Hearts of Iron IV

Hearts of Iron IV

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RenMax_Fake Mar 23, 2020 @ 1:51pm
What Causes the Worker Strikes?
So I have had this occur to me twice now and it is getting a bit old. I remove Political Violence from France, then once I am over 75% Stability or so, I revoke the Agreements to get my economy working properly. However, This causes a Worker's Strike sometimes, and that is basically lethal to a playthrough as France as by that point you can't re-arm your nation and cannot produce anything either. So what I want to know is how I can avoid that happening since as stated previously, this is the 2nd time this has happened and I have no idea what I am doing wrong to trigger it now and not other times. Anyone have an answer to this?
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Showing 1-15 of 23 comments
GoldenTalon (Banned) Mar 23, 2020 @ 1:55pm 
As I recall their a decision you need to make which costs a lot of PP and if you take the wrong one you're hosed.
RenMax_Fake Mar 23, 2020 @ 1:58pm 
Originally posted by GoldenTalon:
As I recall their a decision you need to make which costs a lot of PP and if you take the wrong one you're hosed.

Any idea which decision it is? I don't recall any specific one that I took previously that would say that it prevents riots. I mean, one could get rid of political violence directly, but that costs a lot of Stability and I have gotten away with not doing so in the past. It's just very confusing and not explained well.
Včelí medvídek Mar 23, 2020 @ 2:06pm 
It is random roll every 6 months of game, based on stability and regime. For commies and Fascist it should be enough have over 50% stability for democracies, the chance is still there even with higher btu should nto happen so often.
Mousetick Mar 23, 2020 @ 2:19pm 
Originally posted by GoldenTalon:
As I recall their a decision you need to make which costs a lot of PP and if you take the wrong one you're hosed.

This was true in the versions prior to 1.9 Husky, but the OP is referring to a new event appearing in the current version where there is no choice. You get a worker's strike out of the blue and that's it, there is no choice given to accept or fight it. And this new event is not caused by low stability - you can have high stability and still get it.

Originally posted by RenMax_Fake:
So what I want to know is how I can avoid that happening since as stated previously, this is the 2nd time this has happened and I have no idea what I am doing wrong to trigger it now and not other times. Anyone have an answer to this?

Good question and I'd like to know the answer too.

The same thing happened to me in my one (and only game as France so far with 1.9 Husky) and I thought it was really bad.

I don't think it's related to removing Political Violence which I did like you, because some time later my stability became low again and Political Violence came back. And some more time later I got rid of Political Violence again, and I never got any more strike after that first one.

It may be caused by revoking the Matignon Agreements, which I did too like you. I don't recall exactly but I think the strikes happened a few months after revoking them.

This is a really bad event because the game gives you no warning, no explanation whatsoever, and no mechanism to fight it - you have to suffer through it for a whole year.

It's not documented on the Paradox HOI 4 wiki, which hasn't been updated for version 1.9 yet.


Včelí medvídek Mar 23, 2020 @ 2:21pm 
Play with 1.9.1. for France, it has some unique mechanics that pssibly dont work right in 1.9.
Mousetick Mar 23, 2020 @ 2:30pm 
Originally posted by Včelí medvídek:
Play with 1.9.1. for France, it has some unique mechanics that pssibly dont work right in 1.9.

I didn't mention it, but I played my game as France with the 1.9.1 beta, and encountered this new worker's strike event the same way as the OP. So that's not it.
Včelí medvídek Mar 23, 2020 @ 2:36pm 
Originally posted by Mousetick:
Originally posted by Včelí medvídek:
Play with 1.9.1. for France, it has some unique mechanics that pssibly dont work right in 1.9.

