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That's why you want high reliability on expensive toys
My idea would be to recover equipment when you actually won the fight and are on the tile the combat happened
Would be ridiculous to get free toys when retreating /losing
For obvious reasons nations just aren't that interested in fielding tanks with huge preexisting holes in them.
Why write off an entire vehicle when you can just patch up a few holes? Patch it up, bring in a shiny new crew, and send that sucker back into the field.
Unless it was a totally unrecoverable and non-repairable loss (Ammunition exploded, fuel rupture and burn down, etc.).
https://www.quora.com/What-would-typically-happen-to-the-crew-of-a-knocked-out-tank-in-WWII
https://www.quora.com/How-did-the-Germans-recover-their-tanks-in-WW2
Actually, assuming the nation in question didn't get forced to withdraw, most vehicles were usually recoverable. A lot of the time, the problem with a vehicle might be too many injured crew, disabled tracks, being immobilized, or simple mechanical failure. Problems like this were fixed on a regular basis, and in fact Germany had a high need for quality recovery vehicles (to the point of turning tigers into turretless mobile cranes) by the end of the war as tanks increased exponentially in size (from tiny 9-ton Panzer I's to 100-ton Panzer VIII Maus's).
I was actually thinking about this , it's stupid to abandon equipment that can be repaired in some extend
This problem is only in your head.
As far as i know, in HOI4 (idk previous games) there aren't a damaged status for equipement and planes, the only one wich have it are naval units
Here, it either count as usable or lost (IE destroyed)
that's it, it's note in my head (it's offending when you say that :p )
Really? -> "The game's focus is multiplayer, not reality simulation"
This game as in Steam Store states CLEARLY:
- Single-Player <--------------- NOTE THIS
- Multi-Player
Also states:
"Authentic real-time war simulation" <--------------- NOTE THIS
Are you insinuating that devs are lying to their customers when they say that this game is intended for Single-Player and a that is a simulation?
By the way... I HATE multiplayer
Would help weaker nations a lot as long as they consistantly win. Wouldn't need a seperate damage calculation for individual equipment and could simply take a percentage of depleted strength or something.
I have to agree with you.
P.S.:
Also you are right in comment #9
ye, it would be this in a nutshell
It wouldn't be THAT hard to add a counter for each type of equipement lost in a battle then give back a % of the lost equipement to the country wich is still on the tile where the combat happened IE, if you were defending, you are the one who gets the toys, if it's the enemy who attacked and win and moved on the tile, then the enemy gets the toys, i'm not going into extremely deep and nerve racking things here
Also, in therms of performance, it would affect the game as much as the current Reliability statistic = not much
Actually, it's funny you mention that. A decent sized bunch on the Paradox forums have begun drawing that same conclusion based on certain comments by a couple of devs and how priority changes seem to be about making MP flow better.