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Maintenance in at a close second since I've never noticed any difference with them tacked on.
Maint and Field hospital are really useful in regular infantry divisions in areas where extreme weather like desert or mountains or jungles. The land doctrine and special forces research can be use instead of these support companies.
They do make it easier for you to be "harsh" when occupying, though, and/or allow you to garrison less troops if manpower is an issue. More factories from occupations is good, right?
Of course you may not want to put them on your front line units unless they are going to be useful for you there.
Initiative affects who has to go first with the tactic. (it works in reverse of most initiative systems, the winner gets to go second and see the others attack plan.) So by having a high initiative that gives your commander a better chance to pull a counter tactic against the other commander. Which if a successful counter plan is chosen it inflicts bonus damage to the other side.
MPs are the worst because they are useless in this HOI version. In HOI 3 MPs were extremely useful against resistance and partisans because of their high suppression rating. They were also a brigade back then and not a support.
The resistance and partisan system in HOI 4 is too weak. One infantry unit can pretty much suppress a state, where previous versions you needed like 3-4 or MP units.
Field Hospitals are also good for keeping your manpower and xp. Countries with low manpower can save a lot of manpower with field hospitals. I use field hospitals in my Marine units so the xp rating stays higher, the same for any other "pushing units" I use.
If my memory is correct than units with singal companies have like 20% higher chance to join actual fight in 24 hour period over division without it.
So it is useful for armies with more divisions (and lower width) that rotate divisions during combat (or simply use more divisions in attack/defense)
But tbh, I never use it over other companies.
Okay, you are half right. You were only looking at the planning bonuses for a field marshal.
https://hoi4.paradoxwikis.com/Combat_tactics
In other words that initiative bonus factors in to choosing the counter tactic for that 24 hour period.
Here.
https://hoi4.paradoxwikis.com/Support_Companies_technology
So overall signal companies are pretty useful.
Anyone who says otherwise is just silly.
Could be signal companies, I use them even less often.
I love maintenance companies, the equipment capture is nice, as it can reduce the strain on your industry, and if your opponent has weapons iii and you dont, you can capture theirs while getting your own into production.
You know - I've never actually attempted this - but can one use a rocket artillery support company and a normal artillery support company? Seems like it would be useful in a superior firepower build with integrated support line chosen.
Yep. It works great. I mean really, all that extra firepower for the cost of 1 factory. The rocket research is like 3 or 4 in the artillery so they are like 100 days or less. Then the rocket/jet research improves them in the engineering tree (which you do anyways for jets later.)
with 1942-researched, all support companies are usefull depending on condition, EXCEPT for mp. mp is never worth it (3-4 cav batalions are enough as supression unit. add eng and art support, and they are good as garrison unit as well).
- wheter or not to use hospitals, depends on what country you play (can also be used in 40-width divisions, but never as a major with 20 width divisions).
- maintance should only be considered in armor divisions (and maybe in mot + sp-art/sp-r.art).
- signal company should always be in 40-width divisions after 1942 researched.
- log is a must-have in areas with low infrastructure, and should also be in 40-width divisions.
- rec and eng should always be support company after 1942 (eng should also be in divisions with 1939 researched)