I didn't mention it, but I played my game as France with the 1.9.1 beta, and encountered this new worker's strike event the same way as the OP. So that's not it.
Ok. It could be intentional tho and related to Agreements as you say - at least previously France Strike events were related to this.

btw democratic France is supposed to lose anyway in mainland (and raise back to power through Free france tree and resistance), can not get rid of some of negative modifiers otherwise.
Mousetick Mar 23, 2020 @ 2:51pm 
Originally posted by Včelí medvídek:
btw democratic France is supposed to lose anyway in mainland (and raise back to power through Free france tree and resistance), can not get rid of some of negative modifiers otherwise.

When played by the AI, yes, but not by a human player who can very well hold out the mainland. Anyway, let's stick to the original topic/question please, thanks.
Last edited by Mousetick; Mar 23, 2020 @ 2:52pm
RenMax_Fake Mar 23, 2020 @ 3:02pm 
Put simply, when I revoke the agreements I do so with cerca 75% stability or higher. Most of the time, I have no problem with it and can get rid of that thing without any trouble. However, I have a few theories of what is going on, though sadly it is still not explained whatsoever.

Theory 1: Devalue the Franc may not have worn off. That might be a factor, say, you must have that done and not in place in order to stop the strikes?

Theory 2: Maybe there is a Time Frame involved where if you do it before the time passes, you get strikes. If this is true, the fact there is no warning is rather bothersome.

Theory 3: It's a random % roll that is low enough that you don't get it every time, but maybe one of the factors listed already can change the result somehow. Or maybe just a random roll in itself.

Either way, any form of warning about what will cause it or explanation really should be in the game. It's literally 90% less output for a year, and tends to drop for me around late 37/38. That means I am not making any guns during the main time I am given to prep for war with Germany. Hence why I call it a run ending event.
GoldenTalon (Banned) Mar 23, 2020 @ 3:33pm 
Originally posted by RenMax_Fake:
Put simply, when I revoke the agreements I do so with cerca 75% stability or higher. Most of the time, I have no problem with it and can get rid of that thing without any trouble. However, I have a few theories of what is going on, though sadly it is still not explained whatsoever.

Theory 1: Devalue the Franc may not have worn off. That might be a factor, say, you must have that done and not in place in order to stop the strikes?

Theory 2: Maybe there is a Time Frame involved where if you do it before the time passes, you get strikes. If this is true, the fact there is no warning is rather bothersome.

Theory 3: It's a random % roll that is low enough that you don't get it every time, but maybe one of the factors listed already can change the result somehow. Or maybe just a random roll in itself.

Either way, any form of warning about what will cause it or explanation really should be in the game. It's literally 90% less output for a year, and tends to drop for me around late 37/38. That means I am not making any guns during the main time I am given to prep for war with Germany. Hence why I call it a run ending event.

Sounds like it went from lame in pre 1.9 to totally broken in 1.9 - what a joke!
Mousetick Mar 23, 2020 @ 4:01pm 
Originally posted by RenMax_Fake:
Most of the time, I have no problem with it and can get rid of that thing without any trouble. However, I have a few theories of what is going on, though sadly it is still not explained whatsoever.

Yep, it could be any of those 3 or a combination thereof, or something else... :)

Although if I recall correctly I hadn't even started the Devalue the Franc focus by the time I got the strike event. I went down the Popular Front and Rearmament trees before that.

Did you go through the same focuses and decisions in each of your runs or were there some variations, and can you describe what they were when you did *not* get the strike?

It's not completely run ending but it is definitely severely hampering the war preparation. In my run I was able to buy time by not answering to call to arms from Poland, and not joining the Allies until Germany declared war on France (circa March/April 1940). This was enough to hold out against the Axis and keep on going to beat Italy out of Africa and so forth. But yeah if I had followed exactly the historical path I don't think it would have worked out.
RenMax_Fake Mar 23, 2020 @ 4:18pm 
Originally posted by Mousetick:
Originally posted by RenMax_Fake:
Most of the time, I have no problem with it and can get rid of that thing without any trouble. However, I have a few theories of what is going on, though sadly it is still not explained whatsoever.

Did you go through the same focuses and decisions in each of your runs or were there some variations, and can you describe what they were when you did *not* get the strike?

