Hearts of Iron IV

Hearts of Iron IV

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New support unit : recovery compagny (what if tread N°1)
ye ye, i know i'm getting in the "what if we add this"
so, basicly, we got the medics wich prevent the loss of manpower and veterancy

what if we add a new support unit in charge of recovering vehicles and equipement like the medic but for vehicles and equipement (would be way more usefull for tanks tho)

so, has it existed before ? if yes was it OP or if we add it now, would it be OP?

i'dd like to see it as in after combat, you could capture/repair damaged vehicles and recover abandoned guns and so on

i'm not asking to create new status for units as it would be in the domain of the borderline useless but copy the medic support unit for vehicles
Last edited by ST Hélios | No Game No Life; Nov 22, 2016 @ 12:33pm
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Showing 1-15 of 17 comments
f4fhellcat064 Nov 22, 2016 @ 1:08pm 
Pretty sure thats what the maintenance company is for. Not 100% sure
Maintenance company is to increase the reliability wich reduce the chances of equipment breaking down in a fight
That's why you want high reliability on expensive toys

My idea would be to recover equipment when you actually won the fight and are on the tile the combat happened
Would be ridiculous to get free toys when retreating /losing
Last edited by ST Hélios | No Game No Life; Nov 22, 2016 @ 1:12pm
Zuul Nov 22, 2016 @ 1:52pm 
Seems highly improbable. While I can see recovering mechanical losses (which is somewhat reflected in the maintenance reduction of reliability losses), the idea of recovering combat losses seems a bit far fetched.

For obvious reasons nations just aren't that interested in fielding tanks with huge preexisting holes in them.
Kinote Nov 22, 2016 @ 1:59pm 
Originally posted by Zuul:
For obvious reasons nations just aren't that interested in fielding tanks with huge preexisting holes in them.


Why write off an entire vehicle when you can just patch up a few holes? Patch it up, bring in a shiny new crew, and send that sucker back into the field.

Unless it was a totally unrecoverable and non-repairable loss (Ammunition exploded, fuel rupture and burn down, etc.).

https://www.quora.com/What-would-typically-happen-to-the-crew-of-a-knocked-out-tank-in-WWII

https://www.quora.com/How-did-the-Germans-recover-their-tanks-in-WW2
Last edited by Kinote; Nov 22, 2016 @ 2:15pm
BrigadierBill Nov 22, 2016 @ 5:08pm 
Originally posted by Zuul:
Seems highly improbable. While I can see recovering mechanical losses (which is somewhat reflected in the maintenance reduction of reliability losses), the idea of recovering combat losses seems a bit far fetched.

For obvious reasons nations just aren't that interested in fielding tanks with huge preexisting holes in them.

Actually, assuming the nation in question didn't get forced to withdraw, most vehicles were usually recoverable. A lot of the time, the problem with a vehicle might be too many injured crew, disabled tracks, being immobilized, or simple mechanical failure. Problems like this were fixed on a regular basis, and in fact Germany had a high need for quality recovery vehicles (to the point of turning tigers into turretless mobile cranes) by the end of the war as tanks increased exponentially in size (from tiny 9-ton Panzer I's to 100-ton Panzer VIII Maus's).
@kinote and @@rigadierbill

I was actually thinking about this , it's stupid to abandon equipment that can be repaired in some extend
Yaldabaoth Nov 23, 2016 @ 2:11am 
Why would you think that recoverable damage is counted as loss at all?
This problem is only in your head.
@Yaldabaoth
As far as i know, in HOI4 (idk previous games) there aren't a damaged status for equipement and planes, the only one wich have it are naval units

Here, it either count as usable or lost (IE destroyed)
that's it, it's note in my head (it's offending when you say that :p )
Yaldabaoth Nov 23, 2016 @ 2:47am 
They will never change that. The game can't run while trying to calculate hundreds of thousands of damage status reports for every single tank/plane/truck in the game. The game's focus is multiplayer, not reality simulation. That is why they took out most micromanagement in the first place. They will not add another (unneeded) layer of micromanagement that you can enjoy for 3 seconds and then completely forget as other gameplay systems already cover it.
Last edited by Yaldabaoth; Nov 23, 2016 @ 2:48am
Originally posted by Yaldabaoth:
They will never change that. The game can't run while trying to calculate hundreds of thousands of damage status reports for every single tank/plane/truck in the game. The game's focus is multiplayer, not reality simulation. That is why they took out most micromanagement in the first place. They will not add another (unneeded) layer of micromanagement that you can enjoy for 3 seconds and then completely forget as other gameplay systems already cover it.

Really? -> "The game's focus is multiplayer, not reality simulation"

This game as in Steam Store states CLEARLY:

- Single-Player <--------------- NOTE THIS
- Multi-Player

Also states:

"Authentic real-time war simulation" <--------------- NOTE THIS

Are you insinuating that devs are lying to their customers when they say that this game is intended for Single-Player and a that is a simulation?

By the way... I HATE multiplayer
Yaldabaoth Nov 23, 2016 @ 3:21am 
Originally posted by BlackSmoke:
Are you insinuating that devs are lying to their customers when they say that this game is intended for Single-Player and a that is a simulation?
Yes.
Last edited by Yaldabaoth; Nov 23, 2016 @ 3:22am
If it recovers enemy equipment for your side to use when you have pushed the enemy back (such as the soviets using PzIVs and Tigers that had been knocked out) it might be interesting (we can then assume that loses from friendlies that can be recovered automatically are on successfull attacks/defences).
Would help weaker nations a lot as long as they consistantly win. Wouldn't need a seperate damage calculation for individual equipment and could simply take a percentage of depleted strength or something.
Originally posted by Yaldabaoth:
Originally posted by BlackSmoke:
Are you insinuating that devs are lying to their customers when they say that this game is intended for Single-Player and a that is a simulation?
Yes.

I have to agree with you.

P.S.:
Also you are right in comment #9
Last edited by BlackSmoke 🏴‍☠; Nov 23, 2016 @ 3:37am
Originally posted by Khan Boyzitbig of Mercia:
If it recovers enemy equipment for your side to use when you have pushed the enemy back (such as the soviets using PzIVs and Tigers that had been knocked out) it might be interesting (we can then assume that loses from friendlies that can be recovered automatically are on successfull attacks/defences).
Would help weaker nations a lot as long as they consistantly win. Wouldn't need a seperate damage calculation for individual equipment and could simply take a percentage of depleted strength or something.

ye, it would be this in a nutshell

It wouldn't be THAT hard to add a counter for each type of equipement lost in a battle then give back a % of the lost equipement to the country wich is still on the tile where the combat happened IE, if you were defending, you are the one who gets the toys, if it's the enemy who attacked and win and moved on the tile, then the enemy gets the toys, i'm not going into extremely deep and nerve racking things here

Also, in therms of performance, it would affect the game as much as the current Reliability statistic = not much
Last edited by ST Hélios | No Game No Life; Nov 23, 2016 @ 4:17am
Kinote Nov 23, 2016 @ 10:25am 
Originally posted by BlackSmoke:
Are you insinuating that devs are lying to their customers when they say that this game is intended for Single-Player and a that is a simulation?

Actually, it's funny you mention that. A decent sized bunch on the Paradox forums have begun drawing that same conclusion based on certain comments by a couple of devs and how priority changes seem to be about making MP flow better.
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Date Posted: Nov 22, 2016 @ 12:32pm
Posts: 17