would still advise against it. Let the Germans attack you and wait a few months until their supply of manpower and weapons runs low (the orange-grey bar next to the green bar for organization) then simply counteratack and wash them away.
3. DONT built refineries as Russia early! Its useless. You can trade with allied nations and capture all of romania's and Germany's (through refeneries) oil and rubber supplies and if you then still lack something then you can built refeneries.


One thing I do for fun with the Soviets and Germans is to built heavy tank and heavy tank artillery (with two mechanized infantry for organization) 22 width divisions which are simply unbeatable in defense.
Dron Jun 26, 2017 @ 2:40am 
Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Mostly infantry division equipped with engineers, artillery and anti-tank under command of one skill 2 Field Marshal will hold off the Germans, and you will likely be able to counter-attack and push the Germans out of Poland without much trouble. Just make you sure you have a decent air force to ensure air superiority. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. I usually also build about 20 tank divisions, put half under command of Zhukov and the other under Konev to use them to break through and encircle the Germans. In fact at the moment I don't like playing USSR because its just too easy to repel Barbarossa and push the Germans all the way back to Berlin.
Tzaziki Jun 26, 2017 @ 3:34am 
Can anyone be please more specific how many factories they are building? How many civilian factories do you have in 37 38 and 39 for example and around what time do you switch to militairy factories and how many do you build? 50 a 100? Would like to see some numbers if possible. Thanks!
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Date Posted: Jun 24, 2017 @ 4:51pm
Posts: 21