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Raportează o problemă de traducere
Superior Firepower is the one with the "best balance". It can be used offensively and defensively, doesn't really desperately depend on your general traits to succeed. It provides the biggest buffs for infantry and artillery overall.
Grand Battleplan is a "slow but steady" doctrine which synergizes well with field marshals having the defensive doctrine trait. Divisions have initially weaker stats than with Superior Firepower, but have higher max planning and entrenchment. With the maxed planning bonus applied, divisions under this doctrine have far higher stats than with any other doctrine, but you need obviously to wait for it to increase, so the needed waiting time between attacks is therefore longer.
Mobile Warfare synergizes well with offensive doctrine field marshalls and mostly boosts armor and mobile infantry. I'd argue that any country which has the corresponding field marshalls and ressources to make this kind of doctrine work, should always go for it. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. It's therefore the doctrine favored by the meta, for pretty good reasons. And the longer the game goes on, the better it even becomes simply because the unit types that it buffs grow in importance.
Regarding the essence of your question: Don't look too much at organization bonuses. They are misleading. Superior Firepower seems to provide less orga, but it also buffs the damage output, which in turn reduces the enemy orga (and manpower) faster in a fight. The more damage one does, the faster the orga of the enemy division falls.
Scroll to the bottom. There are stats listed. Not sure if it's exactly up to date though.