Hearts of Iron IV

Hearts of Iron IV

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Is losing base war support and stability permanent
There are several options that give benefits in exchange for lowering base war support or stability. Are these effects permanent?
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Showing 1-15 of 17 comments
If not stated, its permanent. Others might state that it lowers only by a fixed amount of time I think.
Last edited by Captain of the 4th Company; Mar 2, 2019 @ 6:19am
enricofermi2 Mar 2, 2019 @ 6:20am 
Ah, in that case its probally not worth choosing those options, unless you really need the bonus immidiatly.
enricofermi2 Mar 2, 2019 @ 11:52pm 
Why would you ever use industrial Land appropriation then. Like how is getting a single extra factory slot possibly worth 2.5% stability and war support.
Originally posted by enricofermi2:
Why would you ever use industrial Land appropriation then. Like how is getting a single extra factory slot possibly worth 2.5% stability and war support.
Use the region industrial one. You need more pp but have no drawbacks.
enricofermi2 Mar 3, 2019 @ 7:22am 
Does that have some sort of pre-requisite/work for all nations? I only remember industrial granting the extra 1 slot?
Bored Peon Mar 3, 2019 @ 8:44am 
Originally posted by enricofermi2:
Why would you ever use industrial Land appropriation then. Like how is getting a single extra factory slot possibly worth 2.5% stability and war support.

That is easy to counter. After you drop about 10% (4 uses) you simply do Improve working conditions and war support usually has a propaganda.

You can only appropiate land while at war.

Some countries rarely need to use this, however for smaller countries those extra slots mean a lot.
Mikey Mar 3, 2019 @ 8:52am 
Changes are permanent unless otherwise stated

You can use the industrial land appropriation.
You can also use worker improvements and propaganda efforts to increase it again

Regional requires you to have level 10 infrastructure and can be taken at any time you want, costs 100 PP though vs the land appropriation which is only 50 but can only be taken during war time with no other restrictions
Last edited by Mikey; Mar 3, 2019 @ 8:56am
enricofermi2 Mar 3, 2019 @ 8:57am 
@bored Peon, But arn't improve working conditions and war support temporary? So it'd cost PP to use and they don't stack, so you could appropriate more than you could counteract with decisions.
Originally posted by enricofermi2:
There are several options that give benefits in exchange for lowering base war support or stability. Are these effects permanent?

I think these are just hits to your current amount of each. It will drop and then that's the extent of the impact. Keeping it up is something that should be done already.
Mikey Mar 3, 2019 @ 9:03am 
no, those are permanent as well
Random Mar 3, 2019 @ 9:10am 
I've only ever seen perminant stability and warsupport hits come via national spirits.

any deficits from events, or focuses, or decisions that dont result in the changing or applying of a national spirit are simply "temporary" in the sense that you can remove the damage by using either worker rights for stability or war propaganda for war support.

pressing land clearance over and over and over again like a machinegun will drop you down sure, but its not game ending if you are banking political power end game.
Bored Peon Mar 3, 2019 @ 9:12am 
Originally posted by enricofermi2:
@bored Peon, But arn't improve working conditions and war support temporary? So it'd cost PP to use and they don't stack, so you could appropriate more than you could counteract with decisions.

You can use improve worker conditions to improve stability every 6 months or a year. When you use it you temporary gain an increase of your consumer goods needed (offset with war bonds at war.)

You can only appropiate once per territory, just like the industrial improvement is once per territory.

There is no limit on how many times you can use improve working conditions.

Also keep in mind you can also offset some of the stability and war support losses with your country choices.

You might think those few slots do not make enough difference, but in reality those few extra slots can be the difference between having to import rubber/oil or not. Which importing can suck overseas. Also smaller countries need to do this to get to the 50 factory mark for the decision choices.

You can also gain war support by earning ace pilots as well.
Bored Peon Mar 3, 2019 @ 9:15am 
Originally posted by Mikey:
no, those are permanent as well

The way you keep saying permanent is confusing people because they think you can never gain back that lost stability or war support.

The loss is permanent to your CURRENT %, you can improve that back with choices.
enricofermi2 Mar 3, 2019 @ 9:22am 
Ah, I see. I thought that war support/stability were finite. In that there were a limited number of ways to effect it, mostly tied to the focus tree. Once you finished the focus tree that's your base.

Like how chinese inflation works.

I didn't realize there were repeatable effects on stability.
Bored Peon Mar 3, 2019 @ 9:32am 
Originally posted by enricofermi2:
I didn't realize there were repeatable effects on stability.

Yeah stability improvement only really has improve working conditions. Some countries have the figurehead they can appoint for a bonus.

Stability mainly affects your political power gained and the outout of your factories. It has to fall pretty far to start getting strikes in your factories. When strikes start happening you can actually get a few decisions to improve it back with the right choices.

War support can be worn down while at war. Bombing for instance will wear away at the war support of the target. However successful interceptions and ace pilot can almost offset it (which dont make sense.) When war support falls far enough you start getting draft dodgers and start losing manpower. solving the draft dodging can lead to a a war support bonus as well.

Also I think allowing an exiled government into your country improves your stability and war support now. I have not been able to play MtG yet :(
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Date Posted: Mar 2, 2019 @ 6:09am
Posts: 17