Hearts of Iron IV

Hearts of Iron IV

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Gareaap Apr 29, 2020 @ 10:29am
How do you counter scout planes?
Exactly what the title says. I have 400 fighters in a sea zone(interception and air superiority missions) and the enemy has 50 scout planes there. But i don't seem to be shooting any of them down?
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Showing 1-7 of 7 comments
Kaisha Apr 29, 2020 @ 11:05am 
The air game is broken, nothing ever dies. It just fills up till the game comes to a screeching halt, or you or they run out of oil. Its been broken since day 1, but this is HOI4, so nothing ever gets fixed...
Chthonic Guardian Apr 29, 2020 @ 11:30am 
Wow, the trolls who exist just to respond the game sucks or is broken on every question don't even have user names now.

OP, I don't know. I have bigger things to worry about than scout panes.
I guess you can shoot one down every once in a while, like Gary Powers. Sending 400 fighters for scout planes is a poor use of fuel imo.
Gareaap Apr 30, 2020 @ 5:18am 
Originally posted by Chthonic Guardian:
Wow, the trolls who exist just to respond the game sucks or is broken on every question don't even have user names now.

OP, I don't know. I have bigger things to worry about than scout panes.
I guess you can shoot one down every once in a while, like Gary Powers. Sending 400 fighters for scout planes is a poor use of fuel imo.

I'm playing as the USA pretty lategame fuel is no problem in any sense of the word. I'm trying to attack spain but i can't get control over the sea zone to invade because the scout planes keep the advantage on the enemy side.

I could also actually be shooting them down but I'm not sure what category they fall under in the information panel?
Trev Apr 30, 2020 @ 5:45am 
Originally posted by Gareaap:

I'm playing as the USA pretty lategame fuel is no problem in any sense of the word. I'm trying to attack spain but i can't get control over the sea zone to invade because the scout planes keep the advantage on the enemy side.

I could also actually be shooting them down but I'm not sure what category they fall under in the information panel?

I think scout planes count as 'Support' planes so the 'interception' mission should work (afaik 'air superiority' mission just fights other fighters)
Last edited by Trev; Apr 30, 2020 @ 5:45am
Graygan Apr 30, 2020 @ 9:08am 
You could try bringing more of your fleet power in as well... especially if you have a carrier or two loaded up with fighters. I find that enemy air power gets wiped fast which then allows you to obtain sea control for the split second you need to launch the attack. Most of the time at the beginning of the war, I don't even see the flicker between 45% to 50% when my attack triggers and the marines launch into their boats.
Chthonic Guardian Apr 30, 2020 @ 11:00am 
Originally posted by Gareaap:
Originally posted by Chthonic Guardian:
Wow, the trolls who exist just to respond the game sucks or is broken on every question don't even have user names now.

OP, I don't know. I have bigger things to worry about than scout panes.
I guess you can shoot one down every once in a while, like Gary Powers. Sending 400 fighters for scout planes is a poor use of fuel imo.

I'm playing as the USA pretty lategame fuel is no problem in any sense of the word. I'm trying to attack spain but i can't get control over the sea zone to invade because the scout planes keep the advantage on the enemy side.

I could also actually be shooting them down but I'm not sure what category they fall under in the information panel?
They are under "support planes shot down".
Yeah, I never have unlimited fuel, so I never bothered. This thread is interesting because I never thought about this before.
I had a long running airbattle over the middle east, that was of no tactical consequence to me other than keeping the allies busy and trying to wear them down, while also building air and air wing xp last night. Over 1000 fighter on both side, Japan vs UK and USA. I was taking off from Kuwait and I finally had to tap out because of oil.

Anyway good luck and post back if you figure things out with stopping enemy scout planes. I would imagine flooding the sky with fighters on both supremacy and interception would do it if it is important to you.
Chthonic Guardian Apr 30, 2020 @ 11:06am 
Originally posted by Graygan:
You could try bringing more of your fleet power in as well... especially if you have a carrier or two loaded up with fighters. I find that enemy air power gets wiped fast which then allows you to obtain sea control for the split second you need to launch the attack. Most of the time at the beginning of the war, I don't even see the flicker between 45% to 50% when my attack triggers and the marines launch into their boats.

That is a great idea if it is over water. I always make some destroyers with nothing but AA and radar, and they would love that kind of assignment!
Funny thing is they just serve as a detterent. The AI just chooses to stop attacking, so I don't get many kills with them.
Last edited by Chthonic Guardian; Apr 30, 2020 @ 11:07am
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Date Posted: Apr 29, 2020 @ 10:29am
Posts: 7