My personal rules for playing France include joining the war when Poland is invaded, so I have to be in the Allies by then. So I tend to follow a very strict build that I was testing a small variation of (basically more Mils, less forts in summary). Because of this, I tend to follow a strict series of events and focuses, always doing the same thing with minor variations until I get something that works. So most of the time, it seems rather consistent events. The only thing I can think of is maybe I did the revoke earlier than normal? Still, there's just not enough information to really make a hard conclusion. I think what I will have to do is revoke the strike around the same point in time, saving just before, then seeing what happens, loading back if I get the strikes and going w/o, and just testing different scenarios. If it always happens according to some rules, at least it is not random chance right?
Mousetick Mar 23, 2020 @ 5:12pm 
Originally posted by RenMax_Fake:
I think what I will have to do is revoke the strike around the same point in time, saving just before, then seeing what happens, loading back if I get the strikes and going w/o, and just testing different scenarios.

Yes I was going to suggest the same basically, but more comprehensively to cover more possible factors other than just revoking Matignon Agreements: You could make a new save before choosing any new focus, and also a new save before making any decision.

This would be very tedious and time-consumming though if you need to replay some portions of game several saves ago to try different variations, so I don't think it's a good idea.

Originally posted by RenMax_Fake:
If it always happens according to some rules, at least it is not random chance right?

It will be impossible to determine with certainty if the event is simply tied to a sequence of prior choices, or if a percentage chance to occur is factored in, unless you're willing to reload and retest the same game hundreds and thousands of times. Not to mention the possibility that there might be a timeframe/cooldown factor.

For example, let's suppose the game is programmed such that the strike happens 8 out of 10 times within 1 to 6 months after you revoke the Matignon Agreements. How would you be able to find that out by reloading a save a few times and see what happens?

Alternatively I would suggest you post your question on the
official Paradox HOI 4 forum[forum.paradoxplaza.com]. There are very knowledgeable and helpful people there, some are even able to reverse-engineer the game's scripts to figure out why the game behaves the way it does. And sometimes even Paradox staff responds. I read it regularly and this topic has not come up yet since the release of 1.9 Husky. If you're not already a member and/or are not willing to post there for whatever reason, I could post the question there myself since I'm very curious about it.
GoldenTalon (Banned) Mar 23, 2020 @ 5:33pm 
Originally posted by RenMax_Fake:
Originally posted by Mousetick:

Did you go through the same focuses and decisions in each of your runs or were there some variations, and can you describe what they were when you did *not* get the strike?

My personal rules for playing France include joining the war when Poland is invaded, so I have to be in the Allies by then. So I tend to follow a very strict build that I was testing a small variation of (basically more Mils, less forts in summary). Because of this, I tend to follow a strict series of events and focuses, always doing the same thing with minor variations until I get something that works. So most of the time, it seems rather consistent events. The only thing I can think of is maybe I did the revoke earlier than normal? Still, there's just not enough information to really make a hard conclusion. I think what I will have to do is revoke the strike around the same point in time, saving just before, then seeing what happens, loading back if I get the strikes and going w/o, and just testing different scenarios. If it always happens according to some rules, at least it is not random chance right?

What OP is saying is that this was changed in 1.9 with no notice to players. Not the first time PDX sneaks in some uncalled for change.
RenMax_Fake Mar 23, 2020 @ 5:35pm 
Minor Update: I revoked the Agreements at the beginning of Dec 37, the Frank was not in effect anymore, and on Dec 12th I got strikes. This leads me to conclude currently that the Frank is not a factor. Stability at the time was 82%, so I doubt that was a factor. And I was already on Early Mob thanks to that random event, so I doubt that it is a factor. Perhaps it is time related then? I'm running out of theories since I think I just crossed off 2 of the options I had been debating, being a Stability thing or Because the Frank was being Devalued.
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Date Posted: Mar 23, 2020 @ 1:51pm
Posts: 23