Hearts of Iron IV

Hearts of Iron IV

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Good garrison templates
Would really appreciate if you guys could post some screenshots of your garrison templates that work best for you. I've heard that cav alongside MP support company is very good for dealing with resistance.
Last edited by HunterFromAbove; Jun 3, 2020 @ 6:42am
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Showing 1-8 of 8 comments
HunterFromAbove Jun 3, 2020 @ 6:44am 
Also how good are spies for dealing with resistance?
Mikey Jun 3, 2020 @ 6:49am 
For low cost - 25 cav with an mp
For most efficient - 25 armored carse with an mp


MP adds it's modifier directly to each division. So to keep cost of support equipment down always try and get as many front line divisions in as possible.

Supression stat increases in this line
Infantry < Cavalry < Motorised < Mechanised < Armored Cars
Tanks also have supression stats but I can't remember where they fit in, as I recall light tanks come in between motors and mechs but tanks are very expensive to build in bulk especially for garrison duty where armored cars are better in every way.

Armor reduces damage taken and thereby equipment and manpower losses from resistance attacks which makes both mechanised and armored cars very effective as garrison troops, but mechs have no where near the suppression stat of armored cars and have around the same production costs

Originally posted by HunterFromAbove:
Also how good are spies for dealing with resistance?

No idea, i have never really fiddled with that part of the spy game
Last edited by Mikey; Jun 3, 2020 @ 7:05am
HugsAndSnuggles Jun 3, 2020 @ 9:14am 
Originally posted by HunterFromAbove:
Also how good are spies for dealing with resistance?
Borderline useless: a spy simply lowers resistance target by some 10% in a single region of your choice while he's on that mission. You, usually, have more such regions than spies, while spies, usually, have more important jobs.
|H|H| Fr3ddi3 Jun 3, 2020 @ 9:50am 
It should be pointed out that outside of a war resistance is easier, and thus cheaper to deal with so you don't need to keep expensive garrisons deployed all the time.

It should also be pointed out that countries who start the game with occupied territory, such as the UK with all of it's various colonial holdings, will have to maintain garrisons as well, but it is vastly cheaper for them to do so because those Colonial States all start with 70% compliance and 0% resistance ... you can run much cheaper garrisons in such places even when war breaks out because resistance does not really spread to or from these locations ... providing you keep the occupation law to civilian or local and maintain some kind of garrison.

My point is that you do not need to have 25 Battalions and MP support for these places. It's the recently conquered territory which needs special treatment especially if you are fighting in a war of some sort.
Last edited by |H|H| Fr3ddi3; Jun 3, 2020 @ 9:51am
It is important to remember full divisions aren't always used. The state will use a portion of the garrison template to meet suppression requirements. So one template will work, each state will use as much of it as they need to get their suppression needs met. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost.
HunterFromAbove Jun 3, 2020 @ 10:21am 
Originally posted by 95thNY Co.ATeegardin21:
It is important to remember full divisions aren't always used. The state will use a portion of the garrison template to meet suppression requirements. So one template will work, each state will use as much of it as they need to get their suppression needs met. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost.

So you're basically saying that if you have for example 1 full stregth division and lets say that you have 4 states who have resistance problems and each of these states needs only 25% of garrison from that 1 division, so basically that 1 division could be split into 4 parts and that 1 division would be enough to cover 4 states at once?
Last edited by HunterFromAbove; Jun 3, 2020 @ 10:22am
Originally posted by HunterFromAbove:
Originally posted by 95thNY Co.ATeegardin21:
It is important to remember full divisions aren't always used. The state will use a portion of the garrison template to meet suppression requirements. So one template will work, each state will use as much of it as they need to get their suppression needs met. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost.

So you're basically saying that if you have for example 1 full stregth division and lets say that you have 4 states who have resistance problems and each of these states needs only 25% of garrison from that 1 division, so basically that 1 division could be split into 4 parts and that 1 division would be enough to cover 4 states at once?

Yes, but actually no. Each state, once you take control of it, has a suppression requirement. It will compare this requirement to the assigned garrison template's suppression. Then the state requirement is divided by the garrison's suppression. This value is how much of the template is needed to suppress resistance in the state, and the manpower and equipment are taken from their respective pools. Because garrisons for resistance are now off map, they dont need to be trained and assigned to suppress the resistance and thus portions of a division are used if a full division is not needed.
Chad Jun 3, 2020 @ 10:47am 
yes, it works that way, the max division template only saves support equipment. let's say a province has so much resistance, that one template with 25 cav + mp would be needed to garisson it. one template with (1 cav + mp) 25 times would have the same suppression value, but you need + 24 mp equipment, so maxing out the template doesn't do that much, unless you're really short on upport equipment
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Date Posted: Jun 2, 2020 @ 6:23pm
Posts: 8