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edit: in the division template you need to add med tanks
My last couple of Germany games, I've continued with Leopards (steel), Panthers (tungsten) and modern tanks (chromium) since that allows for producing/converting more armoured divisions.
As you get Army XP you can upgrade the models so that even the tier 3 light tanks aren't *too* bad....
EDIT: Plus, they're quick.
https://steamcommunity.com/sharedfiles/filedetails/?id=1441398626
https://steamcommunity.com/sharedfiles/filedetails/?id=1441398373
You can also convert those light tanks into SPG later to help the meds against infantry.
so what you will lose more of them if that exploitaion will save you lots menpower and loses of everything
Same as sherman helped win the war becouse they had a lot of them and it was fast
Lighter tanks are cheaper also and you can make more of them
As germany, i aim for at least 4 before ww2
There is no need to have pure mediums in early armoured divisions, the mixture of lights and mediums is almost as good in terms of the important factors for an armoured division,
which are : soft attack, hard attack, breakthough, defence which are nearly the same,
armour (typically 8 for LARM and 27 for MARM/LARM and 36 for pure MARM). This means LARM can be pierced by support AA, and by enemy LARM but the mixed MARM/LARM can only be pierced by enemy MARM and AT guns which are very rare early in the game.
piercing with the mixed MARM/LARM is 37 which means it can pierce a pure MARM even if it is also pierced itself. And it is easy to add 1 light or medium Tank Destroyer with increased piercing to the template.
Well because it's the tank type you start the game with
How do you have a stockpile of light tanks, i'm always in a deficit
well i usually put 30 or so factories on light tanks, and I only use them to encircle and rush to VP's, so I don't lose many during wars. i also make sure I have enough oil for all of them, because no oil kills the production for them.