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If you need really a YT-Tutorial for the downsized, very streamlined Version of HoI like Part 4, then you're in the wrong Genre anyway. HoI4 is really easy to learn, even compared to other PDX Titles.
Except that's not valid, so there really isn't a point beyond complaining about not being able to understand something everybody else can. The entire appeal of this game is that it has some depth and complexity to it ( probably not even enough of it ). If that's not what somebody is after, they're in the wrong place and should go back to playing first person shooters.
Are you really saying the game should be more complex and have more bust work? Complexity doesn't make for a fun game.
the main complaint is that they dumbed down the deep aspects and thrn introduced aspects of the game that are overly complicated but not deep.
any idiot can figure out the resistance mechanics. it's not deep. hey, there is the max or average resistance % and over here is the occupational plan and... oh and there is how much % it counters v resistance. that's not a deep concept. it's not strategic and its not tactical either.
it isnt complex either. it isn't hard to do or find or figure out.
it does come across as a bit of keep busy work. not difficult to do nor hard to figure out. just something designed to take up your time periodically while trying to play the game.
sole exception was as a Germany run. Italy and Japan I found I could just literally ignore it. Germany I've had to manage it somewhat. Still not complicated. Still not complex. not deep. just busy work designed as a game mechanic.
maybe with la resistance dlc and spies, collaboration gov, etc its more fun or just tedious. idk. I'll vet the dlc but I seem to wind up with most dlc for most paradox games. I love the company. I love their games. but this aspect (resistance, compliance, etc) of this game seems more seines as busy work than a real game mechanic. again maybe with this dlc it's different, idk.
on the subject of complex is better - i'm not so sure about complex games thst are complex but not so deep = being great. i have elite dangerous and it just about requires a PhD to figure out the button layout. it's got so many buttons that even playing with a controller means more than 1 or 2 tasks per button and you still need to also use the keyboard. deep? no. complex? yes.
Nicely stated. It's a combo of complex and dumbed down which has the OP and many on this board outraged. Complex and shallow = garbage. Then there's the AI or lack thereof.
Honestly, just does my head in......LOL!!!
OK - so you think it's great to learn this overly complex game only to find out how broken it is? Really? I think you should re-read OP's post.
Yes, it is great.
LOL. This post sums up HOI4 better than anything I could write. A WC as a minor by a nine year who just started playing. LOL.
its not hard to play hoi4 nor difficult to learn. those arguing that same point pretending others are saying that it is oh so hard are arguing a strawman. it's not hard. you aren't geniuses because you figured it out fast. so did most of us. no one is saying make the game less deep.
its not difficult to figure out and master the resistance mechanics. % resistance, look for plan with a close % and change to it. not rocket science.
most of us aren't slamming paradox. I love paradox and their games. I buy up their games and dlc and I'm happy to have them. I invest 1000s of hours into their games. most of you do too. so it's not a pro or anti paradox thing where someone bashes them and someone else white knights. it's between a group of people who all love the game and some are saying... well this little area of the game isn't well thought out and doesn't make the game better... and the others attack like someone smacked their kid.
im saying the resistance is a time waste, it's make busy work, its not deep not complex, nor is it fun. not as is. I suspect paradox will fix it, I have faith in them.
but come on. it doesn't require thought. it's every couple of months view, adjust the plans, and continue on. that's not fun. it doesn't require thought. it doesn't require planning. it doesn't require calculating risk v reward. it doesnt provide any emotional, mental stimulation. it's as boring as watching paint dry. it's just something to make me pause the game and go look around the map.
id love for it to be deeper. more complex. I'd like more ways to counter it and they not be paywalled too - and I say that as someone who will have this dlc after I finish moving in Aug so it's not even boo hoo I don't have it, lol. it's just so drab and I know paradox can do better than this for a mechanic.
i wish it required more thought, more planning, more risks, more rewards, and not just be a dumbed down game concept that wastes its potential.