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For most efficient - 25 armored carse with an mp
MP adds it's modifier directly to each division. So to keep cost of support equipment down always try and get as many front line divisions in as possible.
Supression stat increases in this line
Infantry < Cavalry < Motorised < Mechanised < Armored Cars
Tanks also have supression stats but I can't remember where they fit in, as I recall light tanks come in between motors and mechs but tanks are very expensive to build in bulk especially for garrison duty where armored cars are better in every way.
Armor reduces damage taken and thereby equipment and manpower losses from resistance attacks which makes both mechanised and armored cars very effective as garrison troops, but mechs have no where near the suppression stat of armored cars and have around the same production costs
No idea, i have never really fiddled with that part of the spy game
It should also be pointed out that countries who start the game with occupied territory, such as the UK with all of it's various colonial holdings, will have to maintain garrisons as well, but it is vastly cheaper for them to do so because those Colonial States all start with 70% compliance and 0% resistance ... you can run much cheaper garrisons in such places even when war breaks out because resistance does not really spread to or from these locations ... providing you keep the occupation law to civilian or local and maintain some kind of garrison.
My point is that you do not need to have 25 Battalions and MP support for these places. It's the recently conquered territory which needs special treatment especially if you are fighting in a war of some sort.
So you're basically saying that if you have for example 1 full stregth division and lets say that you have 4 states who have resistance problems and each of these states needs only 25% of garrison from that 1 division, so basically that 1 division could be split into 4 parts and that 1 division would be enough to cover 4 states at once?
Yes, but actually no. Each state, once you take control of it, has a suppression requirement. It will compare this requirement to the assigned garrison template's suppression. Then the state requirement is divided by the garrison's suppression. This value is how much of the template is needed to suppress resistance in the state, and the manpower and equipment are taken from their respective pools. Because garrisons for resistance are now off map, they dont need to be trained and assigned to suppress the resistance and thus portions of a division are used if a full division is not needed.