Hearts of Iron IV

Hearts of Iron IV

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mobile warfare/mass assault better with artillery than superior firepower?
superior firepower makes each artillery better, but mobile warfare gives more organization, and mass assault lets you get more infantry in a division (so more organization). Since you can fit more artillery into a mobile warfare/mass assault division due to more org, are they better at artillery divisions?
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FDX 20 mart. 2019 la 12:01 
MA is a bad doctrine. Both SF & MW can be used for tanks. Infantry will probably do better with SF.
Postat inițial de FDX:
MA is a bad doctrine. Both SF & MW can be used for tanks. Infantry will probably do better with SF.
I am asking about the artillery though? If under mobile warfare I get more org, and under MA I get more inf (so more org), then I can get more artillery and so more soft attack, and I ask if that out weighs each being better than the soft attack and such from superior firepower
FDX 20 mart. 2019 la 13:25 
I'd go with SF.
ChaosKhan 20 mart. 2019 la 16:29 
Generally, "Mass Assault" is the worst doctrine because you basically turn your manpower into a weapon can be just thrown away with this. It keeps your your divisions weak and the reduction of infantry combat width doesn't compensate for it. Therefore, literally only China should even consider going "Mass Assault" because it mostly neither can afford basic artillery nor has the field marshalls to profit from Grand Battleplan.
Superior Firepower is the one with the "best balance". It can be used offensively and defensively, doesn't really desperately depend on your general traits to succeed. It provides the biggest buffs for infantry and artillery overall.
Grand Battleplan is a "slow but steady" doctrine which synergizes well with field marshals having the defensive doctrine trait. Divisions have initially weaker stats than with Superior Firepower, but have higher max planning and entrenchment. With the maxed planning bonus applied, divisions under this doctrine have far higher stats than with any other doctrine, but you need obviously to wait for it to increase, so the needed waiting time between attacks is therefore longer.
Mobile Warfare synergizes well with offensive doctrine field marshalls and mostly boosts armor and mobile infantry. I'd argue that any country which has the corresponding field marshalls and ressources to make this kind of doctrine work, should always go for it. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. It's therefore the doctrine favored by the meta, for pretty good reasons. And the longer the game goes on, the better it even becomes simply because the unit types that it buffs grow in importance.

Regarding the essence of your question: Don't look too much at organization bonuses. They are misleading. Superior Firepower seems to provide less orga, but it also buffs the damage output, which in turn reduces the enemy orga (and manpower) faster in a fight. The more damage one does, the faster the orga of the enemy division falls.
Editat ultima dată de ChaosKhan; 20 mart. 2019 la 16:41
Postat inițial de ChaosKhan:
Generally, "Mass Assault" is the worst doctrine because you basically turn your manpower into a weapon can be just thrown away with this. It keeps your your divisions weak and the reduction of infantry combat width doesn't compensate for it. Therefore, literally only China should even consider going "Mass Assault" because it mostly neither can afford basic artillery nor has the field marshalls to profit from Grand Battleplan.
Superior Firepower is the one with the "best balance". It can be used offensively and defensively, doesn't really desperately depend on your general traits to succeed. It provides the biggest buffs for infantry and artillery overall.
Grand Battleplan is a "slow but steady" doctrine which synergizes well with field marshals having the defensive doctrine trait. Divisions have initially weaker stats than with Superior Firepower, but have higher max planning and entrenchment. With the maxed planning bonus applied, divisions under this doctrine have far higher stats than with any other doctrine, but you need obviously to wait for it to increase, so the needed waiting time between attacks is therefore longer.
Mobile Warfare synergizes well with offensive doctrine field marshalls and mostly boosts armor and mobile infantry. I'd argue that any country which has the corresponding field marshalls and ressources to make this kind of doctrine work, should always go for it. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. It's therefore the doctrine favored by the meta, for pretty good reasons. And the longer the game goes on, the better it even becomes simply because the unit types that it buffs grow in importance.
thanks for not replying about the topic. i WANT TO DO 6 ARTILLERY IN 40 WIDTHS, BUT IT SUCKS WITH SUPERIOR FIREPOWER DUE TO ORG AND SO i AM ASKING IF i SHOULD INSTEAD GO MASS MOB OR MOB WARFARE FOR THE EXTRA ORG. thanks
ChaosKhan 20 mart. 2019 la 16:49 
But I wrote there, that superior firepower provides the highest bonuses for artillery and infantry. So yeah, no matter which width you do, SF is still the doctrine to go. If you can pick between orga and damage boni, go always for damage boni. There is a certain orga treshold, (somehwere around 25 and 30) which you shouldn't go below, but everything above is fair game.
Editat ultima dată de ChaosKhan; 20 mart. 2019 la 16:50
Lots of org in MW but damage buffs for artillery are in SF. So MW for more org
Postat inițial de ChaosKhan:
But I wrote there, that superior firepower provides the highest bonuses for artillery and infantry. So yeah, no matter which width you do, SF is still the doctrine to go. If you can pick between orga and damage boni, go always for damage boni. There is a certain orga treshold, (somehwere around 25 and 30) which you shouldn't go below, but everything above is fair game.
I was wondering if anyone has done math (chose minimum org, then added artillery until at threshhold) and seen which better. I have seen those say that MW is best, and other say SF best. It doesn't help me to just say "SF best"
https://hoi4.paradoxwikis.com/Land_doctrine

Scroll to the bottom. There are stats listed. Not sure if it's exactly up to date though.
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Data postării: 20 mart. 2019 la 10:01
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